Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde | |
2021-12-07 | Merge pull request #55689 from Chaosus/fix_shader_window_bug | Rémi Verschelde | |
2021-12-07 | Merge pull request #55675 from raulsntos/csharp-basis-quaternion | Ignacio Roldán Etcheverry | |
Rename C# `Quaternion()` -> `GetQuaternion()` | |||
2021-12-07 | Fix error emitting when called new shader dialog from resource dialog | Yuri Roubinsky | |
2021-12-07 | Merge pull request #55670 from akien-mga/rename-videoplayer | Rémi Verschelde | |
2021-12-07 | Merge pull request #55685 from aaronfranke/item-count | Rémi Verschelde | |
Rename `items_count` property to `item_count` | |||
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke | |
2021-12-06 | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | |
Fix crash when `update()` is called inside `_draw()` | |||
2021-12-06 | Rename C# `Quaternion()` -> `GetQuaternion()` | Raul Santos | |
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order. | |||
2021-12-06 | Merge pull request #55655 from raulsntos/csharp-items-count | Ignacio Roldán Etcheverry | |
Replace deprecated `GetItemCount()` with `ItemsCount` | |||
2021-12-06 | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde | |
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624. | |||
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋 | Rémi Verschelde | |
2021-12-06 | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | |
2021-12-06 | Merge pull request #55624 from Razoric480/raz/cs-lsp-signal | Rémi Verschelde | |
2021-12-06 | Fix error when adding RESET key for new track | kobewi | |
2021-12-06 | Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame | Rémi Verschelde | |
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-12-06 | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde | |
2021-12-06 | Document physics simulation being limited to 8 ticks per rendered frame | Hugo Locurcio | |
2021-12-06 | Merge pull request #55603 from Calinou/add-os-crash-method | Fabio Alessandrelli | |
Add an `OS.crash()` method for testing system crash handler | |||
2021-12-06 | Merge pull request #52280 from ↵ | Rémi Verschelde | |
jmb462/fix-bad-popup-offset-with-single-window-off | |||
2021-12-06 | Merge pull request #55500 from KoBeWi/just_doc_things | Max Hilbrunner | |
Misc improvements to various docs | |||
2021-12-06 | Merge pull request #55653 from KoBeWi/↩ | Rémi Verschelde | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation | Rémi Verschelde | |
2021-12-06 | Merge pull request #55661 from KoBeWi/joys_of_connection | Rémi Verschelde | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Allow to add RESET values from existing keys | kobewi | |
2021-12-06 | Merge pull request #47257 from timothyqiu/http-client-proxy | Rémi Verschelde | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Unexpose joy_connection_changed method | kobewi | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Merge pull request #55651 from Calinou/remove-more-debug-prints | Rémi Verschelde | |
2021-12-06 | Merge pull request #55649 from ↵ | Rémi Verschelde | |
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips | |||
2021-12-06 | Merge pull request #55658 from timothyqiu/remove-inspector-plugin | Rémi Verschelde | |
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup | |||
2021-12-06 | Fix crash when update() is called inside _draw() | Haoyu Qiu | |
2021-12-06 | Fix EditorPlugin.remove_inspector_plugin() instance cleanup | Haoyu Qiu | |
2021-12-06 | Merge pull request #55652 from OverloadedOrama/patch-1 | Max Hilbrunner | |
Fix link to the supported image formats in the Image class | |||
2021-12-06 | Replace deprecated GetItemCount() with ItemsCount | Raul Santos | |
Replace the deprecated method `GetItemCount()` with the new property `ItemsCount`. | |||
2021-12-06 | Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapse | Max Hilbrunner | |
Document SceneTreeTimer being freed automatically when elapsed | |||
2021-12-06 | Merge pull request #55597 from raulsntos/csharp-source-generators-generics | Ignacio Roldán Etcheverry | |
Fix C# `Godot.SourceGenerators` for generic classes | |||
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF | Hugo Locurcio | |
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling. | |||
2021-12-06 | Fix link to the supported image formats in the Image class | Manolis Papadeas | |
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats | |||
2021-12-05 | Document SceneTreeTimer being freed automatically when elapsed | Hugo Locurcio | |
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation. | |||
2021-12-05 | Merge pull request #55559 from pycbouh/docs-overridden-cross-linked | Rémi Verschelde | |
2021-12-05 | Bump Godot.NET.Sdk and SourceGenerators versions | Raul Santos | |
Bump `Godot.NET.Sdk` to version 4.0.0-dev6. Bump `Godot.SourceGenerators` to version 4.0.0-dev3. Use floating version 4.0.*-* for package references in Sdk. | |||
2021-12-05 | Fix Godot.SourceGenerators for generic classes | Raul Santos | |
Fix invalid C# generated by source generators for generic classes and add generic classes to the Sample project for testing. |