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2021-07-07Add note to `RichTextLabel`Nick Huelin
2021-07-06Merge pull request #50186 from reduz/fix-subsurface-scatteringRémi Verschelde
Fix Subsurface Scattering
2021-07-05Fix Subsurface Scatteringreduz
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough.
2021-07-05Merge pull request #50100 from nekomatata/remove-shape-query-resultRémi Verschelde
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp
2021-07-05Merge pull request #50177 from bruvzg/fix_variant_tagsRémi Verschelde
Fix Variant tags parsing.
2021-07-05Merge pull request #50104 from GiantBlargg/fix_transparency_sortingRémi Verschelde
Fix transparency sorting
2021-07-05Fix Variant tags parsing.bruvzg
2021-07-05Merge pull request #50070 from timothyqiu/emu-numpadRémi Verschelde
Add numpad emulation in 3D viewport
2021-07-05Merge pull request #50109 from madmiraal/android-static-inner-classesRémi Verschelde
Use static inner classes in Godot Java code
2021-07-05Merge pull request #50048 from Calinou/remove-travis-codeRémi Verschelde
Remove unused code related to Travis CI
2021-07-05Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menuRémi Verschelde
Allow using the 3D editor's View menu while previewing a camera
2021-07-05Merge pull request #50136 from miere43/fix-windows-get-system-dirRémi Verschelde
Replace backslash with forward slash in OS_Windows path methods
2021-07-05Fix transparency sortingDaniel Doran
2021-07-04Merge pull request #50146 from reduz/fix-treeRémi Verschelde
Clean up Tree
2021-07-04Clean up Treereduz
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04Merge pull request #50137 from reduz/fix-boot-splashRémi Verschelde
Fix Boot Splash
2021-07-04Merge pull request #50138 from Calinou/debug-overdraw-lower-opacityRémi Verschelde
Decrease opacity of the overdraw debug draw mode
2021-07-04Merge pull request #50145 from YeldhamDev/script_create_diag_cleanupRémi Verschelde
Minor cleanup of the "New Script" dialog
2021-07-04Merge pull request #50144 from reduz/fix-ssrRémi Verschelde
Fix SSR
2021-07-04Merge pull request #50142 from reduz/fix-sdfgi2Rémi Verschelde
Fix SDFGI
2021-07-04Replace backslash with forward slash in OS_Windows path methodsmiere43
2021-07-04Minor cleanup of the "New Script" dialogMichael Alexsander
2021-07-03Fix SSRreduz
* Was broken at some point long time ago, this restores it.
2021-07-03Fix SDFGIreduz
* Broken by 7513b73902f3ed7ac45aa9aefc2f6f333ae731ff, fixes #49631
2021-07-04Decrease opacity of the overdraw debug draw modeHugo Locurcio
This allows distinguishing higher amounts of overlapping objects.
2021-07-03Fix Boot Splashreduz
* Implements the code to show the boot splash on load using RenderingDevice * Does not work on X11 when maximized, some platform specific hack will be needed there.
2021-07-03Merge pull request #50054 from reduz/curve-texture-3dRémi Verschelde
Implement Curve3Texture
2021-07-03Merge pull request #50133 from reduz/fix-render-debug-modesRémi Verschelde
Fix render debug modes.
2021-07-03Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensionsRémi Verschelde
Add icons for more file types in the editor asset installer
2021-07-03Merge pull request #50128 from Faless/mbedtls/hmac_freeRémi Verschelde
[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03Fix render debug modes.reduz
* Ovedraw debug works again * Lighting debug works again
2021-07-03Add icons for more file types in the editor asset installerHugo Locurcio
2021-07-03Merge pull request #50080 from reduz/fix-old-mesh-compatibilityRémi Verschelde
Add compatibility with old mesh formats
2021-07-03Implement Curve3Texturereduz
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03Merge pull request #50096 from reduz/fix-render-infoRémi Verschelde
Fix Render Info
2021-07-03[Crypto] Delete mbedtls ctx in deconstructor.Fabio Alessandrelli
Would cause memory leak when the context was `start`ed but not `finish`ed.
2021-07-03Fix Render Inforeduz
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
2021-07-03Merge pull request #49468 from menip/FixGetScreenPositionRémi Verschelde
Fix Control::get_screen_position() not considering viewport scale
2021-07-03Merge pull request #50099 from KoBeWi/'Rémi Verschelde
Support single quote when dropping files to script
2021-07-03Support single quote when dropping files to scriptkobewi
2021-07-03Merge pull request #50119 from BastiaanOlij/fix_override_scene_renderRémi Verschelde
Properly override virtual functions in render_scene_render_rd
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-07-03Merge pull request #50102 from nekomatata/expose-body-test-motion-3dRémi Verschelde
Expose body_test_motion in 3D physics server
2021-07-03Use static inner classes in Godot Java codeMarcel Admiraal
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version.
2021-07-02Merge pull request #50092 from YeldhamDev/window_get_contents_exposeRémi Verschelde
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fixRémi Verschelde
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02Merge pull request #50090 from ↵Rémi Verschelde
Calinou/remove-leftover-optimized-directional-shadow-depth-range Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code