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2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22Merge pull request #25223 from akien-mga/base64-return-longRémi Verschelde
base64.h: Fix return type mismatch
2019-01-22Merge pull request #25222 from santouits/webgl-depthRémi Verschelde
WebGL1 some changes
2019-01-22base64.h: Fix return type mismatchRémi Verschelde
Fixes #25220.
2019-01-22WebGL1 some changessantouits
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
2019-01-22Merge pull request #25178 from marxin/sanitizr-optionsRémi Verschelde
Rename sanitizer option names.
2019-01-22Merge pull request #25215 from akien-mga/scripteditor-goto-lineRémi Verschelde
Fix going to script line on VisualScript errors
2019-01-22Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bugRémi Verschelde
Fix bug with CpuParticles2D AlignY
2019-01-22Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3dRémi Verschelde
Make the Texture Region Editor able to edit regions of Sprite3Ds
2019-01-22Fix going to script line on VisualScript errorsRémi Verschelde
Fixes #18103, which was a regression from #16888.
2019-01-22Merge pull request #25208 from clayjohn/angular_velocity_cpu_2dRémi Verschelde
Properly initialize angular_velocity in cpuparticles2d
2019-01-21properly initialize angular_velocity in cpuparticles2dclayjohn
2019-01-21fix bug with cpu_particle_2d_align_yclayjohn
2019-01-21Merge pull request #25200 from neikeq/ooIgnacio Etcheverry
Mono: Add assembly reloading to running games
2019-01-21Merge pull request #25196 from santouits/webgl-backslashesRémi Verschelde
webgl1 in firefox doesn't like backslashes in #define directive
2019-01-21Mono: Add assembly reloading to running gamesIgnacio Etcheverry
Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21webgl1 doesn't like backslashes in #definesantouits
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives
2019-01-21i18n: Sync translation template with current sourceRémi Verschelde
2019-01-21i18n: Sync translations with WeblateRémi Verschelde
2019-01-21Merge pull request #25192 from akien-mga/export-ttrRémi Verschelde
ExportDialog: Make error messages translatable
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky
2019-01-21Make the Texture Region Editor able to edit regions of Sprite3DsMichael Alexsander Silva Dias
2019-01-21ExportDialog: Make error messages translatableRémi Verschelde
Also fix missing newlines that caused #24202.
2019-01-21Merge pull request #25163 from ankitpriyarup/masterRémi Verschelde
Disable autowrap for export dialog errors
2019-01-21Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedenceRémi Verschelde
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-21Merge pull request #25117 from dragmz/patch-6Rémi Verschelde
Replace CreateThread with QueueUserWorkItem
2019-01-21Merge pull request #25188 from akien-mga/sync-controller-dbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2019-01-21Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@c5af5d58f44e070b1fa127f70f38eeeaaaff12a3. Closes #25138.
2019-01-21Disable autowrap for export dialog errorsAnkit Priyarup
Fixes #25065
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-21Merge pull request #25168 from eska014/html5-autoplayRémi Verschelde
Deal with Google's HTML5 autoplay policy
2019-01-21Merge pull request #25175 from Calinou/make-export-debug-more-visibleRémi Verschelde
Make "Export with Debug" more visible in the Export dialog
2019-01-21Merge pull request #25180 from AndreaCatania/arovRémi Verschelde
Fixed area overlaps if not move
2019-01-21Merge pull request #25182 from akien-mga/travis-fix-androidRémi Verschelde
Travis: Fix accepting Android SDK licenses
2019-01-21Travis: Fix accepting Android SDK licensesRémi Verschelde
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case.
2019-01-21Fixed area overlaps if not moveAndrea Catania
2019-01-21Rename sanitizer option names.marxin
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan). Comment has been adjusted to include GCC as supported compiler for these and exclude -fno-omit-frame-pointer option (should not cause any problems).
2019-01-21Merge pull request #25177 from neikeq/nnIgnacio Etcheverry
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
2019-01-21Fix C# script metadata creation error due to missing directoryIgnacio Etcheverry
2019-01-21Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPathIgnacio Etcheverry
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-20Make "Export with Debug" more visible in the Export dialogHugo Locurcio
This swaps out the CheckButton with a CheckBox, which has two benefits: - The checkbox icon appears to the left of the text, which moves it closer from the text. This makes it more easily noticeable, as it also appears below the "File:" text now. - It follows the UI convention of using checkboxes for options that do not bear an immediate effect, unlike CheckButtons which are expected to have an immediate effect when toggled. This closes #25170.
2019-01-20Deal with Google's HTML5 autoplay policyLeon Krause
Resume audio context after mouse, touch or key input.
2019-01-20Merge pull request #25136 from Demiu/doc-tilemapRémi Verschelde
Docs: Fix TileMap::world_to_map description
2019-01-20Merge pull request #25135 from CakHuri/fix-capabilitesRémi Verschelde
Fixed a typo in 'uwp_device_capabilites'
2019-01-20Merge pull request #25150 from eska014/html5-warningRémi Verschelde
Fix HTML5 build warning
2019-01-20Merge pull request #25149 from eska014/html5-gamepad-samplingRémi Verschelde
Fix HTML5 gamepad sampling
2019-01-20Refactor OS_JavaScript headerLeon Krause
2019-01-20Fix HTML5 build warningLeon Krause