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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-07-26
Merge pull request #50884 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Merge pull request #50885 from SirQuartz/patch-33
Rémi Verschelde
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Merge pull request #50881 from Chaosus/shader_fix_build
Rémi Verschelde
2021-07-26
Merge pull request #48620 from Calinou/editor-3d-hide-selection-box-no-gizmos
Rémi Verschelde
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
Merge pull request #50880 from KoBeWi/buckendo
Rémi Verschelde
2021-07-26
Fix undo for bucket tool in tile map
kobewi
2021-07-26
Merge pull request #50878 from bruvzg/debug_entitlement
Rémi Verschelde
2021-07-26
[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow us...
bruvzg
2021-07-26
Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signals
Rémi Verschelde
2021-07-26
Merge pull request #50857 from luzpaz/LGTM-unnecessary-pass
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-26
Merge pull request #50854 from SirQuartz/patch-31
Rémi Verschelde
2021-07-26
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...
Rémi Verschelde
2021-07-26
Merge pull request #50838 from luzpaz/follow-up-typos
Rémi Verschelde
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-26
Merge pull request #50867 from aaronfranke/cs-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Merge pull request #50855 from raulsntos/csharp-use-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Add documentation to Array in C#
Aaron Franke
2021-07-25
Merge pull request #50861 from raulsntos/fix-bindings-generator
Ignacio Roldán Etcheverry
2021-07-25
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
Hugo Locurcio
2021-07-25
Fix bindings generator range iterator errors
Raul Santos
2021-07-25
Remove unnecessary 'pass' statement
luz paz
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix dead code in `gdnative_interface.cpp`
Nicholas Huelin
2021-07-25
Merge pull request #50841 from Blackiris/fix-instantiate-line-class
Rémi Verschelde
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Change "Add Preload Node" action to "Add Node(s)"
Gallilus
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50835 from bruvzg/optimize_is_rtl
Rémi Verschelde
2021-07-25
Add shortcut to toggle the 3D editor's camera preview
Hugo Locurcio
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-binding
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
ResourceUID: Fix `remove_id` binding
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Merge pull request #50828 from aaronfranke/fix-json-stringify-dict
Rémi Verschelde
2021-07-25
Optimise `is_layout_rtl` by caching its return value.
bruvzg
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-24
Fix check for the first key in JSON stringify from Dictionary code
Aaron Franke
2021-07-25
Improve MeshInstance3D UV preview in the editor
Hugo Locurcio
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