Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-01 | Merge pull request #45642 from ↵ | Rémi Verschelde | |
Calinou/project-manager-increase-folder-button-visibility Make the Open Project Folder button more visible in the project manager | |||
2021-02-01 | Merge pull request #45579 from zaevi/add_scons_ext | Rémi Verschelde | |
add search extensions for Scons' path | |||
2021-02-01 | Merge pull request #45604 from nemerle/node_replace_by_dead_code_removal | Rémi Verschelde | |
Node::replace_by is not copying node properties, removed the dead code | |||
2021-02-01 | Merge pull request #45634 from Calinou/fix-scons-compilation-db-comment | Rémi Verschelde | |
Fix incorrect version requirement in the SCons compilation DB comment | |||
2021-02-01 | Make the Open Project Folder button more visible in the project manager | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/619. | |||
2021-02-01 | Fix incorrect version requirement in the SCons compilation DB comment | Hugo Locurcio | |
2021-02-01 | Node::replace_by was not copying node properties - removed the dead code. | nemerle | |
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there | |||
2021-02-01 | Merge pull request #45630 from akien-mga/linux-enable-udev | Rémi Verschelde | |
Linux: Enable udev support by default | |||
2021-02-01 | Merge pull request #45620 from nathanfranke/improve-editor-inspecter | Rémi Verschelde | |
Simplify Script Variables Population | |||
2021-02-01 | Merge pull request #45629 from akien-mga/linux-static-cpp | Rémi Verschelde | |
Linux: Build with use_static_cpp=yes by default | |||
2021-02-01 | Linux: Build with use_static_cpp=yes by default for x86_64 | Rémi Verschelde | |
This enables `-static-libgcc -static-libstdc++` which help make custom Linux builds more portable (official builds have been using this option for years). For some obscure reason Ubuntu 18.04 i386 crashes when using the option for i386 builds, so let's play it safe and enable for x86_64 only for now. | |||
2021-02-01 | Linux: Enable udev support by default | Rémi Verschelde | |
This has been enabled for years in official binaries, and users making custom builds may end up not enabling it unknowingly, so it's best if we default to the same as what official builds do. The original reason for having it opt-in was likely the addition of a dependency on libudev, but that should be fairly ubiquitous by now. | |||
2021-02-01 | Merge pull request #45603 from zaevi/csharp_fix_string_hash | Rémi Verschelde | |
[C#] Fix string.Hash() | |||
2021-02-01 | Fix C# string.Hash() | zaevi | |
2021-02-01 | Merge pull request #45281 from Chaosus/vs_unify | Rémi Verschelde | |
Unified several visual shader nodes | |||
2021-02-01 | Merge pull request #45506 from Chaosus/vs_connection_fix | Rémi Verschelde | |
Attempt to connect to first correct port on dragging in visual shader | |||
2021-01-31 | Simplify Script Variables Population | Nathan Franke | |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde | |
Modernize Thread | |||
2021-01-31 | Merge pull request #45539 from madmiraal/fix-handling-baseexception | Fabio Alessandrelli | |
Don't handle BaseException in JavaScript build script | |||
2021-01-31 | Merge pull request #45581 from Calinou/doc-webxrinterface-fix-code-sample | Rémi Verschelde | |
Fix WebXRInterface code sample in the class reference | |||
2021-01-30 | Fix WebXRInterface code sample in the class reference | Hugo Locurcio | |
This also fixes the code sample's indentation to look correct in the editor help. | |||
2021-01-30 | add search extensions for scons' path | zaevi | |
2021-01-29 | Merge pull request #45519 from aaronfranke/physics-real_t | Rémi Verschelde | |
Use real_t in physics code | |||
2021-01-29 | Merge pull request #45135 from vnen/gdnative-generator | Rémi Verschelde | |
Add GDNative JSON generator for the builtin API | |||
2021-01-29 | Add GDNative JSON generator for the builtin API | George Marques | |
Which can be used by language bindings to generate code statically. This is generated as a different file from the class API because it has different requirements (the builtin types have constructors and don't have signals), so bindings can better make use of each JSON file without extra parsing. This also cleans up a bit the old API generator, mainly initializing structs and renaming "instanciable" to the more correct "instantiable". The argument description in help text was updated to better reflect how it should be used. The <path> argument is mandatory. | |||
2021-01-29 | Merge pull request #43193 from kleonc/master | Rémi Verschelde | |
Docs: Fix TileMap::map_to_world description | |||
2021-01-29 | Docs: Fix TileMap::map_to_world description | kleonc | |
2021-01-29 | Merge pull request #43223 from KoBeWi/dedit | Rémi Verschelde | |
Disable active editors when node gets deselected | |||
2021-01-29 | Merge pull request #43222 from KoBeWi/sub_editor_oblivion | Rémi Verschelde | |
Remove unused get_subeditor() method | |||
2021-01-29 | Modernize Thread | Pedro J. Estébanez | |
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) | |||
2021-01-29 | Merge pull request #45551 from flyingpimonster/tree-item-docs | Rémi Verschelde | |
docs: Add TreeItem method descriptions | |||
2021-01-29 | Merge pull request #45548 from dsnopek/webxr-master-docs-canvaslayer | Rémi Verschelde | |
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR | |||
2021-01-28 | docs: Add TreeItem method descriptions | James Westman | |
2021-01-28 | Remove reference to CanvasLayer in WebXR example, because it can cause ↵ | David Snopek | |
rendering issues in AR. | |||
2021-01-29 | Merge pull request #45411 from a-ivanov/more-object-tests | Rémi Verschelde | |
Unit tests for Object creation and property getter/setter | |||
2021-01-28 | Use real_t in physics code | Aaron Franke | |
2021-01-29 | Unit tests for Object creation and property getter/setter | Anton Ivanov | |
2021-01-28 | Merge pull request #45525 from van800/rider-line | Rémi Verschelde | |
Navigating to error line number in Rider from Godot editor debugger console is off-by-one. | |||
2021-01-28 | Fix off by one error navigating to line number in Rider | Ivan Shakhov | |
Fixes https://github.com/JetBrains/godot-support/issues/61 | |||
2021-01-28 | Don't handle BaseException in JavaScript build script | Marcel Admiraal | |
2021-01-28 | Merge pull request #43978 from aaronfranke/cs-string | Rémi Verschelde | |
Unify URI encoding/decoding, handle spaces-are-pluses, and handle hex/bin prefix automatically | |||
2021-01-28 | Unify URI encoding/decoding and add to C# | Aaron Franke | |
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode. | |||
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke | |
Also add BinToInt to C# | |||
2021-01-28 | Merge pull request #45522 from akien-mga/doc-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-28 | Merge pull request #45514 from dsnopek/webxr-master-ar-lose-tracking | Rémi Verschelde | |
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking | |||
2021-01-27 | Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking | David Snopek | |
2021-01-27 | Merge pull request #45511 from KoBeWi/apocalypse_(world_crash) | Rémi Verschelde | |
Cache world in VisibilityNotifier3D to avoid crash | |||
2021-01-27 | Merge pull request #45489 from aaronfranke/core | Rémi Verschelde | |
Type consistencies in core | |||
2021-01-27 | Merge pull request #45444 from dsnopek/webxr-master-mono | Rémi Verschelde | |
Support mono devices in WebXR |