Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-22 | Add support for the RISC-V architecture | Aaron Franke | |
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions) | |||
2021-10-22 | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde | |
2021-10-22 | Merge pull request #54081 from Rubonnek/add_bin_messages_master | Rémi Verschelde | |
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Merge pull request #54126 from Chaosus/vs_fix_curve_texture | Rémi Verschelde | |
2021-10-22 | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | |
2021-10-22 | Fix error spam at setting a CurveTexture in visual shaders | Yuri Roubinsky | |
2021-10-22 | Expose Input::flush_buffered_events() | Pedro J. Estébanez | |
2021-10-22 | Merge pull request #54088 from madmiraal/remove-unimplemented-methods | Rémi Verschelde | |
2021-10-22 | Merge pull request #54090 from Scony/fix-exit-code-on-check-only | Rémi Verschelde | |
2021-10-22 | Merge pull request #54113 from ↵ | Rémi Verschelde | |
skimmedsquare/canvas-layer-notification-crash-54098 | |||
2021-10-22 | Merge pull request #54109 from raulsntos/patch-1 | Rémi Verschelde | |
2021-10-22 | Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layer | Rémi Verschelde | |
2021-10-21 | Fix potential nullptr dereference in CanvasLayer | Sean Kim | |
* Changed another instance of ERR_FAIL_COND in the same file to ERR_FAIL_NULL_MSG instead. * Checked for potential access of the viewport pointer elsewhere in same file. Fixes #54098 | |||
2021-10-21 | Fix RigidDynamicBody collision update after changing collision layer/mask | PouleyKetchoupp | |
Changing the collision layer of a sleeping body was not triggering area updates correctly. Bodies need to be active for collision to be checked against already overlapping bodies and areas. Neighbors need to be activated too in order to handle the case where a static body is modified (it can't be activated directly but paired bodies need to check their collision again). In 3D, moved the call to wakeup() from the physics server to GodotBody3D::_shapes_changed to make it consistent with 2D and also handle the case where shapes are modified (_shapes_changed is called in both this case and collision layer changes). | |||
2021-10-22 | Fix `bin_to_int` documentation examples | Raul Santos | |
The `bin_to_int` method uses the `0b` prefix. | |||
2021-10-21 | Fix exit code for --script --check-only, fixes #54087 | Pawel Lampe | |
this commit makes godot executable to return zero exit code once a valid script is passed via --script during --check-only | |||
2021-10-21 | Merge pull request #54082 from Chaosus/fix_shader_crash | Yuri Roubinsky | |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Merge pull request #54078 from Rubonnek/add_hex_messages_master | Rémi Verschelde | |
Add error messages to `String::hex_to_int`, and accept capital X in prefix | |||
2021-10-21 | Merge pull request #52367 from Duroxxigar/improve-nav-error-messages | Rémi Verschelde | |
Improve readability for failing errors in nav area | |||
2021-10-21 | Merge pull request #54077 from Duroxxigar/scenetreetimer-example | Rémi Verschelde | |
Update example code for SceneTreeTimer to reflect new await keyword | |||
2021-10-21 | Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode | Rémi Verschelde | |
Fix SoftDynamicBody3D crash when setting disable mode | |||
2021-10-21 | Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-case | Rémi Verschelde | |
Use TitleCase for CTL dialog menu options | |||
2021-10-21 | Merge pull request #53990 from Kemikal1/master | Rémi Verschelde | |
Change the unreacheable return value of shape_find_owner() | |||
2021-10-21 | Accept capital B in String::bin_to_int prefix | Wilson E. Alvarez | |
2021-10-21 | Prevent shader crash when passing constant expression to `textureGather` | Yuri Roubinsky | |
2021-10-21 | Add error messages to String::hex_to_int, and accept capital X in prefix | Wilson E. Alvarez | |
2021-10-21 | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio | |
This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur. | |||
2021-10-21 | Update example code for SceneTreeTimer to reflect new await keyword | Duroxxigar | |
