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2020-09-04Replace calls to gmtime with gmtime_r and localtime with localtime_r.Marcel Admiraal
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
Improve the quick hash function for all GPUs
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
Improve editor tooltips related to debugging
2020-09-04i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc)
2020-09-04Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-projRémi Verschelde
C#: Hide Build button if there's no solution to build
2020-09-04Merge pull request #41747 from neikeq/issue-41446Rémi Verschelde
Fix parsing of C# files with spaces in the path
2020-09-04Merge pull request #41750 from neikeq/issue-41745Rémi Verschelde
C#: Fix Godot failing to find class namespace
2020-09-04Merge pull request #41748 from neikeq/issue-41712Rémi Verschelde
Fix 'Parameter "assembly" is null' error
2020-09-04C#: Hide Build button if there's no solution to buildIgnacio Etcheverry
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#.
2020-09-04C#: Fix Godot failing to find class namespaceIgnacio Etcheverry
2020-09-04Fix 'Parameter "assembly" is null' errorIgnacio Etcheverry
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed.
2020-09-04Fix parsing of C# files with spaces in the pathIgnacio Etcheverry
2020-09-03Merge pull request #40999 from bruvzg/ctl_string_to_utf32Rémi Verschelde
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding.
2020-09-03Merge pull request #41739 from madmiraal/create-lgtm.yml-fileRémi Verschelde
Create a .lgtm.yml file to enable lgtm to successfully build Godot.
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41044 from hoontee/master-4Rémi Verschelde
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03Create a basic .lgtm.yml file.Marcel Admiraal
2020-09-03Merge pull request #41022 from qarmin/fixes_leak_with_creating_settingsRémi Verschelde
Fixes leak with creating editor settings
2020-09-03Merge pull request #41050 from Calinou/spriteframes-editor-compactRémi Verschelde
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03Merge pull request #41731 from madmiraal/fix-header-guardsRémi Verschelde
Ensure header guards enclose entire header.
2020-09-03Ensure header guards enclose entire header.Marcel Admiraal
2020-09-03Merge pull request #41453 from Xrayez/custom-modules-visual-studioRémi Verschelde
Build the engine with custom modules in Visual Studio
2020-09-03Merge pull request #41332 from bruvzg/win_subsys_optionRémi Verschelde
Revert #41164, add subsystem build option.
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
Fix colour region end key seach and start key order
2020-09-03Merge pull request #41460 from Calinou/improve-resource-load-fail-messageRémi Verschelde
Improve the resource loading error message to mention the need to import
2020-09-03Merge pull request #41702 from kotelifelif/37424Rémi Verschelde
Update search function in project settings
2020-09-03Merge pull request #41596 from nekomatata/x11-fix-drag-n-dropRémi Verschelde
Fix drag and drop between windows in X11 display server
2020-09-03Fix drag and drop between windows in X11 display serverPouleyKetchoupp
Proper implementation for get_window_at_screen_position: Now getting the topmost last active window when overlapping. Mouse drag & release events: They are now propagated through the current focused window, in order to make it consistent with the engine expectations and the Windows display server implementation.
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
Restore Particles functionality in visual shader
2020-09-03Merge pull request #41729 from neikeq/issue-41726Rémi Verschelde
C#: Fix Windows detection for copying MSBuild stub
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03C#: Fix Windows detection for copying MSBuild stubIgnacio Etcheverry
Previous condition checked only the host platform. This was a problem as our official builds are from Linux.
2020-09-03Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_docRémi Verschelde
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03Merge pull request #41533 from Chaosus/vs_fix_specularRémi Verschelde
Fix specular render_mode for visual shaders
2020-09-03Merge pull request #40400 from Arivval/load-resourcepack-with-offsetRémi Verschelde
Added PCK file loading with offset feature
2020-09-03Mention SubViewport.render_target_clear_mode property is intended for 2D usage.Yetizone
2020-09-02added load resource pack with offset featureYilin Ma
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format
2020-09-03Merge pull request #41589 from sburris0/masterRémi Verschelde
Make blank project name create an error, not a warning
2020-09-03Merge pull request #41456 from nekomatata/x11-fix-popupsRémi Verschelde
Popup fixes for X11 display server
2020-09-02Merge pull request #41719 from Chaosus/fix_particle_shaderRémi Verschelde
Fix particles shader to use built-ins
2020-09-02Merge pull request #41720 from bruvzg/codegen_leakRémi Verschelde
Fix GDScript codegen leak.
2020-09-02Fix particles shader to use built-insYuri Roubinsky
2020-09-02Merge pull request #41692 from EricEzaM/PR/popup-menu-docs-updateRémi Verschelde
Updated PopupMenu documentation after merge of #41640 - PopupMenu rework
2020-09-02Merge pull request #41687 from strank/doctest-runner-argv-bugRémi Verschelde
Fix doctest runner ignoring all arguments starting with --test
2020-09-02Merge pull request #41715 from vnen/variant-internalRémi Verschelde
Add VariantInternal class
2020-09-02Fix GDScript codegen leak.bruvzg
2020-09-02Merge pull request #41711 from reduz/particle-shadersJuan Linietsky
Particle shaders
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
-No new features yet -Unlike godot 3.x, sorting happens using GPU
2020-09-02Add VariantInternal classGeorge Marques
This is used to get a direct pointer for the data inside a Variant. Added as another class instead of in Variant directly because this should only be used in special cases, so use must be explicit.
2020-09-02Merge pull request #41708 from madmiraal/fix-python-syntaxRémi Verschelde
Merge python EnvironmentError, IOError and WindowsError into OSError.