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2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov
Make sure that only the first node after VS resume gets resumed
2017-08-19Merge pull request #10428 from akien-mga/minizipRémi Verschelde
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes
2017-08-19Merge pull request #10430 from radenling/fix-wm-classRémi Verschelde
Set the X11 class hint before mapping the window
2017-08-19Merge pull request #10439 from Paulb23/blinking_text_issue_10432Rémi Verschelde
Fixed blinking text, issue 10432
2017-08-19Fixed blinking text, issue 10432Paulb23
2017-08-19Merge pull request #10435 from endragor/export-quitRémi Verschelde
Quit after command-line export
2017-08-19Merge pull request #10436 from neikeq/plzIgnacio Etcheverry
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry
2017-08-19Quit after command-line exportRuslan Mustakov
2017-08-18Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky
2017-08-18Fix primitive mesh selection, closes #9210Juan Linietsky
2017-08-19Set the X11 class hint before mapping the windowRichard Adenling
Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky
closes #9138
2017-08-18minizip: Reapply Godot-specific changes for seek supportRémi Verschelde
I have not assessed whether they are still all relevant.
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18minizip: Sync with pristine contrib/minizip from zlib 1.2.4Rémi Verschelde
Godot-specific changes are undone in this commit, they will be readded and properly documented in the following commit.
2017-08-18Merge pull request #10426 from akien-mga/drop-old-mingw32Rémi Verschelde
Windows: Drop support for obsolete MinGW
2017-08-18Rename localization method to `tr` againRémi Verschelde
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18Windows: Drop support for obsolete MinGWRémi Verschelde
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396.
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky
2017-08-18Workaround missing WM_TOUCH on mingw-w64 < 4.0Rémi Verschelde
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18TextEdit: Moving between words now works across lines.Andreas Haas
Fixes #10403
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-18Windows: Drop support for Vista (0x0600)Rémi Verschelde
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth.
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-18Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky
2017-08-17Merge pull request #10380 from akien-mga/XL_MESSAGERémi Verschelde
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky
opened, but have to check in detail..
2017-08-17Merge pull request #10398 from Rubonnek/removed-unused-variableRémi Verschelde
Removed unused variable
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
Fixes #10399.
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde
Also renames `set_message_translation` to `set_message_localization` for consistency.
2017-08-17Removed unused variableWilson E. Alvarez
2017-08-17Merge pull request #10393 from groud/fix_progress_dialogRémi Verschelde
Fix progress dialog's bars overflowing.
2017-08-17Merge pull request #8144 from supagu/symlinkRémi Verschelde
Reworked change_dir to support symlinks
2017-08-17Fix progress dialog's bars overflowing.Gilles Roudiere
2017-08-17Merge pull request #10383 from bojidar-bg/x-fix-particles-emittingRémi Verschelde
Fix particles emitting when emitting is set to false in scene
2017-08-17Merge pull request #10386 from Corruptinator/masterRémi Verschelde
Fixed OUYA Game Controller for 3.0 [ci skip]
2017-08-17Merge pull request #10385 from RandomShaper/improve-prop-evalRémi Verschelde
Fix/improve property evaluator
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0
2017-08-17Fix/improve property evaluatorPedro J. Estébanez
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-16Fix particles emitting when emitting is set to false in sceneBojidar Marinov
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16Tilemap Editor: Setting to hide tile info in the menu barRémi Verschelde
Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
2017-08-16Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde
Some method fixes
2017-08-16Merge pull request #10265 from leezh/patchnine_styleboxRémi Verschelde
Added Tile and TileFit to StyleBoxes
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-16EditorPlugin: Renames virtual method hiding inherited methodIgnacio Etcheverry