2021-10-21 | Merge pull request #54063 from Chaosus/shader_fix_spatial_samplers | Yuri Roubinsky | |
2021-10-21 | Fix SoftDynamicBody3D crash when setting disable mode | PouleyKetchoupp | |
Proper logic for changing physics state when disabled and disabled mode is changed (it was unnecessarily making calls to re-initialize physics). Extra error handling in soft body implementations to avoid crashes with invalid mesh. | |||
2021-10-21 | Use TitleCase for CTL dialog menu options | Hugo Locurcio | |
This is more consistent with other actions exposed in the dialog. | |||
2021-10-21 | Merge pull request #54070 from KoBeWi/meh_instance_2d | Rémi Verschelde | |
2021-10-21 | Fix MeshInstance2D rect | kobewi | |
2021-10-21 | Change the unreacheable return value of shape_find_owner() | Kemikal1 | |
Update collision_object_3d.cpp 2d modified and UINT32 usage Proper uINT32max usage Change the unreacheable return value of shape_find_owner() This reverts commit 5be98b81428169ba2dd5baecd00f1adfd9260e5c, reversing changes made to efa3ff6b9587d674cd448aca32abfd31b2c7f4d3. Change the unreacheable return value of shape_find_owner() changed from 0 to uint32_max" This reverts commit c143bb099af2666454f82428a57f2721af60a84d. Revert "changed from 0 to uint32_max"" This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65. Revert "changed from 0 to uint32_max" This reverts commit c143bb099af2666454f82428a57f2721af60a84d. Revert "Revert "changed from 0 to uint32_max""" This reverts commit c81d1073ec21b4cde4684a6dbd595f3359283bad. Revert "changed from 0 to uint32_max" This reverts commit c143bb099af2666454f82428a57f2721af60a84d. Revert "changed from 0 to uint32_max"" This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65. Revert "Revert "changed from 0 to uint32_max""" This reverts commit 6dbd972aa5c4580d4f6270ead6c66eea18617f29. Revert "changed from 0 to uint32_max"" This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65. Revert "Revert "changed from 0 to uint32_max""" This reverts commit b769ac2d11ad12f02a388d9dad17519f81d9c3b6. Revert "Revert "Revert "changed from 0 to uint32_max"""" This reverts commit 1e8d84f7ec12da01c3153e08bb8609cf2c6fd58a. Revert "Revert "Revert "Revert "changed from 0 to uint32_max""""" This reverts commit 0dc17abefad6d540c18bba7b4df9d8c04e090d0c. Change the unreacheable return value of shape_find_owner() | |||
2021-10-21 | Merge pull request #54015 from BastiaanOlij/godot-cpp-ci | Rémi Verschelde | |
2021-10-21 | Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruption | Rémi Verschelde | |
2021-10-21 | Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-error | Rémi Verschelde | |
2021-10-21 | Merge pull request #54011 from nekomatata/center-of-mass-2d-transform | Rémi Verschelde | |
2021-10-21 | Fix built-in texture samplers passing for spatial shader mode | Yuri Roubinsky | |
2021-10-21 | Add CI step for compiling and testing godot-cpp | Bastiaan Olij | |
2021-10-21 | Merge pull request #53161 from Duroxxigar/copy-group-name | Rémi Verschelde | |
2021-10-21 | Added ability to copy group name | Duroxxigar | |
2021-10-21 | Main: Fixup --dump-extension-api after #54017 | Rémi Verschelde | |
That removal was correct, but triggered a bug in our messy-as-heck main.cpp detection logic for editor/project manager/project/command line tool... Fixing this is for another day. | |||
2021-10-20 | Merge pull request #54043 from Chaosus/fix_shader_uniform_texture_array_errors | Yuri Roubinsky | |
2021-10-20 | Merge pull request #54023 from zedutch/fix-empty-tabs-crash | Rémi Verschelde | |
Fix Tabs crashing on click input if there are no tabs | |||
2021-10-20 | Prevent a rendering crash and error spam for uniform texture array | Yuri Roubinsky | |
2021-10-20 | Fix SoftDynamicBody3D memory corruption when switching mesh at runtime | PouleyKetchoupp | |
When switching the mesh at runtime, the physics server wasn't properly updated with the new mesh. Now we keep track of the soft body mesh to make sure everything is properly initialized on pre-draw. Also cleaned a few things around private methods. | |||
2021-10-20 | Merge pull request #50680 from Calinou/project-default-single-window-mode | Rémi Verschelde | |