Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-11 | Fixes missng 2D engine bits | reduz | |
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented. | |||
2021-05-11 | Merge pull request #48638 from akien-mga/fix-uwp-threads-build | Rémi Verschelde | |
SCons: Fix UWP build after #45315 | |||
2021-05-11 | Merge pull request #48637 from akien-mga/embree-raycaster-check-sse2 | Rémi Verschelde | |
2021-05-11 | SCons: Fix UWP build after #45315 | Rémi Verschelde | |
(cherry picked from commit d1f023c35b8bed3fc839fdc5d587a839568aab44) | |||
2021-05-11 | Add checks for __SSE2__ in the lightmap raycaster | JFonS | |
(cherry picked from commit 20717990fd2a7ad300fd9c6fab0394f25e3b7294) | |||
2021-05-11 | SCons: Disable embree-based modules on x86 (32-bit) | Rémi Verschelde | |
Fixes #48482. (cherry picked from commit e53422c8f96770c9a9b7497955c84f4b742fdd73) | |||
2021-05-11 | Merge pull request #48629 from nekomatata/dynamic-bvh-broadphase-4.0 | Rémi Verschelde | |
Dynamic BVH broadphase in 2D & 3D Godot Physics | |||
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp | |
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com> | |||
2021-05-10 | Merge pull request #48626 from YeldhamDev/tilemap_capitalization_fix | Rémi Verschelde | |
2021-05-10 | Fix small issues with capitalization in the new TileMap editor | Michael Alexsander | |
2021-05-10 | Merge pull request #48618 from Calinou/colorpicker-click-old-color-to-revert | Rémi Verschelde | |
Implement reverting to the old color when clicking it in ColorPicker | |||
2021-05-10 | Implement reverting to the old color when clicking it in ColorPicker | Hugo Locurcio | |
2021-05-10 | Merge pull request #48610 from Calinou/clang-format-fix-ubuntu-version-detection | Rémi Verschelde | |
Fix Ubuntu clang-format version detection in the pre-commit hook | |||
2021-05-10 | Fix Ubuntu clang-format version detection in the pre-commit hook | Hugo Locurcio | |
2021-05-09 | Merge pull request #48558 from mortarroad/master-fix-misaligned-bmp | Rémi Verschelde | |
fix misaligned loads in bmp loader | |||
2021-05-09 | Merge pull request #48591 from trollodel/collisionobject3d-fix-disconnect | Rémi Verschelde | |
Use the correct method in shape_owner_remove_shape | |||
2021-05-09 | Use the correct method in shape_owner_remove_shape | trollodel | |
2021-05-09 | Merge pull request #48175 from trollodel/collisionobject3d-no-mi | Rémi Verschelde | |
Create CollisionObject3D debug shapes using RS | |||
2021-05-09 | Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast | Rémi Verschelde | |
Allow negative contrast values in the editor theme settings | |||
2021-05-09 | Merge pull request #48579 from Calinou/tree-fix-bg-focus-section-overlap | Rémi Verschelde | |
Fix Tree's background focus outline displaying behind section headings | |||
2021-05-09 | Merge pull request #48583 from Calinou/doc-os-get-unique-id-caveats | Rémi Verschelde | |
Document caveats of `OS.get_unique_id()` | |||
2021-05-09 | Merge pull request #46808 from pycbouh/theme-editor-better-create-ui | Rémi Verschelde | |
Refactor Create Theme menu in Theme Editor | |||
2021-05-09 | Merge pull request #48582 from Calinou/editor-resource-preview-fix-focus-outline | Rémi Verschelde | |
Fix EditorPropertyResource focus outline being drawn behind the preview | |||
2021-05-09 | Merge pull request #48539 from KoBeWi/cant_edit_this | Rémi Verschelde | |
Display arrow cursor if text is not editable | |||
2021-05-09 | Merge pull request #44359 from Riteo/logo-outline | Rémi Verschelde | |
Add an outlined version of logo.png and icon.png and put it in README.md | |||
2021-05-09 | Merge pull request #41416 from TokageItLab/fix_animation_tree_cache | Rémi Verschelde | |
fix unintentional object rotation by anim tree | |||
2021-05-09 | Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts | Rémi Verschelde | |
Add shortcuts for New Scene and New Inherited Scene actions | |||
2021-05-09 | Merge pull request #48578 from Calinou/editor-no-scene-ctrl-s-saves-script | Rémi Verschelde | |
Save the current script when pressing Ctrl + S if no scene is open | |||
2021-05-09 | Fix Tree's background focus outline displaying behind section headings | Hugo Locurcio | |
2021-05-09 | Document caveats of `OS.get_unique_id()` | Hugo Locurcio | |
2021-05-09 | Fix EditorPropertyResource focus outline being drawn behind the preview | Hugo Locurcio | |
2021-05-09 | Save the current script when pressing Ctrl + S if no scene is open | Hugo Locurcio | |
- Tweak the dialog messages to be more informative. - The "Saved N modified resources" dialog is not a warning per se, so make it more explicit. | |||
2021-05-09 | Add shortcuts for New Scene and New Inherited Scene actions | Hugo Locurcio | |
These default to Ctrl + N and Ctrl + Shift + N respectively. | |||
2021-05-09 | Refactor Create Theme menu in Theme Editor | Yuri Sizov | |
2021-05-08 | Merge pull request #48166 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3 Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly | |||
2021-05-08 | Merge pull request #48562 from Calinou/displayserver-linux-remove-debug-prints | Rémi Verschelde | |
Remove debugging prints in the Linux DisplayServer | |||
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵ | TwistedTwigleg | |
without overrides | |||
2021-05-08 | Remove debugging prints in the Linux DisplayServer | Hugo Locurcio | |
Some Vulkan debugging prints were also changed to be printed only in verbose mode. | |||
2021-05-08 | fix misaligned loads in bmp loader | Morris Tabor | |
2021-05-08 | Merge pull request #48543 from Faless/js/4.x_target_fps_fix | Fabio Alessandrelli | |
[HTML5] Fix target_fps when window loses focus. | |||
2021-05-07 | Display arrow cursor if text is not editable | kobewi | |
2021-05-07 | [HTML5] Fix target_fps when window loses focus. | Fabio Alessandrelli | |
We don't get updates when the window is unfocused/minimized, so we must detect the situation where the counted ticks start drifting away resulting in more frames drawn than needed. This commit adds a check to ensure that the target ticks do not drift away more than one second. | |||
2021-05-07 | Merge pull request #48538 from akien-mga/remove-native-video-api | Rémi Verschelde | |
OS: Remove native video API only implemented on iOS | |||
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | OS: Remove native video API only implemented on iOS | Rémi Verschelde | |
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API. | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Sync RasterizerDummy with latest changes. | Fabio Alessandrelli | |
2021-05-07 | Merge pull request #48536 from Calinou/editor-theme-custom-require-restart | Rémi Verschelde | |
Tweak the setting hint for the custom editor theme setting | |||
2021-05-07 | Tweak the setting hint for the custom editor theme setting | Hugo Locurcio | |
The custom editor theme is only visible after restarting the editor. | |||
2021-05-07 | Allow negative contrast values in the editor theme settings | Hugo Locurcio | |
When using a negative contrast value, the base color will be lightened to create the derivative colors instead of being darkened. This can lead to better-looking themes, especially for light themes. |