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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-05-12
CI: Make codespell checks blocking, but only check changed files
Rémi Verschelde
2023-05-12
Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-12
adjusting step size for fastnoise frequency hint
Alex Drozd
2023-05-12
Document high performance cost of turbulence in ParticleProcessMaterial
Hugo Locurcio
2023-05-12
Make environment energy adjustable as a float in 3D editor's preview environment
Manik Sharma
2023-05-12
doctest: Update to 2.4.11
Rémi Verschelde
2023-05-12
astcenc: Update to 4.4.0
Rémi Verschelde
2023-05-12
basis_universal: Update to 1.16.4
Rémi Verschelde
2023-05-12
certs: Sync with Mozilla bundle as of Mar 23, 2023
Rémi Verschelde
2023-05-12
Rename the Debugger's stack debug section to Stack Trace
Aaron Franke
2023-05-12
Update ThorVG to v0.9.0
Martin Capitanio
2023-05-12
Add missing initializations for Node3DEditor.
Bram Stolk
2023-05-12
Make acos and asin safe
lawnjelly
2023-05-12
Improve the UX of ViewportTexture in the editor
Rindbee
2023-05-12
Prevent errors when using ViewportTexture
kobewi
2023-05-12
Add missing documentation for MultiplayerPeerExtension
David Snopek
2023-05-12
Fix skeleton_3d & physical_bone_3d editor errors
Samuele Panzeri
2023-05-12
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
Patrick
2023-05-12
Fix gles3 rendering on android studio emulator
ChibiDenDen
2023-05-12
Support long path in file access on windows
Samuele Panzeri
2023-05-12
add venv and .venv to the .gitignore
Alex Drozd
2023-05-12
Make sun energy adjustable as a float in the 3D editor's preview sun
Manik Sharma
2023-05-12
Fix SurfaceTool::create_from_blend_shape()
smix8
2023-05-12
fix a test for wrapf with signed 32-bit float
ajreckof
2023-05-12
Added note to used set_deferred while setting scroll values in _ready function.
stmSi
2023-05-12
LSP: don't send empty completion command
Александр Черник
2023-05-12
Document caveats related to exported project binary resource conversion
Hugo Locurcio
2023-05-12
gltf: Permit sparse accessors without a bufferView.
Lyuma
2023-05-12
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
Hugo Locurcio
2023-05-12
Clarify that event handling does not affect `Input`
Ninni Pipping
2023-05-12
Ensure WindowData minimized/maximized are mutually exclusive
Christopher Foo
2023-05-12
Fix double tap & drag on Android
Omar Shehata
2023-05-12
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR...
Fredia Huya-Kouadio
2023-05-12
Allow concurrent buffering and dispatch of input events
Pedro J. Estébanez
2023-05-12
Make `LocalVector` respect its `tight` template parameter
kleonc
2023-05-12
Improve some descriptions in the OS docs
Michael Alexsander
2023-05-12
Fix size error in `BitMap.opaque_to_polygons`
Ninni Pipping
2023-05-12
Allow creation of rendering buffers at any time
Pedro J. Estébanez
2023-05-12
Add info label to TileMap editor
kobewi
2023-05-12
Fix incorrect HTC action map entries
Bastiaan Olij
2023-05-12
Fix regression with right click on main selection
jmb462
2023-05-12
Fix right click in selection of additional caret
Jean-Michel Bernard
2023-05-12
Fix small mistake in docs, "antecedents" -> "ancestors"
Aaron Franke
2023-05-12
Add an example for how to use AudioStreamGenerator
VolTer
2023-05-12
Document TextServerDummy
VolTer
2023-05-12
Fixed various typos across the docs
UltraBIF
2023-05-12
Explain why an image would be invalid for a texture
David Turner
2023-05-12
Wait for navigation baking to finish before destruction
mashumafi
2023-05-12
Remove erroneous signal connection
kobewi
2023-05-12
Close built-in shaders when closing scene
kobewi
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