Age | Commit message (Collapse) | Author |
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```
Play Scene Command+R (no change)
Replace... Command+R => Option+Command+F
Find Function... Option+Command+F => Ctrl+Command+J
```
On macOS Option+Command+F is commonly used for Find and Replace so use
it instead to avoid conflicting with "Play Scene"
And as Option+Command+F is currently used by "Find Function..." rebind
the latter to Control+Command+J which is the Xcode shortcut for
"Jump to Definition"
Fixes #19817
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IMPORTANT: This means that the master branch is now considered feature-complete
for the upcoming 3.1 release, and thus in *feature freeze*.
Unless explicitly allowed by project maintainers, no new feature PRs will be
considered for merge until Godot 3.1-stable is released. Current PRs made
before the feature freeze will still be reviewed and potentially merged before
the beta stage, if deemed satisfactory.
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Fix error using triplanar UV with detail map
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Fix advancing based on condition in AnimationNodeStateMachinePlayback
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log to console if falling back to dummy audio driver
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TileSet editor Fixes
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Fix uninitialized mipmap levels
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Allow `is` operator to test built-in types
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Deprecating bit flags export with no hint text
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Revert "Try closing gracefully before terminating process"
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Fall back to GLES2 if GLES3 is not working
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[Mono] Quat - add some missing constructors and methods
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Typo in text string
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reported by Yuri Chornoivan on weblate
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Revert "Fix some 3D texture issues"
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Bound get surface functions on mesh
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TileSet: Bind tile_set_shape_offset and getter
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Fix CVTT scalar version not compiling
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Fixes #21476.
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Remove space before colon on type hints
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Style: Enable clang-format on GLSL shaders
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`return` statements were missing, and those warnings do not need to be
behind #ifdefs, they do not expose any deprecated API.
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When setting an X11 icon fails, try halving the size
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Fix some 3D texture issues
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Fix tiled EXR import
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Fix Members/Help Overview getting their items deselected when a tooltip appears
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Fix "Convert To ShaderMaterial" option not working, closes #20891
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EXR loading
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Fix crash when importing layered textures
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Multiple fixes on Physics things
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As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
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When setting an icon that is too large previously Godot would die with a
X Error of failed request: BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.
We print a warning when this happens to alert developers.
This fixes #19716
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Properly draw navigation and oclusion polygons for SINGLE type tiles. Fixes #21398
Add some checks for TileID validation before accessing to it's properties. Fixes #21397
Fix 'Keep inside region' snap option for tiles with SINGLE_TILE mode. Fixes #21402
Restore hability to asign/unasign an script to a tileset. Fixes #20886
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Fixes #18550
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[Mono] Added Collections namespace to Array & Dictionary
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Fixes several resource leaks listed on coverity
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This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.
This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.
We also no longer crash when GLES3 is not functioning on a platform.
This fixes #15324
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Prevent CoreAudio driver failing on finish if Dummy driver was selected
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