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2022-12-16Merge pull request #70136 from bmolyneaux/multimeshRémi Verschelde
Queue redraw when MultiMesh instance transform changes
2022-12-16Merge pull request #69867 from raulsntos/dotnet/colorIgnacio Roldán Etcheverry
C#: Synchronize Color with Core
2022-12-16C#: Synchronize Color with CoreRaul Santos
- Add `Luminance` readonly property. - Add `LinearToSrgb` and `SrgbToLinear` static methods. - Add `FromOkHsl` static method. - Add `FromRgbe9995` static method. - Add `FromString` static method. - Expose `FromHtml` static method. - Expose `HtmlIsValid` static method. - Add and update some Color documentation.
2022-12-15Queue redraw when MultiMesh instance transform changesbmolyneaux
Fixes: #66849 This is a 4.0 version of #54899.
2022-12-16Merge pull request #70131 from rune-scape/preload-type-regressionRémi Verschelde
Fix preload type regression
2022-12-15Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crashRémi Verschelde
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15Merge pull request #70125 from TokageItLab/cs-sync-usage-flagsRémi Verschelde
Fix out of sync PropertyUsageFlags for cs
2022-12-15Merge pull request #69776 from bruvzg/rtl_align_and_paddingRémi Verschelde
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-16Fixed GDScript crashed when two consecutive unary operators are analysedstmSi
2022-12-15Fix preload type regressionrune-scape
2022-12-16Fix out of sync PropertyUsageFlags for csSilc Renew
2022-12-15[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.bruvzg
2022-12-15Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variantRémi Verschelde
Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15Merge pull request #70112 from Lielay9/patch-1Rémi Verschelde
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
2022-12-15Merge pull request #70103 from timothyqiu/tween-cleanupRémi Verschelde
Fix possible Tween leak on exit
2022-12-15Merge pull request #70062 from avilches/added-projection-type-to-convert-toRémi Verschelde
Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15Merge pull request #69680 from LucasLaukka/bugfix-line_editRémi Verschelde
Fix color picker showing incorrect number of digits when changing display scale
2022-12-15Merge pull request #70106 from bruvzg/rtl_nested_tabRémi Verschelde
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15Merge pull request #70065 from clayjohn/GLES3-attribsRémi Verschelde
Use instanced array buffer instead of UBO for canvas item batching
2022-12-15Fix `GDScript::_get_gdscript_from_variant()` crashAdam Scott
The crash would happen, theoretically, when getting the type of a invalid variant.
2022-12-15Merge pull request #70110 from Chaosus/fix_inspector_instance_uniformYuri Rubinsky
Fix undefined
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
fixed https://github.com/godotengine/godot/issues/69949
2022-12-15Fix "p_zfar" to "p_znear" in Projection.create_orthogonalHei
Was confused why it always gave inf:s.
2022-12-15Use instanced array buffer instead of UBO for canvas item batchingclayjohn
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15Merge pull request #70104 from RandomShaper/vk_dev_assertsClay John
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15Fix the update of the inspector when instance shader uniform has changedYuri Rubinsky
2022-12-15Merge pull request #70102 from Chaosus/rd_remove_usage_indirectYuri Rubinsky
2022-12-15Added Projection to ConvertTo<T> and CreateFrom<T>Alberto Vilches
2022-12-15[RTL] Fix nested tables getting parent offset applied multiple times.bruvzg
2022-12-15Replace certain sanity checks with proper dev-only assertions in Vulkan RDPedro J. Estébanez
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-15Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmoRémi Verschelde
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15Merge pull request #70101 from groud/remove_tilemap_warningRémi Verschelde
Remove a confusing TileMap warning
2022-12-15Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @adamscott, @alfredbaudisch, @DarkKilauea, @DeeJayLSP, @dzil123, @jasonwinterpixel, @jtnicholl, @nikitalita, @Riteo, @rune-scape, @TechnoPorg Thanks to all contributors and donors for making Godot possible!
2022-12-15Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flagsYuri Rubinsky
2022-12-15Fix possible Tween leak on exitHaoyu Qiu
2022-12-15Remove a confusing TileMap warningGilles Roudière
2022-12-15Merge pull request #70092 from bmolyneaux/patch-1Rémi Verschelde
Clear animation map when import settings is opened
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15Merge pull request #70083 from clayjohn/Sprite3D-normalsRémi Verschelde
Remove extra range conversion in Sprite3D normal encoding
2022-12-15Merge pull request #70068 from clayjohn/mobile-lightsRémi Verschelde
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
Add maximum roughness cutoff to SSR to improve performance
2022-12-15Merge pull request #70056 from Chaosus/docs_astargridYuri Rubinsky
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-15Merge pull request #69471 from rune-scape/rune-out-of-orderRémi Verschelde
GDScript: Out of order member resolution
2022-12-15Improve documentation on heuristics in AStarGrid2DYuri Rubinsky
2022-12-14Clear animation map when import settings is openedbmolyneaux
2022-12-14GDScript: Allow out of order member resolutionrune-scape
2022-12-14Merge pull request #69990 from exoticorn/fix-android-touch-inputFredia Huya-Kouadio
Fix ambiguous touch input events on Android
2022-12-14Remove extra range conversion in Sprite3D normal encodingclayjohn