Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-31 | Merge pull request #59753 from V-Sekai/let-there-be-light | Rémi Verschelde | |
2022-03-31 | Merge pull request #59385 from BastiaanOlij/extract_shader_storage | Rémi Verschelde | |
2022-03-31 | Merge pull request #59750 from KoBeWi/commit_farm_seems_still_functional_🤔 | Rémi Verschelde | |
2022-03-31 | Merge pull request #59747 from bruvzg/clang_san_fixes | Rémi Verschelde | |
2022-03-31 | Merge pull request #59737 from Sauermann/fix-physics-ignoring-canvas-transform | Rémi Verschelde | |
2022-03-31 | Allow importing punctual lights from Blend. | K. S. Ernest (iFire) Lee | |
2022-03-31 | Fix name of the created static trimesh body | kobewi | |
2022-03-31 | Fix some issues found by clang sanitizers. | bruvzg | |
2022-03-31 | Merge pull request #59740 from bruvzg/brotli_san | Rémi Verschelde | |
2022-03-31 | [Brotli] Use aligned reads when building with sanitizers. | bruvzg | |
2022-03-31 | Merge pull request #59735 from akien-mga/zlib-1.2.12 | Rémi Verschelde | |
2022-03-31 | Fix that collision objects ignore canvas transform | Markus Sauermann | |
This aligns collision areas with visual areas within a viewport | |||
2022-03-31 | Re-add some needed patterns to .gitignore | Rémi Verschelde | |
2022-03-31 | Merge pull request #59728 from timothyqiu/clip-key | Rémi Verschelde | |
2022-03-31 | zlib/minizip: Update to version 1.2.12 | Rémi Verschelde | |
Security update, fixes CVE-2018-25032 in zlib. Preliminary assessment doesn't show Godot as affected since we don't seem to call `deflate` with the problematic parameters, but the extent of the vulnerability is not fully clear upstream yet. | |||
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-31 | Merge pull request #59726 from bruvzg/gde_icu_suffix | Rémi Verschelde | |
2022-03-31 | Merge pull request #59725 from bruvzg/hb_420 | Rémi Verschelde | |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij | |
2022-03-31 | Clip animation track keyframe rects | Haoyu Qiu | |
2022-03-31 | [ICU] Add library name suffix for API rename to avoid conflicts (GDExtension ↵ | bruvzg | |
build). | |||
2022-03-31 | HarfBuzz: Update to version 4.2.0 | bruvzg | |
2022-03-31 | Merge pull request #59702 from ↵ | Rémi Verschelde | |
Sauermann/fix-subviewport-container-event-transform Fix event transform in SubViewportContainer | |||
2022-03-31 | Merge pull request #59706 from Sauermann/fix-control-warp-mouse-canvas-transform | Rémi Verschelde | |
Fix Control::warp_mouse to respect canvas transform | |||
2022-03-30 | Merge pull request #58395 from Geometror/editor-node-data-cleanup | Rémi Verschelde | |
2022-03-30 | Merge pull request #59701 from Calinou/doc-array-operators | Rémi Verschelde | |
2022-03-30 | Fix Control::warp_mouse to respect canvas transform | Markus Sauermann | |
2022-03-30 | Fix event transform in SubViewportContainer | Markus Sauermann | |
The transform does not take the canvas transform into account. | |||
2022-03-30 | Cleanup EditorNode and EditorData | Hendrik Brucker | |
Co-authored-by: Eric M <itsjusteza@gmail.com> | |||
2022-03-30 | Improve documentation for Array operators | Hugo Locurcio | |
2022-03-30 | Merge pull request #59694 from vnen/gdscript-better-call-super | Rémi Verschelde | |
2022-03-30 | Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion | Rémi Verschelde | |
2022-03-30 | GDScript: Fix issues with completion and `super` calls | George Marques | |
- Make call errors use the call node instead of the calle, which will be empty on super calls. - Don't allow `super()` to be used within lambdas. | |||
2022-03-30 | Merge pull request #59653 from V-Sekai/fbx-import | Rémi Verschelde | |
2022-03-30 | Fix autocompletion of static methods in built-in types in GDScript | Yuri Roubinsky | |
2022-03-30 | Merge pull request #59667 from timothyqiu/strip-feature-tag | Rémi Verschelde | |
2022-03-30 | CI: Re-enabled godot-cpp test | Rémi Verschelde | |
Compatibility with current master was fixed in https://github.com/godotengine/godot-cpp/pull/734 | |||
2022-03-30 | Add fbx2gltf support for importing .fbx files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary. Enables .fbx and .blend by default. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-30 | Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer | Rémi Verschelde | |
2022-03-30 | Strip feature tag manually when extracting property paths | Haoyu Qiu | |
2022-03-30 | Merge pull request #59689 from timothyqiu/missing-extract | Rémi Verschelde | |
2022-03-30 | Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind | Rémi Verschelde | |
2022-03-30 | Merge pull request #58934 from Karmavil/doc/classes/array.xml | Max Hilbrunner | |
doc: Add descriptions for Array operators | |||
2022-03-30 | Remove ad-hoc FBX importer | Rémi Verschelde | |
This importer was the fruit of a lot of amazing reverse engineering work by RevoluPowered, based on the original Assimp importer that was introduced by fire. While promising and well tuned for a specific type of FBX scenes, it was found to have many flaws to support the many FBX exporters and legacy models that Godot users want to use. As we currently lack a maintainer to improve it, those issues are left unresolved and FBX import is still sub-par in the current Godot releases. After some experimentation, we're instead adding a new importer that relies on Facebook's `fbx2gltf` command line tool to convert FBX to glTF, so that we can then use our well-maintained glTF importer. See #59653 and https://github.com/facebookincubator/FBX2glTF for details. | |||
2022-03-30 | Add more patterns for property path extraction | Haoyu Qiu | |
2022-03-30 | Merge pull request #59478 from reduz/add-portable-compressed-texture | Rémi Verschelde | |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-30 | CI: Reduce max cache to 7 GiB, remove Windows debug symbols | Rémi Verschelde | |
GitHub Actions runners only have 14 GiB available, so we need to keep the cache constrained. |