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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-10-26
Provide support for buttons and D-pads mapped to half axes, and
Marcel Admiraal
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-26
Merge pull request #43084 from DavidSichma/toggle0
Rémi Verschelde
2020-10-26
Merge pull request #42723 from Devination/linenumber-select
Rémi Verschelde
2020-10-26
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-26
Enhancement for tileset sorting
Pleto
2020-10-26
fix toggle mask bit 0
David Sichma
2020-10-26
Merge pull request #43083 from DavidSichma/gizmoalpha
Rémi Verschelde
2020-10-25
Merge pull request #43066 from rsjtdrjgfuzkfg/master
Rémi Verschelde
2020-10-25
Gizmo handles transparent again
David Sichma
2020-10-25
Fix crash in RenderingDeviceVulkan::shader_create
rsjtdrjgfuzkfg
2020-10-25
ScriptEditor: Fix line number gutter drag select
Devin Curry
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-25
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-25
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Rémi Verschelde
2020-10-24
Merge pull request #43059 from Xrayez/gdnative-xr-remove-config
Rémi Verschelde
2020-10-24
Merge pull request #43052 from reduz/refactor-2d-lighting
Rémi Verschelde
2020-10-24
GDNative XR: remove redundant `config.py`
Andrii Doroshenko (Xrayez)
2020-10-24
Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-24
Fix wrong exit code being returned
Ev1lbl0w
2020-10-24
Merge pull request #43046 from aaronfranke/button-group
Rémi Verschelde
2020-10-24
Rename button group property to button_group
Aaron Franke
2020-10-24
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Rémi Verschelde
2020-10-23
Merge pull request #43041 from Klowner/fixes/41885-android-export-month-times...
Rémi Verschelde
2020-10-23
Fix android apk contents having mtime 1 month in future
Mark Riedesel
2020-10-23
Merge pull request #43026 from Chaosus/color_autocompletion
Yuri Roubinsky
2020-10-23
Shows ColorRect in Color constants autocompletion
Yuri Roubinsky
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
Merge pull request #43028 from neikeq/rework-csharp-build-panel
Rémi Verschelde
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-22
Merge pull request #43013 from qarmin/v_or_not_v
Rémi Verschelde
2020-10-22
Fix invalid method names
Rafał Mikrut
2020-10-22
Merge pull request #42998 from akien-mga/ci-android-apk
Rémi Verschelde
2020-10-22
CI: Refactor Android workflow, use pre-installed SDK and NDK
Rémi Verschelde
2020-10-22
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
Rémi Verschelde
2020-10-22
Merge pull request #43000 from vnen/variant-internal-method-name
George Marques
2020-10-22
Merge pull request #42999 from Mallos/fix/tilemap-icon2
Rémi Verschelde
2020-10-22
Merge pull request #42980 from KoBeWi/(ಥ-͜ʖಥ)
Rémi Verschelde
2020-10-22
Merge pull request #42905 from volzhs/freetype-2.10.3
Rémi Verschelde
2020-10-22
Add name and base type to Variant::InternalMethod (on debug)
George Marques
2020-10-22
Merge pull request #42997 from akien-mga/ci-release-no-debug-symbols
Rémi Verschelde
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-22
CI: Set debug_symbols=no for template builds
Rémi Verschelde
2020-10-22
Merge pull request #42906 from Xrayez/doc-xref-color-ref-rects
Rémi Verschelde
2020-10-22
Merge pull request #42989 from godotengine/revert-42972-fix/tilemap-icon
Rémi Verschelde
2020-10-22
Revert "fix(editor): TileMap Fill Rectangle icon"
Rémi Verschelde
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
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