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2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-07Merge pull request #55689 from Chaosus/fix_shader_window_bugRémi Verschelde
2021-12-07Merge pull request #55675 from raulsntos/csharp-basis-quaternionIgnacio Roldán Etcheverry
Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07Fix error emitting when called new shader dialog from resource dialogYuri Roubinsky
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-07Merge pull request #55685 from aaronfranke/item-countRémi Verschelde
Rename `items_count` property to `item_count`
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Merge pull request #55659 from timothyqiu/boomRémi Verschelde
Fix crash when `update()` is called inside `_draw()`
2021-12-06Rename C# `Quaternion()` -> `GetQuaternion()`Raul Santos
To keep consistency with GDScript, the method `Quaternion()` is renamed `GetQuaternion()`, and made `internal` so it's not exposed to scripting. The documentation references are also fixed. Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are moved below `GetEuler()` to follow alphabetic order.
2021-12-06Merge pull request #55655 from raulsntos/csharp-items-countIgnacio Roldán Etcheverry
Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋Rémi Verschelde
2021-12-06Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atomsRémi Verschelde
2021-12-06Merge pull request #55624 from Razoric480/raz/cs-lsp-signalRémi Verschelde
2021-12-06Fix error when adding RESET key for new trackkobewi
2021-12-06Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frameRémi Verschelde
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-06Document physics simulation being limited to 8 ticks per rendered frameHugo Locurcio
2021-12-06Merge pull request #55603 from Calinou/add-os-crash-methodFabio Alessandrelli
Add an `OS.crash()` method for testing system crash handler
2021-12-06Merge pull request #52280 from ↵Rémi Verschelde
jmb462/fix-bad-popup-offset-with-single-window-off
2021-12-06Merge pull request #55500 from KoBeWi/just_doc_thingsMax Hilbrunner
Misc improvements to various docs
2021-12-06Merge pull request #55653 from KoBeWi/↩Rémi Verschelde
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-06Merge pull request #55661 from KoBeWi/joys_of_connectionRémi Verschelde
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Allow to add RESET values from existing keyskobewi
2021-12-06Merge pull request #47257 from timothyqiu/http-client-proxyRémi Verschelde
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Unexpose joy_connection_changed methodkobewi
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-06Merge pull request #55651 from Calinou/remove-more-debug-printsRémi Verschelde
2021-12-06Merge pull request #55649 from ↵Rémi Verschelde
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips
2021-12-06Merge pull request #55658 from timothyqiu/remove-inspector-pluginRémi Verschelde
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup
2021-12-06Fix crash when update() is called inside _draw()Haoyu Qiu
2021-12-06Fix EditorPlugin.remove_inspector_plugin() instance cleanupHaoyu Qiu
2021-12-06Merge pull request #55652 from OverloadedOrama/patch-1Max Hilbrunner
Fix link to the supported image formats in the Image class
2021-12-06Replace deprecated GetItemCount() with ItemsCountRaul Santos
Replace the deprecated method `GetItemCount()` with the new property `ItemsCount`.
2021-12-06Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapseMax Hilbrunner
Document SceneTreeTimer being freed automatically when elapsed
2021-12-06Merge pull request #55597 from raulsntos/csharp-source-generators-genericsIgnacio Roldán Etcheverry
Fix C# `Godot.SourceGenerators` for generic classes
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDFHugo Locurcio
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
2021-12-06Fix link to the supported image formats in the Image classManolis Papadeas
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-05Document SceneTreeTimer being freed automatically when elapsedHugo Locurcio
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation.
2021-12-05Merge pull request #55559 from pycbouh/docs-overridden-cross-linkedRémi Verschelde
2021-12-05Bump Godot.NET.Sdk and SourceGenerators versionsRaul Santos
Bump `Godot.NET.Sdk` to version 4.0.0-dev6. Bump `Godot.SourceGenerators` to version 4.0.0-dev3. Use floating version 4.0.*-* for package references in Sdk.
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
Fix invalid C# generated by source generators for generic classes and add generic classes to the Sample project for testing.