Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-04 | Replace calls to gmtime with gmtime_r and localtime with localtime_r. | Marcel Admiraal | |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-04 | Merge pull request #40996 from Calinou/improve-debug-editor-tooltips | Rémi Verschelde | |
Improve editor tooltips related to debugging | |||
2020-09-04 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc) | |||
2020-09-04 | Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj | Rémi Verschelde | |
C#: Hide Build button if there's no solution to build | |||
2020-09-04 | Merge pull request #41747 from neikeq/issue-41446 | Rémi Verschelde | |
Fix parsing of C# files with spaces in the path | |||
2020-09-04 | Merge pull request #41750 from neikeq/issue-41745 | Rémi Verschelde | |
C#: Fix Godot failing to find class namespace | |||
2020-09-04 | Merge pull request #41748 from neikeq/issue-41712 | Rémi Verschelde | |
Fix 'Parameter "assembly" is null' error | |||
2020-09-04 | C#: Hide Build button if there's no solution to build | Ignacio Etcheverry | |
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#. | |||
2020-09-04 | C#: Fix Godot failing to find class namespace | Ignacio Etcheverry | |
2020-09-04 | Fix 'Parameter "assembly" is null' error | Ignacio Etcheverry | |
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed. | |||
2020-09-04 | Fix parsing of C# files with spaces in the path | Ignacio Etcheverry | |
2020-09-03 | Merge pull request #40999 from bruvzg/ctl_string_to_utf32 | Rémi Verschelde | |
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding. | |||
2020-09-03 | Merge pull request #41739 from madmiraal/create-lgtm.yml-file | Rémi Verschelde | |
Create a .lgtm.yml file to enable lgtm to successfully build Godot. | |||
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41044 from hoontee/master-4 | Rémi Verschelde | |
Implement CollisionShape3D.make_convex_from_siblings() | |||
2020-09-03 | Create a basic .lgtm.yml file. | Marcel Admiraal | |
2020-09-03 | Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings | Rémi Verschelde | |
Fixes leak with creating editor settings | |||
2020-09-03 | Merge pull request #41050 from Calinou/spriteframes-editor-compact | Rémi Verschelde | |
Make the SpriteFrames animation speed SpinBox take less vertical space | |||
2020-09-03 | Merge pull request #41731 from madmiraal/fix-header-guards | Rémi Verschelde | |
Ensure header guards enclose entire header. | |||
2020-09-03 | Ensure header guards enclose entire header. | Marcel Admiraal | |
2020-09-03 | Merge pull request #41453 from Xrayez/custom-modules-visual-studio | Rémi Verschelde | |
Build the engine with custom modules in Visual Studio | |||
2020-09-03 | Merge pull request #41332 from bruvzg/win_subsys_option | Rémi Verschelde | |
Revert #41164, add subsystem build option. | |||
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | Merge pull request #41460 from Calinou/improve-resource-load-fail-message | Rémi Verschelde | |
Improve the resource loading error message to mention the need to import | |||
2020-09-03 | Merge pull request #41702 from kotelifelif/37424 | Rémi Verschelde | |
Update search function in project settings | |||
2020-09-03 | Merge pull request #41596 from nekomatata/x11-fix-drag-n-drop | Rémi Verschelde | |
Fix drag and drop between windows in X11 display server | |||
2020-09-03 | Fix drag and drop between windows in X11 display server | PouleyKetchoupp | |
Proper implementation for get_window_at_screen_position: Now getting the topmost last active window when overlapping. Mouse drag & release events: They are now propagated through the current focused window, in order to make it consistent with the engine expectations and the Windows display server implementation. | |||
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Merge pull request #41729 from neikeq/issue-41726 | Rémi Verschelde | |
C#: Fix Windows detection for copying MSBuild stub | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | C#: Fix Windows detection for copying MSBuild stub | Ignacio Etcheverry | |
Previous condition checked only the host platform. This was a problem as our official builds are from Linux. | |||
2020-09-03 | Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc | Rémi Verschelde | |
Mention SubViewport.render_target_clear_mode property is intended for 2D usage | |||
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders | |||
2020-09-03 | Merge pull request #40400 from Arivval/load-resourcepack-with-offset | Rémi Verschelde | |
Added PCK file loading with offset feature | |||
2020-09-03 | Mention SubViewport.render_target_clear_mode property is intended for 2D usage. | Yetizone | |
2020-09-02 | added load resource pack with offset feature | Yilin Ma | |
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format | |||
2020-09-03 | Merge pull request #41589 from sburris0/master | Rémi Verschelde | |
Make blank project name create an error, not a warning | |||
2020-09-03 | Merge pull request #41456 from nekomatata/x11-fix-popups | Rémi Verschelde | |
Popup fixes for X11 display server | |||
2020-09-02 | Merge pull request #41719 from Chaosus/fix_particle_shader | Rémi Verschelde | |
Fix particles shader to use built-ins | |||
2020-09-02 | Merge pull request #41720 from bruvzg/codegen_leak | Rémi Verschelde | |
Fix GDScript codegen leak. | |||
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky | |
2020-09-02 | Merge pull request #41692 from EricEzaM/PR/popup-menu-docs-update | Rémi Verschelde | |
Updated PopupMenu documentation after merge of #41640 - PopupMenu rework | |||
2020-09-02 | Merge pull request #41687 from strank/doctest-runner-argv-bug | Rémi Verschelde | |
Fix doctest runner ignoring all arguments starting with --test | |||
2020-09-02 | Merge pull request #41715 from vnen/variant-internal | Rémi Verschelde | |
Add VariantInternal class | |||
2020-09-02 | Fix GDScript codegen leak. | bruvzg | |
2020-09-02 | Merge pull request #41711 from reduz/particle-shaders | Juan Linietsky | |
Particle shaders | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-02 | Add VariantInternal class | George Marques | |
This is used to get a direct pointer for the data inside a Variant. Added as another class instead of in Variant directly because this should only be used in special cases, so use must be explicit. | |||
2020-09-02 | Merge pull request #41708 from madmiraal/fix-python-syntax | Rémi Verschelde | |
Merge python EnvironmentError, IOError and WindowsError into OSError. |