Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-22 | Merge pull request #25223 from akien-mga/base64-return-long | Rémi Verschelde | |
base64.h: Fix return type mismatch | |||
2019-01-22 | Merge pull request #25222 from santouits/webgl-depth | Rémi Verschelde | |
WebGL1 some changes | |||
2019-01-22 | base64.h: Fix return type mismatch | Rémi Verschelde | |
Fixes #25220. | |||
2019-01-22 | WebGL1 some changes | santouits | |
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error | |||
2019-01-22 | Merge pull request #25178 from marxin/sanitizr-options | Rémi Verschelde | |
Rename sanitizer option names. | |||
2019-01-22 | Merge pull request #25215 from akien-mga/scripteditor-goto-line | Rémi Verschelde | |
Fix going to script line on VisualScript errors | |||
2019-01-22 | Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug | Rémi Verschelde | |
Fix bug with CpuParticles2D AlignY | |||
2019-01-22 | Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3d | Rémi Verschelde | |
Make the Texture Region Editor able to edit regions of Sprite3Ds | |||
2019-01-22 | Fix going to script line on VisualScript errors | Rémi Verschelde | |
Fixes #18103, which was a regression from #16888. | |||
2019-01-22 | Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d | Rémi Verschelde | |
Properly initialize angular_velocity in cpuparticles2d | |||
2019-01-21 | properly initialize angular_velocity in cpuparticles2d | clayjohn | |
2019-01-21 | fix bug with cpu_particle_2d_align_y | clayjohn | |
2019-01-21 | Merge pull request #25200 from neikeq/oo | Ignacio Etcheverry | |
Mono: Add assembly reloading to running games | |||
2019-01-21 | Merge pull request #25196 from santouits/webgl-backslashes | Rémi Verschelde | |
webgl1 in firefox doesn't like backslashes in #define directive | |||
2019-01-21 | Mono: Add assembly reloading to running games | Ignacio Etcheverry | |
Add environment variable to specify a custom --debugger-agent for mono. | |||
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | |
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||
2019-01-21 | webgl1 doesn't like backslashes in #define | santouits | |
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives | |||
2019-01-21 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-21 | Merge pull request #25192 from akien-mga/export-ttr | Rémi Verschelde | |
ExportDialog: Make error messages translatable | |||
2019-01-21 | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky | |
2019-01-21 | Make the Texture Region Editor able to edit regions of Sprite3Ds | Michael Alexsander Silva Dias | |
2019-01-21 | ExportDialog: Make error messages translatable | Rémi Verschelde | |
Also fix missing newlines that caused #24202. | |||
2019-01-21 | Merge pull request #25163 from ankitpriyarup/master | Rémi Verschelde | |
Disable autowrap for export dialog errors | |||
2019-01-21 | Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence | Rémi Verschelde | |
ItemList: ignore `ui_select` action if Select Mode is not "Multi" | |||
2019-01-21 | Merge pull request #25115 from marxin/fix-19633-proper | Rémi Verschelde | |
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | |||
2019-01-21 | Merge pull request #25117 from dragmz/patch-6 | Rémi Verschelde | |
Replace CreateThread with QueueUserWorkItem | |||
2019-01-21 | Merge pull request #25188 from akien-mga/sync-controller-db | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2019-01-21 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@c5af5d58f44e070b1fa127f70f38eeeaaaff12a3. Closes #25138. | |||
2019-01-21 | Disable autowrap for export dialog errors | Ankit Priyarup | |
Fixes #25065 | |||
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-21 | Merge pull request #25168 from eska014/html5-autoplay | Rémi Verschelde | |
Deal with Google's HTML5 autoplay policy | |||
2019-01-21 | Merge pull request #25175 from Calinou/make-export-debug-more-visible | Rémi Verschelde | |
Make "Export with Debug" more visible in the Export dialog | |||
2019-01-21 | Merge pull request #25180 from AndreaCatania/arov | Rémi Verschelde | |
Fixed area overlaps if not move | |||
2019-01-21 | Merge pull request #25182 from akien-mga/travis-fix-android | Rémi Verschelde | |
Travis: Fix accepting Android SDK licenses | |||
2019-01-21 | Travis: Fix accepting Android SDK licenses | Rémi Verschelde | |
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case. | |||
2019-01-21 | Fixed area overlaps if not move | Andrea Catania | |
2019-01-21 | Rename sanitizer option names. | marxin | |
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan). Comment has been adjusted to include GCC as supported compiler for these and exclude -fno-omit-frame-pointer option (should not cause any problems). | |||
2019-01-21 | Merge pull request #25177 from neikeq/nn | Ignacio Etcheverry | |
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath | |||
2019-01-21 | Fix C# script metadata creation error due to missing directory | Ignacio Etcheverry | |
2019-01-21 | Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath | Ignacio Etcheverry | |
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono? | |||
2019-01-20 | Make "Export with Debug" more visible in the Export dialog | Hugo Locurcio | |
This swaps out the CheckButton with a CheckBox, which has two benefits: - The checkbox icon appears to the left of the text, which moves it closer from the text. This makes it more easily noticeable, as it also appears below the "File:" text now. - It follows the UI convention of using checkboxes for options that do not bear an immediate effect, unlike CheckButtons which are expected to have an immediate effect when toggled. This closes #25170. | |||
2019-01-20 | Deal with Google's HTML5 autoplay policy | Leon Krause | |
Resume audio context after mouse, touch or key input. | |||
2019-01-20 | Merge pull request #25136 from Demiu/doc-tilemap | Rémi Verschelde | |
Docs: Fix TileMap::world_to_map description | |||
2019-01-20 | Merge pull request #25135 from CakHuri/fix-capabilites | Rémi Verschelde | |
Fixed a typo in 'uwp_device_capabilites' | |||
2019-01-20 | Merge pull request #25150 from eska014/html5-warning | Rémi Verschelde | |
Fix HTML5 build warning | |||
2019-01-20 | Merge pull request #25149 from eska014/html5-gamepad-sampling | Rémi Verschelde | |
Fix HTML5 gamepad sampling | |||
2019-01-20 | Refactor OS_JavaScript header | Leon Krause | |
2019-01-20 | Fix HTML5 build warning | Leon Krause | |