summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-10-16Correct stage masks for storage texture barriersJohn Zulauf
Change the srcStageMasks and dstStageMasks for the storage texture end draw barriers to refer to the correct stages for the use.
2020-10-16Add barrier for buffer gettingJohn Zulauf
Add barrier for source buffer when getting. Refactor common "owner and stage/access" code to utility function.
2020-10-16Add fragment stage to texture copy/resolve barriersJohn Zulauf
Added the fragment stage to the texture copy and resolve final barriers for source and dest. As the textures could subsequently be used by the fragment stage, this was triggering a validation error from the pre-alpha synchronization validation.
2020-10-16Merge pull request #42679 from Xrayez/ci-sconsflagsRémi Verschelde
CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16CI: Refactor build workflows to use `SCONSFLAGS`Andrii Doroshenko (Xrayez)
2020-10-16Merge pull request #42845 from umarcor/ci/no-set-envRémi Verschelde
ci: do not use set-env
2020-10-16ci: do not use set-envumarcor
2020-10-15Merge pull request #42315 from lyuma/command_queue_fixRémi Verschelde
core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15Merge pull request #42837 from Calinou/fix-fog-volumetric-skyRémi Verschelde
Fix "fixed" fog drawing in front of volumetric fog with a sky background
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
This closes #42820. Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15Merge pull request #42422 from umarcor/upload-artifactsRémi Verschelde
CI: upload artifacts
2020-10-15CI: upload artifactsumarcor
Set retention-days of all artifacts to 14.
2020-10-15Merge pull request #42831 from akien-mga/ci-ls-artifactsRémi Verschelde
CI: List contents of bin/ after build
2020-10-15CI: List contents of bin/ after buildRémi Verschelde
This can be used to compare impacts on the generated files and especially their size in PRs.
2020-10-15Merge pull request #42823 from madmiraal/update-intersect_point-docRémi Verschelde
Update intersect_point documentation to mention solid shapes.
2020-10-15Merge pull request #42778 from madmiraal/remove-get_layersRémi Verschelde
Remove old RigidBody get_layers() methods.
2020-10-15Update intersect_point documentation to mention solid shapes.Marcel Admiraal
2020-10-15Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15Merge pull request #42818 from Chaosus/vs_expressionsYuri Roubinsky
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Merge pull request #42804 from RandomShaper/fix_fft_windowRémi Verschelde
Fix application of window in FFT
2020-10-15Merge pull request #42814 from Calinou/fix-soft-shadow-hintRémi Verschelde
Fix typo in soft shadow quality project settings hints
2020-10-15Merge pull request #42813 from Chaosus/vs_fix_opsYuri Roubinsky
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15Merge pull request #42812 from Calinou/doc-multimesh-set-instance-colorRémi Verschelde
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
2020-10-15Fix copy/paste/duplicate for particle mode in visual shadersYuri Roubinsky
2020-10-15Fix typo in soft shadow quality project settings hintsHugo Locurcio
2020-10-15Merge pull request #42791 from Faless/editor/drag_drop_copy_allRémi Verschelde
EditorNode now copies all drag and dropped files.
2020-10-15Merge pull request #42789 from Faless/js/4.0_html_editor_first_iterationRémi Verschelde
[HTML5] Editor prototype
2020-10-15Clarify that `MultiMesh.set_instance_color()` multiplies vertex colorsHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4273.
2020-10-15Merge pull request #42808 from Chaosus/vs_delete_refactorYuri Roubinsky
Refactor delete nodes functions in visual shader editor
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-15Fix application of window in FFTPedro J. Estébanez
2020-10-14Merge pull request #42798 from Calinou/doc-rng-tutorialRémi Verschelde
Link the Random number generation tutorial in the class reference
2020-10-14Link the Random number generation tutorial in the class referenceHugo Locurcio
2020-10-14Merge pull request #42780 from reduz/refactor-core-type-bindingsRémi Verschelde
Refactored binding system for core types
2020-10-14Refactored binding system for core typesreduz
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access.
2020-10-14EditorNode now copies all drag and dropped files.Fabio Alessandrelli
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension.
2020-10-14[HTML5] Add JavaScriptToolsEditorPlugin.Fabio Alessandrelli
A new editor plugin, specific to HTML5, that provide some extra features needed to make the editor usable on that platform. For now, it adds a "Download project sources" option in the "Tool" menu, so the user can download the work done as a zip file (from the browser storage).
2020-10-14Add JavaScript editor html file.Fabio Alessandrelli
2020-10-14[HTML5] Close IDBFS database on exit.Fabio Alessandrelli
This should be made available in emscripten in a decent way. Possibly after unmount, to free the database lock and allow performing operations on it from javascript after the Emscripten Runtime has exited.
2020-10-14[HTML5] Expose request_quit via Engine class.Fabio Alessandrelli
So it can be called when closure compiler is enabled.
2020-10-14Increase HTML5 THREADPOOL size.Fabio Alessandrelli
This fixes a "random" deadlock when quitting the editor. I still haven't figure out the root cause, but having a bigger seems to greatly mitigate the issue. The new pool size (pre-allocated threads) is now 8.
2020-10-13Merge pull request #42776 from Paulb23/code_edit_draw_delayRémi Verschelde
Fixed main gutter not drawing on item toggle
2020-10-13Fixed main gutter not drawing on item togglePaulb23
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-10-13Merge pull request #42763 from Chaosus/shader_emit_autocompletionYuri Roubinsky
Fix autocompletion for emit_particle in shader editor
2020-10-13FIx autocompletion for emit_particle in shader editorYuri Roubinsky
2020-10-13Fix dummy rasterizer with new interface.Fabio Alessandrelli
2020-10-13Merge pull request #42604 from KoBeWi/da100mpRémi Verschelde
Correct the doc about linear damping
2020-10-13Correct the doc about linear dampingTomasz Chabora