Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry | |
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | |||
2017-04-08 | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | |
[DLScript] refactoring and in-editor reloading | |||
2017-04-08 | DLScript: Fix llvm compilation error. | Andreas Haas | |
`Ordered comparison between pointer and zero` | |||
2017-04-08 | [DLScript] in-editor reloading | Karroffel | |
2017-04-08 | AUTHORS: Prevent bad Markdown formatting | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-08 | Add AUTHORS list crediting developers | Rémi Verschelde | |
2017-04-07 | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde | |
Optimize-out some debug and/or non-tools methods | |||
2017-04-07 | i18n: Sync translations from Weblate | Rémi Verschelde | |
2017-04-07 | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | |
2017-04-07 | i18n: Update translation template | Rémi Verschelde | |
2017-04-07 | classref: Sync with current source | Rémi Verschelde | |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-07 | Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children | Rémi Verschelde | |
Reset display folded for an instanced scene if editable children is toggled off | |||
2017-04-07 | Add compatibility class for FixedSpatialMaterial | Rémi Verschelde | |
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e. | |||
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | |
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly). | |||
2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez | |
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first. | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-07 | [DLScript] refactored loading of libraries | Karroffel | |
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" | |||
2017-04-06 | Merge pull request #8296 from Hinsbart/normapmap | Rémi Verschelde | |
Fix typo in FixedSpatialMaterial [ci skip] | |||
2017-04-06 | Fix typo in FixedSpatialMaterial | Andreas Haas | |
NormapMap | |||
2017-04-06 | Merge pull request #8290 from supaiku-o/fix-highlight-typo | Rémi Verschelde | |
Fix highlight typo | |||
2017-04-06 | Merge pull request #8291 from ↵ | Juan Linietsky | |
godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event Revert "8145 - Mouse Position is unknown until first mouse event on X11" | |||
2017-04-06 | Revert "8145 - Mouse Position is unknown until first mouse event on X11" | Juan Linietsky | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-04-06 | Merge pull request #8285 from Hinsbart/gdscript_default | Rémi Verschelde | |
Editor: Use GDScript as the default language in ScriptCreateDialog. | |||
2017-04-06 | Merge pull request #8286 from Hinsbart/memleaks | Rémi Verschelde | |
Core: fix possible memory leaks. | |||
2017-04-06 | Merge pull request #8287 from karroffel/dlscript-android-fix | Rémi Verschelde | |
[DLScript] fixed android builds now | |||
2017-04-06 | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | |
2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
... really. | |||
2017-04-06 | Core: fix possible memory leaks. | Andreas Haas | |
2017-04-06 | Merge pull request #8280 from karroffel/dlscript-inheritance | Rémi Verschelde | |
[DLScript] inheritance fixes | |||
2017-04-06 | Merge pull request #8276 from karroffel/dlscript-stl | Rémi Verschelde | |
[DLScript] API fixed and removed STL imports | |||
2017-04-06 | Merge pull request #8281 from curtisxk38/master | Andreas Haas | |
Fix typo in Parser Error message | |||
2017-04-05 | Fix typo in Parser Error message | curtisxk38 | |
2017-04-06 | [DLScript] inheritance fixes | Karroffel | |
This properly implements script inheritance for DLScripts. | |||
2017-04-06 | [DLScript] more API fixes | Karroffel | |
2017-04-06 | [DLScript] removed STL imports | Karroffel | |
2017-04-05 | Merge pull request #8269 from karroffel/dlscript-virtual-method-export | Rémi Verschelde | |
[DLScript] fixed virtual method export | |||
2017-04-05 | Merge pull request #8274 from RandomShaper/fix-android-x86 | Rémi Verschelde | |
Fix crash on Android-x86 | |||
2017-04-05 | Fix crash on Android-x86 | Pedro J. Estébanez | |
2017-04-05 | [DLScript] fixed virtual method export | Karroffel | |
2017-04-05 | Merge pull request #8268 from karroffel/dlscript-android | Rémi Verschelde | |
[DLScript] removed unused import | |||
2017-04-05 | [DLScript] removed unused import | Karroffel | |
This hopefully fixes android builds | |||
2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde | |
Follow-up to #8251. | |||
2017-04-05 | Fix URLs to moved docs pages | Rémi Verschelde | |
Closes #8266. | |||
2017-04-05 | Merge pull request #8264 from MrMaidx/filesystem_popup_fix | Rémi Verschelde | |
Fix typo which caused popup to display on incorrect coordinates. | |||
2017-04-05 | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | |
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | |||
2017-04-05 | Merge pull request #8214 from tagcup/bounce_reflect_slide | Rémi Verschelde | |
Made slide and reflect active verbs acting on itself in Vector2 and V… | |||
2017-04-05 | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | |