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2017-11-17Abstract some method for script systemgeequlim
2017-11-17Merge pull request #12583 from volzhs/select-multiple-filesRémi Verschelde
Not to be slow when select multiple files
2017-11-17Merge pull request #12606 from rraallvv/window_positionRémi Verschelde
Fix window position on macOS (master)
2017-11-17Merge pull request #12763 from remorse107/Code-CompleteRémi Verschelde
Modified code completion for better tabbing with immediate hints.
2017-11-17Merge pull request #12940 from willnationsdev/richtextlabel-docsRémi Verschelde
[DOCS] Adding internal tag stack information and fleshing out descriptions
2017-11-17Merge pull request #12932 from willnationsdev/capitalize-enhancementRémi Verschelde
Fixes a bug where capitalize didn't work with camelCase names
2017-11-17Merge pull request #12870 from Nibodhika/masterRémi Verschelde
Fixing tilemap rotation for non top-left tiles.
2017-11-16Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125Rémi Verschelde
Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16Fixed scene tree updating when undoing root node creation, issue 6125Paulb23
2017-11-16Merge pull request #12974 from karroffel/gdnative-wrapper-fixRémi Verschelde
[GDNative] fix wrapper code generation
2017-11-16Merge pull request #12971 from Chaosus/saveandrunscenefixRémi Verschelde
Fix current scene run when scene saved
2017-11-16Merge pull request #12969 from akien-mga/refactor-gd-prefixRémi Verschelde
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16[GDNative] fix wrapper code generationKarroffel
2017-11-16Fix current scene run when scene savedChaosus
2017-11-16Merge pull request #12488 from djrm/pr_gridmap_fixesRémi Verschelde
Several improvements to GridMap.
2017-11-16Merge pull request #12970 from leezh/module_docsRémi Verschelde
Added modules' doc files to make_doc_header
2017-11-17Added modules' doc files to make_doc_headerZher Huei Lee
They were somehow never included. This fixes that.
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde
2017-11-16Merge pull request #12966 from SaracenOne/convcolRémi Verschelde
Added 'convcol' flag for importing meshes as convex collision
2017-11-16Cleanup of Visual Studio project generation (#12929)Roy Berube
Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project. This change ensures a file exists before adding it to the project.
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen
for parsing collision flags to mesh data.
2017-11-16Merge pull request #12960 from tagcup/fix_gi_emission_energyJuan Linietsky
Fix energy not affecting emissive texture in GI baker.
2017-11-16Merge pull request #12957 from bojidar-bg/12928-numeric-underscoresRémi Verschelde
Allow underscores in GDScript numeric literals
2017-11-15Add support for remote debug in scene tree.Juan Linietsky
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
2017-11-15Fix HTML5 HTTPClient includesLeon Krause
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde
ButtonArrays have been removed in 3.0. [ci skip]
2017-11-15Merge pull request #12954 from akien-mga/docsRémi Verschelde
Make module docs self-contained and various improvements
2017-11-15Allow underscores in GDScript numeric literalsBojidar Marinov
Closes #12928
2017-11-15doc: Sync classref with current sourceRémi Verschelde
2017-11-15Improve code style of generated headersRémi Verschelde
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-15Merge pull request #12948 from vnen/vs-custom-nodesRémi Verschelde
Create API to add and remove VisualScript custom nodes
2017-11-15Create API to add and remove VisualScript custom nodesGeorge Marques
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.
2017-11-15Merge pull request #12949 from karroffel/gdnative-exportJuan Linietsky
[GDNative] export plugin
2017-11-15[GDNative] export pluginKarroffel
2017-11-15Make sure scan happens after all nodes enter scene (including plugins), ↵Juan Linietsky
fixes #9286
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky
2017-11-15Fixing tilemap rotation for non top-left tiles.Vito
2017-11-14Adding internal tag stack information.Will Nations
2017-11-14Fixed a bug where capitalize didn't work with camelCase namesWill Nations
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-14Fail when attempting to retrieve a non-existent singletonLeon Krause
2017-11-14Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changesThomas Herzog
[GDNative] use feature tags, added load once option
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause