Age | Commit message (Collapse) | Author |
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t Please enter the commit message for your changes. Lines starting
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Fix shader loading, making possible load .shd and .sgp from editor
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-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
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-changed default windowed resolution to 1280x720
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Script debugger remains visible when using Debug->Show Debugger
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to doc, fixes #3040
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Fixed ios release event not been dispatched when app entering background
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Fix "in" operator, make it use evaluate() instead of operator==
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-remove ".." from file dialog when opening res://, fixes #2994
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fixes #3001
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Fix error message when using is_connected with a script signal
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Fixed the mouse position for control when it is in a canvas_layer.
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Spinbox update range on mouse held
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Add StaticBody collision generation for all selected MeshInstance nodes
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TextEdit: Scroll while selecting with mouse idle
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Fix tscn format not being recongnized by EditorFileSystem
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Fix project manager not picking up custom font
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Fix windows build
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reloaded in godot UI, fixes #3003
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Improve demos code formatting and update to 2.0
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