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2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
DLScript module
2017-04-04Merge pull request #8251 from cynicaldevil/masterRémi Verschelde
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04Merge pull request #8248 from Hinsbart/fix_notify_renamesRémi Verschelde
Fix more property names in _change_notify calls.
2017-04-04Merge pull request #8247 from Hinsbart/scene_dock_orderRémi Verschelde
Editor: Swap Scene and Import tabs in dock.
2017-04-04Merge pull request #8244 from RandomShaper/improve-touch-buttonRémi Verschelde
Improve TouchScreenButton
2017-04-04Merge pull request #8249 from eska014/win-exportAndreas Haas
Reenable Windows Desktop export
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya
2017-04-03Reenable Windows Desktop exporteska
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03increased maximum number of scripting languagesKarroffel
2017-04-03Improve TouchScreenButtonPedro J. Estébanez
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks
2017-04-03Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03Merge pull request #8146 from supagu/astarRémi Verschelde
Added ability to change A-star cost function
2017-04-03Merge pull request #8048 from ficoos/was_input_handledRémi Verschelde
Add the option to check if input was handled
2017-04-03Merge pull request #8241 from volzhs/crash-project-setting-masterRémi Verschelde
Fix crash when change project settings
2017-04-03Fix crash when change project settingsvolzhs
2017-04-03Merge pull request #8238 from volzhs/scenetree-button-marginRémi Verschelde
Make buttons closer in Scene tree
2017-04-03Merge pull request #8218 from ficoos/fix_token_namesRémi Verschelde
Add '$' to token names
2017-04-03Make buttons closer in Scene treevolzhs
2017-04-03Merge pull request #8235 from RandomShaper/fix-warped-panRémi Verschelde
Fix warped mouse panning on Linux
2017-04-03Fix warped mouse panning on LinuxPedro J. Estébanez
Fix/improve it also on certain edge cases for any platform
2017-04-03Merge pull request #8219 from robertdhernandez/Node2D-Canvas-SyncAndreas Haas
Node2D/Control variables now update with canvas changes
2017-04-02Merge pull request #8233 from volzhs/fix-adreno-430Juan Linietsky
Fix failing to compile shader on Adreno GPU
2017-04-02Fix failing to compile shader on Adreno GPUvolzhs
2017-04-02Merge pull request #8228 from Hinsbart/viewport_fixRémi Verschelde
Viewport: Fix undefined behaviour found by llvm sanitizer.
2017-04-02Merge pull request #8229 from Hinsbart/upd_mappingsRémi Verschelde
Input: Update Gamepad mappings.
2017-04-02Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02Input: Update Gamepad mappings.Andreas Haas
2017-04-01Fixed Node2D/Control not updating propertiesRobert Hernandez
2017-04-01Added ability to change A-star cost functionFabian Mathews
2017-04-01Add '$' to token namesSaggi Mizrahi
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31Add the option to check if input was handledSaggi Mizrahi
When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31Merge pull request #8213 from Hinsbart/joymapping_masterAndreas Haas
Initialize hat values for mapping and revert X360 mappings. [3.0]
2017-03-31Initialize hat values for mapping and revert X360 mappings.Jordan Patterson
2017-03-31Fixed WindowDialog not aligning properlyRobert Hernandez
2017-03-30Fixed AtlasTexture being incorrectlyRobert Hernandez
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture.
2017-03-30Merge pull request #8208 from Shin-NiL/masterRémi Verschelde
Honor the Tween's final values
2017-03-30Honor the Tween's final valuesShin-NiL
2017-03-30Merge pull request #8199 from tagcup/math2d_det_fixRémi Verschelde
Fix polar decomposition in 2D.
2017-03-30Merge pull request #8180 from ↵Rémi Verschelde
sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event 8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30Merge pull request #8173 from RandomShaper/improve-tile-paletteRémi Verschelde
Several enhancements for the tile map editor
2017-03-30Merge pull request #8203 from RandomShaper/add-missing-bindRémi Verschelde
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-29Merge pull request #8200 from bojidar-bg/doctool-make-propertiesRémi Verschelde
Update classes.xml to master version, add a small feature to doc_status [ci skip]
2017-03-29Update classes.xml to master version, add a small feature to doc_statusBojidar Marinov
2017-03-29Fix polar decomposition in 2D.Ferenc Arn
When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis. In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen. Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445).
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js