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2021-10-07Merge pull request #53422 from KoBeWi/add_LUA_to_GodotRémi Verschelde
2021-10-07Merge pull request #53545 from vnen/gdscript-releaseRémi Verschelde
2021-10-07Merge pull request #52962 from mujpao/fix-right-click-sub-nodesRémi Verschelde
2021-10-07Merge pull request #53522 from groud/read_only_tile_layoutRémi Verschelde
2021-10-07Merge pull request #53500 from vnen/variant-in-string-nameRémi Verschelde
2021-10-07Merge pull request #53499 from ↵Rémi Verschelde
boruok/master-optional-crop-for-texture-atlas-importer
2021-10-07Merge pull request #53493 from DeeJayLSP/patch-1Rémi Verschelde
2021-10-07Merge pull request #53541 from Calinou/doc-call-group-nullRémi Verschelde
2021-10-07Merge pull request #53235 from Paulb23/script-editor-save-stateRémi Verschelde
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde
2021-10-07Merge pull request #53539 from Calinou/sky-material-color-no-alphaRémi Verschelde
2021-10-07Enable method type information on release buildsGeorge Marques
This is needed to ensure GDScript compilation works properly on release builds and make use of optimized typed instructions.
2021-10-07Merge pull request #53543 from vnen/joint-waring-releaseRémi Verschelde
Joint2D: Use boolean instead of warning string for validity test
2021-10-07Allow breakpoints in closed filesPaulb23
2021-10-07Preserve script editor state through tab closesPaulb23
2021-10-07GDScript: Fix method ptrcall on releaseGeorge Marques
2021-10-07Joint2D: Use boolean instead of warning string for validity testGeorge Marques
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash.
2021-10-07Document null argument limitation with `SceneTree.call_group()`Hugo Locurcio
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
The colors' alpha channel is ignored, so there's no point in exposing it in the editor.
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
Negative values result in rendering glitches.
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
2021-10-07DisplayServer: Add multiple descriptions for methods.DeeJayLSP
Added multiple descriptions for clipboard, mouse and window methods.
2021-10-07Merge pull request #53525 from Calinou/comments-replace-visual-serverRémi Verschelde
Replace references to VisualServer in code comments with RenderingServer
2021-10-07Merge pull request #53524 from Calinou/voxelizer-remove-debug-printRémi Verschelde
Remove debugging print from the VoxelGI baker
2021-10-07added optional region cropping to Texture Atlas importerboruok
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-07Remove debugging print from the VoxelGI bakerHugo Locurcio
2021-10-07Set TileSet layout and half-offset as read-only when using square shapeGilles Roudière
2021-10-07Merge pull request #53519 from timothyqiu/anim-tree-nullRémi Verschelde
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07i18n: Sync classref translations with `3.x` branchRémi Verschelde
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations.
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07Merge pull request #53505 from timothyqiu/stack-overflowRémi Verschelde
2021-10-07Merge pull request #53510 from Chaosus/fix_shader_crashRémi Verschelde
2021-10-07Use loop instead of recursion when clearing proximity groupsHaoyu Qiu
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lieRémi Verschelde
Fix outdated no_call_local, use call_remote
2021-10-07Merge pull request #53433 from vnen/gdscript-eragon-fixRémi Verschelde
[GDScript] Set status on parsing steps beforehand
2021-10-07Merge pull request #51459 from ↵Rémi Verschelde
TokageItLab/fix-animation-track-editor-insert-queue Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
Remove bogus sky error check
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
Move assignment of SSAO radius push constant
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06Add Variant `in` operator for any String/StringName operandsGeorge Marques
Allow using String or StringName types as operand in any position of the `in` operator, which is more convenient in scripting when interacting with data in the engine (such as a Node name).
2021-10-06GDScript: Set status on parsing steps beforehandGeorge Marques
To avoid potential dependency cycles. If any happens it will not get into infinite recursion anymore and errors will cascade later on.
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06Fix outdated no_call_local, use call_remoteMax Hilbrunner
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-06Merge pull request #53455 from briansemrau/thread-is-executingRémi Verschelde
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API.