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2017-04-26Merge pull request #8535 from volzhs/android-obb-masterRémi Verschelde
Fix error or download again if use obb for Android
2017-04-26Merge pull request #8531 from RameshRavone/patch-5Rémi Verschelde
Settings: Moving Poly Editor into Editors category
2017-04-26Merge pull request #8530 from volzhs/auto-accept-quit-masterRémi Verschelde
Fix auto_accept_quit option to work
2017-04-26Merge pull request #8522 from NNesh/musRémi Verschelde
Fix AudioPlayer bugs with OGG
2017-04-26Merge pull request #8519 from Paulb23/change_case_issue_8079Rémi Verschelde
Ability to Convert Case, issue 8079
2017-04-26Merge pull request #8539 from clayjohn/doc_surfacetoolRémi Verschelde
Added documentation for SurfaceTool
2017-04-25added documentation for SurfaceToolclayjohn
2017-04-26Fix error or download again if use obb for Androidvolzhs
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone
2017-04-25Fix AudioPlayer.get_pos() always returns 0NNesh
2017-04-25Fix auto_accept_quit option to workvolzhs
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25Ability to Convert Case, issue 8079Paulb23
2017-04-25Merge pull request #8527 from RameshRavone/patch-3Rémi Verschelde
GDScript: Updating new script template with Indent settings
2017-04-25Honoring the Indent setting for gdscriptRamesh Ravone
2017-04-24Merge pull request #8518 from clayjohn/doc_worldenvironmentRémi Verschelde
Added descriptions for WorldEnvironment node in documentation [ci skip]
2017-04-25Fix AudioPlayer.play() bug when music always starts from 0 posNNesh
2017-04-24Merge pull request #8516 from karroffel/gdscript-save-fixRémi Verschelde
fixed a bug where saving a GDScript file crashed the editor
2017-04-24added descriptions for WorldEnvironment node in documentationclayjohn
2017-04-24fixed a bug where saving a GDScript file crashed the editorKarroffel
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both
2017-04-24Merge pull request #8509 from nunodonato/fixspatialmaterialRémi Verschelde
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24Merge pull request #8506 from iam13islucky/patch-1Rémi Verschelde
[3.0] Fix bug in Image::_get_pixelb
2017-04-24Merge pull request #8500 from Paulb23/space_indent_fixesRémi Verschelde
Space indent fixes
2017-04-24Merge pull request #8499 from Melix19/patch-3Rémi Verschelde
Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24Merge pull request #8469 from Melix19/patch-2Rémi Verschelde
Update snake_case splitting
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
Script editor now automatically completes file paths in GDScript
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
Added the ability to select files as base when creating scripts
2017-04-24Merge pull request #8408 from 20kdc/bugfix-kine-masRémi Verschelde
Apply is_ceiling/is_wall swap fix to 2D move_and_slide
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato
2017-04-24Merge pull request #8395 from 20kdc/masterRémi Verschelde
Ported move_and_slide to KinematicBody (3D)
2017-04-24Merge pull request #8343 from volzhs/prevent_uncheckRémi Verschelde
Prevent to uncheck selected item with button group
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
Added various functions basic math classes. Also enabled math checks …
2017-04-24Merge pull request #8102 from bd339/iss3172Rémi Verschelde
Show 3D raycasts when debugging collisions
2017-04-24Merge pull request #8496 from akien-mga/stdout-cleanupRémi Verschelde
Fix property warnings and hide some debug prints
2017-04-24Merge pull request #8502 from karroffel/multiscriptRémi Verschelde
re-added MultiScript
2017-04-23[3.0] Fix bug in Image::_get_pixelbiam13islucky
Fixes issue: https://github.com/godotengine/godot/issues/8158
2017-04-24re-added MultiScriptKarroffel
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master.
2017-04-23Added a container to EditorNameDialogMarco Melorio
2017-04-23Update snake_case splittingMarco Melorio
2017-04-23Fixed convert indent and trim whitespace on savePaulb23
2017-04-23Fix cursor position on indent convertPaulb23
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.)
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde
Fixes #8463.
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde
2017-04-20Merge pull request #8464 from karroffel/gdnative-msvc-fixThomas Herzog
[GDNative] fixed msvc build
2017-04-20[GDNative] fixed msvc buildKarroffel
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4)
2017-04-20Merge pull request #8417 from neikeq/hello-thereRémi Verschelde
External editor improvements and fixes
2017-04-20Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde
Respect the expand margin for StyleBoxTextures again.
2017-04-20Merge pull request #8359 from volzhs/script-filename-masterRémi Verschelde
Show script filename instead of thumbnail