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AgeCommit message (Expand)Author
2021-07-26Merge pull request #50884 from Chaosus/fix_shader_crashRémi Verschelde
2021-07-26Merge pull request #50885 from SirQuartz/patch-33Rémi Verschelde
2021-07-26Fix expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-26Prevents shader crashing if varying assigned incorrectlyYuri Roubinsky
2021-07-26Implement Binary Shader Compilationreduz
2021-07-26Merge pull request #50881 from Chaosus/shader_fix_buildRémi Verschelde
2021-07-26Merge pull request #48620 from Calinou/editor-3d-hide-selection-box-no-gizmosRémi Verschelde
2021-07-26Fix compilation of `shader_language.cpp`Yuri Roubinsky
2021-07-26Merge pull request #50729 from Chaosus/shader_varying_enchancements2Rémi Verschelde
2021-07-26Merge pull request #50728 from Chaosus/shader_varying_enchancementsRémi Verschelde
2021-07-26Merge pull request #50880 from KoBeWi/buckendoRémi Verschelde
2021-07-26Fix undo for bucket tool in tile mapkobewi
2021-07-26Merge pull request #50878 from bruvzg/debug_entitlementRémi Verschelde
2021-07-26[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow us...bruvzg
2021-07-26Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signalsRémi Verschelde
2021-07-26Merge pull request #50857 from luzpaz/LGTM-unnecessary-passRémi Verschelde
2021-07-26Merge pull request #50856 from SirQuartz/patch-32Rémi Verschelde
2021-07-26Merge pull request #50854 from SirQuartz/patch-31Rémi Verschelde
2021-07-26Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...Rémi Verschelde
2021-07-26Merge pull request #50838 from luzpaz/follow-up-typosRémi Verschelde
2021-07-26Use doubles for time everywhere in Timer/SceneTreeAaron Franke
2021-07-26Fix CSGSphere3D mesh creationAaron Franke
2021-07-26Merge pull request #50867 from aaronfranke/cs-array-emptyIgnacio Roldán Etcheverry
2021-07-26Merge pull request #50855 from raulsntos/csharp-use-array-emptyIgnacio Roldán Etcheverry
2021-07-26Use Array.Empty instead of allocating a every timeRaul Santos
2021-07-25Add documentation to Array in C#Aaron Franke
2021-07-25Merge pull request #50861 from raulsntos/fix-bindings-generatorIgnacio Roldán Etcheverry
2021-07-25Document caveats with Control's `mouse_entered`/`mouse_exited` signalsHugo Locurcio
2021-07-25Fix bindings generator range iterator errorsRaul Santos
2021-07-25Remove unnecessary 'pass' statementluz paz
2021-07-25Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-25Fix dead code in `gdnative_interface.cpp`Nicholas Huelin
2021-07-25Merge pull request #50841 from Blackiris/fix-instantiate-line-classRémi Verschelde
2021-07-25Fix instantiate line classJulien Nguyen
2021-07-25Change "Add Preload Node" action to "Add Node(s)"Gallilus
2021-07-25Fix various typosluz paz
2021-07-25Merge pull request #50835 from bruvzg/optimize_is_rtlRémi Verschelde
2021-07-25Add shortcut to toggle the 3D editor's camera previewHugo Locurcio
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-bindingRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25ResourceUID: Fix `remove_id` bindingRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Merge pull request #50828 from aaronfranke/fix-json-stringify-dictRémi Verschelde
2021-07-25Optimise `is_layout_rtl` by caching its return value.bruvzg
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-24Fix check for the first key in JSON stringify from Dictionary codeAaron Franke
2021-07-25Improve MeshInstance3D UV preview in the editorHugo Locurcio