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2020-02-11Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky
2020-02-11More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.Juan Linietsky
2020-02-11Fix to category in material.Juan Linietsky
2020-02-11Changed SDF processing to smooth out shadows.Juan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Fixes to how anisotropy is handled, makes it work on nvidia.Juan Linietsky
2020-02-11Fixed uninitialized memory bug in voxelizerJuan Linietsky
2020-02-11Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky
2020-02-11Merge pull request #32950 from RandomShaper/fix_rid_allocRémi Verschelde
2020-02-11Fix bugs in `RID_Alloc`Pedro J. Estébanez
2020-02-11Merge pull request #32914 from RandomShaper/fix_template_compileRémi Verschelde
2020-02-11Fix export template compilationPedro J. Estébanez
2020-02-11Merge pull request #32821 from bruvzg/vlk_fix_macos_exitRémi Verschelde
2020-02-11Move Vulkan context/rendering_device destruction to windowWillClose notificat...bruvzg
2020-02-11Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resizeRémi Verschelde
2020-02-11Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Merge pull request #32560 from bruvzg/vlk_v3_fixRémi Verschelde
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11Missing proper comparison for depth pre-pass.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Merge pull request #32389 from akien-mga/vulkanRémi Verschelde
2020-02-11basis_universal: Use proper basisu_transcoder.h header, fixes Clang buildRémi Verschelde
2020-02-11Better format generated shader headersRémi Verschelde
2020-02-11Fixes to Basis Universal.Juan Linietsky
2020-02-11Merge pull request #32385 from akien-mga/vulkan_basisRémi Verschelde
2020-02-11glslang: Disable warnings and allow unbundlingRémi Verschelde
2020-02-11basis_universal: Fix py3 build and document license and provenanceRémi Verschelde
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Merge pull request #32298 from Chaosus/vk_fix_typoRémi Verschelde
2020-02-11[Vulkan] Fix typo in shading modesYuri Roubinsky
2020-02-11Skeletons are now working.Juan Linietsky
2020-02-11Merge pull request #32281 from Chaosus/vk_shader_array_varying2Rémi Verschelde
2020-02-11[Vulkan] Implement shader array support for varyingsYuri Roubinsky
2020-02-11Merge pull request #32280 from Chaosus/vk_shader_switch2Rémi Verschelde
2020-02-11[Vulkan] Implements switch flow control operator in shadersYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Proper texture reloading (was broken).Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Directional light cleanup.Juan Linietsky