Age | Commit message (Collapse) | Author |
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Workaround GCC 6 & 7 ICE on armv7hl
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Fix S3TC texture loading for WebGL
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Profiler list functions from max to less expensive
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Improve custom thread numbering for POSIX
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Fixes #25347.
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Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682
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It appears that MSVC and Mingw disagree about what conversions are legal
here. We just use the 'wide' version of the call and use our native
CharType instead of TCHAR.
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Fixes #16100.
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Fixed Recent/Favorite in Create Node dialog not selecting right node
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Fixes #6535
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Adds color to the audio buses buttons
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Changed ImageTexture image cache type to the correct one, fixes #24971
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The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
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Add renderer selection to New Project dialog
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editor restart. Fixes #23874
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nodes. Fixes #23554
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Revert "Fix GLES3 error 502 on iOS"
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Fix GLES3 error 502 on iOS
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Fixed function names of built-in scripts not showing up in debugger
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Fixes #25198
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Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
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Allow requesting full screen during start-up in HTML5 platform
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We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
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Updates containers minimum size when some constants are modified
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Fixes Node2D selection not adapting to editor zoom level
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