Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-24 | Merge pull request #19693 from nhair/import-project-via-zip | Rémi Verschelde | |
Add ability to import projects via ZIP archive. | |||
2018-07-23 | Merge pull request #15880 from neikeq/better-collections | Ignacio Etcheverry | |
Mono: Add Dictionary and Array classes | |||
2018-07-23 | Merge pull request #19313 from RandomShaper/improve-image | Juan Linietsky | |
Image trilinear scaling + Optimization | |||
2018-07-23 | Optimize image scaling routines | Pedro J. Estébanez | |
2018-07-23 | Add trilinear filtering to image scaling | Pedro J. Estébanez | |
2018-07-23 | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky | |
Soft body | |||
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-23 | Fix issues with CPUParticles and related conversion from Particles. Closes ↵ | Juan Linietsky | |
#20126 | |||
2018-07-23 | Merge pull request #20379 from ibrahn/fix-alsa-uninit-branch | Rémi Verschelde | |
correctly close handle in alsa audio driver. | |||
2018-07-23 | correctly close handle in alsa audio driver. | Ibrahn Sahir | |
2018-07-23 | Merge pull request #20342 from marcelofg55/upper_lower | Rémi Verschelde | |
Fix upper/lower case convertion for characters > 0x80 | |||
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania | |
2018-07-23 | Added function append_array to vector | AndreaCatania | |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky | |
Physics material | |||
2018-07-23 | Merge pull request #19888 from AndreaCatania/pry | Juan Linietsky | |
Implemented proceses priority | |||
2018-07-23 | Implemented proceses priority | Andrea Catania | |
2018-07-23 | Merge pull request #20374 from dragmz/20327 | Rémi Verschelde | |
Fix disappearing lines in visual script editor | |||
2018-07-23 | fix disappearing lines in visual script editor | Marcin Zawiejski | |
2018-07-23 | Merge pull request #20358 from akien-mga/mono-absolutely-proprietary | Ignacio Etcheverry | |
Mono: Default to not shipping C# scripts content | |||
2018-07-22 | Fix upper/lower case convertion for characters >= 0x80 | Marcelo Fernandez | |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky | |
2018-07-22 | SCons: Add "execinfo" option to force linking libexecinfo | Rémi Verschelde | |
Fixes #20035. | |||
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky | |
2018-07-22 | Merge pull request #20136 from ↵ | Rémi Verschelde | |
ordigdug/Inspector-fix-remote-debug-view-changing-after-exit-game Fix -inspector- remote debug view not changing to current scene a… | |||
2018-07-22 | Mono: Default to not shipping C# scripts content | Rémi Verschelde | |
Fixes #20053. | |||
2018-07-22 | Merge pull request #20339 from akien-mga/scons-disable-with-tools | Max Hilbrunner | |
SCons: Prevent using disable_3d or disable_advanced_gui with tools=yes | |||
2018-07-22 | Merge pull request #20353 from dragmz/gles2_redundant | Rémi Verschelde | |
Remove redundant uniform set call | |||
2018-07-22 | Merge pull request #20352 from PJB3005/18-07-22-defer-tile-quad-update | Rémi Verschelde | |
Fix TileMap::set_cell performance regression | |||
2018-07-22 | Merge pull request #20351 from dragmz/20326 | Rémi Verschelde | |
Initialize texture shrink to false by default | |||
2018-07-22 | remove redundant uniform set call | dragmz | |
2018-07-22 | Defer TileMap::update_dirty_quadrants once again. | Pieter-Jan Briers | |
This fixes #20323. #11077 is now technically re-broken, but you can now call update_dirty_quadrants as workaround. | |||
2018-07-22 | initialize texture shrink to false by default | dragmz | |
2018-07-22 | Merge pull request #20348 from akien-mga/gl_InstanceID | Rémi Verschelde | |
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | |||
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde | |
Note that gl_InstanceID is not supported in OpenGL ES 2.0, so in the gles2 backend we assign it to 0. Also clean up some duplicates/commented out code. Fixes #20088. | |||
2018-07-22 | Merge pull request #20337 from aaronfranke/mono-pascal-gd | Ignacio Etcheverry | |
[Mono] Improvements to GD.cs: PascalCasing and real_t | |||
2018-07-22 | Merge pull request #20229 from aaronfranke/mono-warning-text | Rémi Verschelde | |
[Mono] Update about/warning text | |||
2018-07-21 | [Mono] Improvements to GD.cs: PascalCasing and real_t | Aaron Franke | |
[Mono] Improvements to GD.cs: PascalCasing and real_t | |||
2018-07-21 | SCons: Prevent using disable_3d or disable_advanced_gui with tools=yes | Rémi Verschelde | |
Those make no sense for tools build, as the editor uses advanced GUI features heavily, and adding checks for 3D/physics features everywhere in the editor would be cumbersome (and error-prone). Fixes #1701. | |||
2018-07-21 | Merge pull request #19264 from vnen/typed-gdscript-final | Rémi Verschelde | |
Typed GDScript | |||
2018-07-21 | -Fix disable_3d flag | Juan Linietsky | |
-Add extra flag optimize=[size,speed] to be able to prioritize size | |||
2018-07-21 | [Mono] Update about/warning text | Aaron Franke | |
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks. | |||
2018-07-20 | Rewrite code completion | George Marques | |
- Use data type struct from the parser. - Avail from type hints when type can't be guessed. - Consider inner classes and other scripts when looking for candidates. | |||
2018-07-20 | Add ability to infer variable type from assigned value | George Marques | |
Syntax: var x : = 42 Infers the type of "x" to be an integer. | |||
2018-07-20 | Add editor highlight for type-safe lines | George Marques | |
The line number is hightlighted to indicate that the line contains only type-safe code. | |||
2018-07-20 | Fix line number detection in some parser nodes | George Marques | |
2018-07-20 | Use type hints to improve completion | George Marques | |
- Allow type hints to be completed. - Use type information to infer completion candidates. - Show typed function signature in tooltip. - Add type hints when completing declaration from virtual functions (optional). | |||
2018-07-20 | Add syntax highlighting to type hints | George Marques | |
2018-07-20 | Use type information to enable GDScript introspection | George Marques | |
This makes the Script API provide accurate information when requesting property or method info. | |||
2018-07-20 | Add typed instructions to GDScript | George Marques | |
- Typed assignment (built-in, native, and script). - Cast (built-in conversion; native and script checks). - Check type of functions arguments on call. - Check type of members on set. | |||
2018-07-20 | Add static type checks in the parser | George Marques | |
- Resolve types for all identifiers. - Error when identifier is not found. - Match return type and error when not returning a value when it should. - Check unreachable code (code after sure return). - Match argument count and types for function calls. - Determine if return type of function call matches the assignment. - Do static type check with match statement when possible. - Use type hints to determine export type. - Check compatibility between type hint and explicit export type. |