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2018-01-27Merge pull request #16080 from volzhs/doc-projectsettingsRémi Verschelde
Update ProjectSettings description to correct usage
2018-01-27Merge pull request #16114 from hpvb/fix-16031Rémi Verschelde
Use the appropriate Variant hash and compare functions for Dictionaries
2018-01-27Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymoreRémi Verschelde
Mono: Fix build errors with tools=no and target=release
2018-01-27Merge pull request #16119 from robfram/fix-camera_drag_limitRémi Verschelde
Fix inverted RIGHT/LEFT and TOP/BOTTOM Camera2d drag margins
2018-01-27Merge pull request #16123 from neikeq/lmaoRémi Verschelde
Mono: Fix method_bind fields being generated as instance members
2018-01-27Mono: Fix method_bind fields being generated as instance membersIgnacio Etcheverry
2018-01-27Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵robfram
works fine). Fix #16095.
2018-01-27Mono: Fix build errors with tools=no and target=releaseIgnacio Etcheverry
2018-01-27Use the appropriate Variant hash and compare functions for DictionariesHein-Pieter van Braam
Dictionaires did not use the VariantHasher and VariantComparator making them unsafe for use with NaN values as keys. This PR uses the appropriate Variant implementations for these functions. var d = {} d[Vector2(NAN, NAN)] = 0 d[Vector2(NAN, NAN)] = 0 print(d.size()) will now output '1' and not '2' This fixes #16031
2018-01-26Merge pull request #16094 from bruvzg/fix_mac_os_buildHein-Pieter van Braam
Fix macOS build after #16092
2018-01-26Fix macOS build after #16092bruvzg
2018-01-26Merge pull request #16092 from hpvb/make-separate-debug-symbols-opt-inRémi Verschelde
Make separate debug symbols opt-in
2018-01-26Make separate debug symbols opt-inHein-Pieter van Braam
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
2018-01-26Bullet: allow unbundling only if > 2.87Rémi Verschelde
Looks like we are using cutting edge methods which are not even if the current stable 2.87.
2018-01-26Update ProjectSettings description to correct usagevolzhs
Fix #16078
2018-01-26Merge pull request #16073 from neikeq/AaaaHHRémi Verschelde
Mono: Don't defer call to dispose queue objects when finalizing domain
2018-01-26Mono: Don't defer call to dispose queue objects when finalizing domainIgnacio Etcheverry
It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-25Merge pull request #16071 from neikeq/issue-15656Rémi Verschelde
Mono: Fix NodePath and RID bindings
2018-01-25Mono: Fix NodePath and RID bindingsIgnacio Etcheverry
2018-01-25i18n: Sync translations with WeblateRémi Verschelde
2018-01-25Dist: Update manpage and macOS version stringRémi Verschelde
2018-01-25Merge pull request #16062 from icnikerazah/keyboard_shortcut_conflictRémi Verschelde
Fixes The "script_text_editor/clone_down" shortcut that conflicts with the "editor/play" shortcut on macOS
2018-01-25Fix shortcut conflictRazah
fix https://github.com/godotengine/godot/issues/16054 The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25Merge pull request #16063 from bojidar-bg/16051-double-autoplayRémi Verschelde
Remove duplicate "autoplay" property
2018-01-25Remove duplicate "autoplay" propertyBojidar Marinov
Part of #16051
2018-01-25Merge pull request #16059 from eska014/html5-notlsRémi Verschelde
Disable OpenSSL module in HTML5 platform by default
2018-01-25Disable OpenSSL module in HTML5 platform by defaultLeon Krause
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-25Merge pull request #16044 from icnikerazah/maximum_recent_filesRémi Verschelde
Fix slider range step of maximum_recent_files
2018-01-25Merge pull request #16057 from kurtisharms/fix_tsPoommetee Ketson
Fix mixed use of tabs and spaces in methods.py
2018-01-24Fix mixed use of tabs and spacesKurtis Harms
2018-01-24Merge pull request #16049 from Zylann/fix_vs_free_ridJuan Linietsky
Fix VisualServer.free conflicting with Object.free
2018-01-25Fix VisualServer.free conflicting with Object.freeMarc Gilleron
2018-01-24removed debug printAriel Manzur
2018-01-24- Improves portability in joystick buttons enumAriel Manzur
- Fixes linking bug in modules split library
2018-01-25maximum recent files increment fixRazah
2018-01-24Update AUTHORS listRémi Verschelde
Adds @Nutriz and @nounoursheureux.
2018-01-24doc: Sync with current sourceRémi Verschelde
2018-01-24i18n: Sync translations with WeblateRémi Verschelde
2018-01-24Silence verbose stderr info message on X11Rémi Verschelde
2018-01-24Merge pull request #16041 from Chaosus/fixcolordocRémi Verschelde
Fix small bug in color doc
2018-01-24Fix bug in color docChaosus
2018-01-24Merge pull request #16025 from AndreaCatania/rayshRémi Verschelde
Improved stabilization of ray shape in Bullet
2018-01-24Improved stabilization of ray shape in BulletAndrea Catania
2018-01-24Merge pull request #15844 from letheed/better-error-msgRémi Verschelde
Make cyclic resource inclusion error message more helpful
2018-01-24Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_playRémi Verschelde
Fix option run/output/always_open_output_on_play
2018-01-24Merge pull request #16018 from volzhs/rotate-lineRémi Verschelde
Rotate Control node with respecting pivot offset
2018-01-24Merge pull request #16019 from eska014/html5-fix-no-resize-on-startRémi Verschelde
Fix HTML5 JS API setResizeCanvasOnStart
2018-01-24Merge pull request #16005 from Zephilinox/print_fpsRémi Verschelde
Print FPS setting now only prints the game FPS