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2016-03-04Add editor settings for call hint placementMartin Chuckeles
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
2016-03-03Hide hint if completion is activeMartin Chuckeles
2016-03-03Move the call hint under the current lineMartin Chuckeles
2016-03-03Merge pull request #3907 from Stabington/masterRémi Verschelde
set_time_scale docs
2016-03-03set_time_scale docsStabington
This is correct?
2016-03-02Merge pull request #3898 from volzhs/fix-android-gradleRémi Verschelde
fix gradle build on windows
2016-03-02fix gradle build on windowsvolzhs
2016-03-01Merge pull request #3894 from akien-mga/pr-revert-3814Rémi Verschelde
Revert "Merge pull request #3814 from est31/iterators_for_for"
2016-03-01Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
2016-03-01Merge pull request #3858 from JoshuaGrams/blend3Rémi Verschelde
AnimationTreePlayer (Blend3): process all inputs.
2016-03-01Merge pull request #3757 from JoshuaGrams/animation-tree-blendingRémi Verschelde
AnimationTreePlayer: blend value tracks (intended to close #2299)
2016-03-01AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams
Variant: - zero() sets a Variant to the appropriate type of zero value - blend() blends part of one Variant on top of another.
2016-03-01Quick fixes to tween documentation formattingRémi Verschelde
Maybe the reST parser should be improved instead though ;)
2016-02-29Merge pull request #3880 from Hinsbart/joy_namesRémi Verschelde
use joystick name from mapping-db if available
2016-02-29use joystick name from mapping-db if availablehinsbart
2016-02-29-wip on addon editorJuan Linietsky
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29Merge pull request #3875 from est31/masterRémi Verschelde
Fix crash with release mode
2016-02-29Fix bug with nearest_power_of_2_templatedest31
We have to shift log(num of bits) many times not num of bytes many.
2016-02-28Merge pull request #3864 from leezh/editorplugin_extrasJuan Linietsky
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28deleted files added accidentallyAriel Manzur
2016-02-28Merge pull request #3693 from SaracenOne/hardware_skinning_fixRémi Verschelde
Fixed hardware-accelerated skinning support.
2016-02-28Merge pull request #3814 from est31/iterators_for_forRémi Verschelde
Add Iterators and use them for for
2016-02-28Use xrange for common "for i in range(...)" use caseest31
Make the parser eliminate a wasteful allocation and initialisation of a possibly large array.
2016-02-28Add xrange builtin functionest31
Also update classes.xml in order to document xrange
2016-02-28Add RangeIterator class for loopssheepandshepherd
2016-02-28Merge pull request #3863 from bojidar-bg/PR-document-tweenRémi Verschelde
Document Tween class
2016-02-28Updated the docs for EditorPluginZher Huei Lee
One thing to note is that visibilty of the bottom panel items are automatically managed by the buttons along the bottom.
2016-02-28Document Tween classBojidar Marinov
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-28Remove grey capsule on official logoRémi Verschelde
It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28AnimationTreePlayer (Blend3): process all inputs.Josh Grams
Always call _process_node on all three inputs so that looped animations don't get out of sync.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27screen_shaders: convert demo images to JPGRémi Verschelde
2016-02-27normalmap demo: convert images to JPGRémi Verschelde
To make the demos lighter
2016-02-27Remove Noto Sans font from translation demo (heavy!)Rémi Verschelde
2016-02-27added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur
2016-02-27fix transform localization event in mouse motionJuan Linietsky
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-02-25Merge pull request #3830 from w84death/patch-1Rémi Verschelde
OUYA gamepad mappings fix
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski
Fix gamepad mappings for OUYA revision 4
2016-02-25theora on server buildAriel Manzur
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24Merge pull request #3824 from StraToN/fix-close-buttonRémi Verschelde
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN
2016-02-24Merge pull request #3819 from Hinsbart/fix_dpadpunto-
x11: fix joysticks not recognizing some buttons
2016-02-24x11: fix joysticks not recognizing some buttonshinsbart
dpad on x360 pads with kernel < 4.3 is working now
2016-02-24Merge pull request #3817 from wass3r/typo-fixesRémi Verschelde
applied some typo fixes. see godotengine/godot-docs#18
2016-02-24applied some typo fixes. see godotengine/godot-docs#18David
2016-02-24Merge pull request #3816 from adolson/more_js_maps_2Rémi Verschelde
added more Android gamepad mappings
2016-02-24added more Android gamepad mappingsDana Olson