Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-13 | [TextServer] Ensure ICU data is initialised only one and cleaned only at exit. | bruvzg | |
(cherry picked from commit 7f24433e15081044aa8bcc3a646ded5129048bf5) | |||
2023-03-13 | Fix glTF mesh importer not freeing nodes correctly on import | Abdulrahman Al Zeidi | |
(cherry picked from commit 5e0641ea9af03491889d89f9bdac0785e5bc3158) | |||
2023-03-13 | Merge pull request #74750 from YuriSizov/project-manager-lighten-up-4.0 | Yuri Sizov | |
[4.0] Ensure that editor color map is initialized in the project manager | |||
2023-03-11 | Ensure that editor color map is initialized in the project manager | Yuri Sizov | |
2023-03-06 | Fix "Convert Full Project" button not translated | Haoyu Qiu | |
Also fixes a typo in the CHANGELOG. (cherry picked from commit e03bfd6f7fef1845dff544a3b0acb62d2af2b0ad) | |||
2023-03-06 | CI: Pin SCons to 4.4.0, the new 4.5.0 is broken | Rémi Verschelde | |
(cherry picked from commit 85bb561713940665b989c1ad69b4d0f74bca166e) | |||
2023-03-01 | Bump version to 4.0.1-rc | Rémi Verschelde | |
2023-03-01 | Bump version to 4.0-stable \o/ | Rémi Verschelde | |
4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. The Godot 4.0 release is by all metrics our biggest release so far. No stone has been left unturned, all parts of the engine have been modernized, refactored, overhauled, rewritten, redesigned. Our work is far from done. Many areas still have significant known issues, and will require focused work from all willing contributors to fix blocking bugs, implement missing features, optimize for performance or compatibility, and improve the user experience. But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid foundation for us all to build upon. Future 4.x releases will come with a much faster cadence, enabling us to iterate quickly on new features and improvements to what we already provide. To all of you who were involved in making Godot 4.0 what it is today, however big or small your contributions were: THANK YOU! This was a massive undertaking, and you all participated in unique and wonderful ways to build a free and open source game engine for everyone to use and enjoy. You are breathtaking! <3 | |||
2023-03-01 | Update CHANGELOG.md for 4.0 release | Rémi Verschelde | |
We couldn't hope to complete an in-depth curated changelog for such a massive release, so we simply link to our in-depth release notes :) Also adds back the 3.3, 3.4, and 3.5 curated changelogs. Those were released from the 3.x branch so theoretically do not share a common history with 4.0 (which started development after 3.2), but in practice users will still perceive 4.0 as the natural upgrade to 3.5. | |||
2023-03-01 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2023-02-28 | Minor typo and docs URL fixes | Rémi Verschelde | |
2023-02-27 | Merge pull request #74072 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2023-02-27 | Merge pull request #74063 from groud/fix_crash_glb_import | Rémi Verschelde | |
Fix a crash in the GLB importer | |||
2023-02-27 | Merge pull request #73890 from jtnicholl/mesh_docs | Rémi Verschelde | |
Update documentation for Mesh and MeshInstance3D | |||
2023-02-27 | Fix a crash in the GLB importer | Gilles Roudière | |
2023-02-27 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54a57189ea0ab44d05f36b7cc7ea496c | |||
2023-02-27 | Merge pull request #74040 from akien-mga/safer-renames | Rémi Verschelde | |
Cleanup 3-to-4 renames, prevent common words replacements, handle project.godot settings | |||
2023-02-27 | Merge pull request #74038 from KoBeWi/DocumentationExportPlugin | Rémi Verschelde | |
Improve documentation of EditorExportPlugin | |||
2023-02-27 | Add 3-to-4 renames for project settings in project.godot | Rémi Verschelde | |
In the ConfigFile format, the first subpath is the category and is not part of the line that the regex would match. Fixes #66125. | |||
2023-02-27 | Cleanup 3-to-4 renames, prevent common words replacements | Rémi Verschelde | |
Fixes #73505. Fixes #73996. | |||
2023-02-27 | Improve documentation of EditorExportPlugin | kobewi | |
2023-02-27 | Merge pull request #74031 from Faless/mp/4.x_fix_iface_sname | Rémi Verschelde | |
[MP] Fix orphan StringName on close. | |||
2023-02-27 | Merge pull request #74024 from sarice8/update-tween-doc | Rémi Verschelde | |
Document default values for transition type and ease type. | |||
2023-02-27 | [MP] Fix orphan StringName on close. | Fabio Alessandrelli | |
Use a static StringName for the registered default interface name. | |||
2023-02-27 | Merge pull request #74028 from voidedWarranties/scriptlanguage_unused | Rémi Verschelde | |
Remove unused `ScriptLanguage` methods | |||
2023-02-27 | Merge pull request #74029 from bruvzg/ime_textedit_complex | Rémi Verschelde | |
[TextEdit / IME] Check selection before deleting to avoid unnecessary error messages. | |||
2023-02-27 | Merge pull request #74010 from lyuma/fix_last_basis_lod | Rémi Verschelde | |
Loop over the last mipmap lod in basis universal | |||
2023-02-27 | Merge pull request #74009 from BastiaanOlij/fix_vehiclebody_steering | Rémi Verschelde | |
Steering on VehicleBody is in radians in code, degrees in UI, adjusted property tooltip to clear this up | |||
2023-02-27 | Merge pull request #74007 from aaronfranke/gltf-unused | Rémi Verschelde | |
GLTF: Delete unused `skeleton_to_node` | |||
2023-02-27 | [TextEdit / IME] Check selection before deleting to avoid unnecessary error ↵ | bruvzg | |
messages. | |||
2023-02-26 | Remove unused `ScriptLanguage` methods | voidedWarranties | |
2023-02-26 | Document default values for transition type and ease type. | Stephen Rice | |
2023-02-26 | basisu: Loop over the last mipmap lod | Lyuma | |
2023-02-27 | Steering on VehicleBody is in radians while interface is in degrees. ↵ | Bastiaan Olij | |
Improved documentation to clear this up. | |||
2023-02-26 | GLTF: Delete unused skeleton_to_node | Aaron Franke | |
2023-02-26 | Merge pull request #73959 from clayjohn/GL-mobile-warnings | Rémi Verschelde | |
Add warnings for unsupported features in mobile and gl_compatibility backends | |||
2023-02-26 | Merge pull request #73995 from samsface/update-expresion-doc | Rémi Verschelde | |
Clarify when Expression `get_error_text()` is updated | |||
2023-02-26 | Merge pull request #73990 from bruvzg/ts_dext_fix | Rémi Verschelde | |
Fix text server GDExtension build. | |||
2023-02-26 | Merge pull request #73989 from YuriSizov/docs-fix-gi-tutorial-paths | Rémi Verschelde | |
Sync tutorial paths for GI classes with online documentation changes | |||
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-26 | Clarify when Expression `get_error_text()` is updated | Sam | |
2023-02-26 | Merge pull request #73948 from V-Sekai/mip-map-basisu | Rémi Verschelde | |
Fix basisu texture mipmaps | |||
2023-02-26 | Merge pull request #73915 from vonagam/fix-conversions-from-native-member | Rémi Verschelde | |
GDScript: Fix conversions from native members accessed by identifier | |||
2023-02-26 | Fix text server GDExtension build. | bruvzg | |
2023-02-26 | Merge pull request #73988 from RandomShaper/fix_cyclic_load_dead_lock | Rémi Verschelde | |
Fix deadlock in cyclic resource load | |||
2023-02-26 | Sync tutorial paths for GI classes with online documentation changes | Yuri Sizov | |
2023-02-26 | Fix deadlock in cyclic resource load | Pedro J. Estébanez | |
2023-02-26 | Merge pull request #73964 from vonagam/fix-coroutine-compiler-type | Rémi Verschelde | |
GDScript: Fix address type for coroutine results | |||
2023-02-26 | Merge pull request #73957 from vonagam/fix-binary-op-safety | Rémi Verschelde | |
GDScript: Fix wrong unsafety mark for binary operator | |||
2023-02-26 | Merge pull request #73899 from vnen/gdscript-init-defaults-beforehand | Rémi Verschelde | |
GDScript: Initialize all defaults beforehand in implicit constructor |