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2020-02-01Merge pull request #35618 from Chaosus/vs_improvementsYuri Roubinsky
Better visual shader code generation
2020-02-01Better visual shader code generationYuri Roubinsky
2020-02-01Merge pull request #35818 from Chaosus/fix_shader_crashYuri Roubinsky
Prevent shader crash when name conflict with "dus" and "__" occured
2020-02-01Prevent shader crash when name conflict with "dus" and "__" occuredYuri Roubinsky
2020-01-31Merge pull request #35801 from Calinou/array-sort-add-exampleRémi Verschelde
doc: Add an example for `Array.sort()`
2020-01-31doc: Add an example for `Array.sort()`Hugo Locurcio
This may help people understand the difference between alphabetical and natural order more quickly.
2020-01-31Merge pull request #35798 from Chaosus/vs_fix_light_outputYuri Roubinsky
Fix canvas_item light alpha output in visual shaders
2020-01-31Merge pull request #35451 from Calinou/html5-web-environment-onlyRémi Verschelde
Only emit the JavaScript support code for Web when building for HTML5
2020-01-31Merge pull request #33959 from Calinou/improve-autoload-editor-uxRémi Verschelde
Improve the AutoLoad editor UX
2020-01-31Merge pull request #35790 from Calinou/doc-animationplayer-vs-tweenRémi Verschelde
doc: Add a short AnimationPlayer versus Tween comparison
2020-01-31Merge pull request #35754 from Calinou/doc-improve-checkboxRémi Verschelde
Improve the CheckBox and CheckButton class documentations
2020-01-31doc: Add a short AnimationPlayer versus Tween comparisonHugo Locurcio
Many newcomers are confused about which one to choose for animating properties. This should help clarify the situation with regards to AnimationPlayer versus Tween.
2020-01-31Fix canvas_item light alpha output in visual shadersYuri Roubinsky
2020-01-31Merge pull request #35785 from nekomatata/android-line-edit-length-fixRémi Verschelde
Fixed LineEdit virtual keyboard inputs on Android
2020-01-31Fixed LineEdit virtual keyboard inputs on AndroidPouleyKetchoupp
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.
2020-01-31Improve the CheckBox and CheckButton class documentationsHugo Locurcio
This makes the CheckBox and CheckButton classes 100% documented.
2020-01-31Merge pull request #35778 from touilleMan/remove-gdnative-wrapperRémi Verschelde
Remove deprecated GDNative wrapper code
2020-01-31Only emit the JavaScript support code for Web when building for HTML5Hugo Locurcio
Excluding other unused environments like Node.js makes the support code about 4 KB smaller.
2020-01-31Improve the AutoLoad editor UXHugo Locurcio
- Convert the default AutoLoad name to PascalCase when selecting a file. - Disable the "Add" button if the path is empty or the name is invalid. - Prefix the automatically-chosen name with "Global" if it would conflict with a built-in class. - Replace the FileList icon with the Load icon as it better represents the action.
2020-01-31Merge pull request #33047 from silvanocerza/settings-searchRémi Verschelde
Improved search in settings dialogs
2020-01-31Merge pull request #33970 from Calinou/improve-video-ram-debugger-uxRémi Verschelde
Improve the Video RAM debugger UX
2020-01-31Merge pull request #35612 from timothyqiu/option-button-arrowRémi Verschelde
Fixes OptionButton minimum size
2020-01-31Remove deprecated GDNative wrapper codeEmmanuel Leblond
2020-01-31Merge pull request #35502 from Calinou/profiler-csv-save-anywhereRémi Verschelde
Allow saving anywhere when exporting CSV measures from the profiler
2020-01-31Merge pull request #35500 from Calinou/profiler-display-millisecondsRémi Verschelde
Display times as milliseconds in the profiler and performance monitors
2020-01-31Merge pull request #35332 from Calinou/improve-batch-rename-dialogRémi Verschelde
Improve the batch rename dialog
2020-01-31Merge pull request #35418 from Calinou/project-manager-viewport-usage-2dRémi Verschelde
Use a cheaper viewport usage mode in the project manager
2020-01-31Merge pull request #35761 from Calinou/opensimplexnoise-increase-max-octavesRémi Verschelde
Increase the maximum number of octaves in OpenSimplexNoise to 9
2020-01-31Merge pull request #35340 from Calinou/optimize-editor-icon-generationRémi Verschelde
Optimize the editor icon generation
2020-01-31Merge pull request #34939 from YeldhamDev/scriptdiag_valid_specificRémi Verschelde
Make ScriptCreateDialog's script valid message a bit more clearer
2020-01-31Merge pull request #33639 from YeldhamDev/replaced_label_locationRémi Verschelde
Make the replaced results appear in the matches counter
2020-01-31Merge pull request #35540 from nathanwfranke/tab-container-fixRémi Verschelde
Fix tab container too large when tabs are hidden
2020-01-31Merge pull request #35684 from timothyqiu/macos-sanitizersRémi Verschelde
Adds sanitizer options for macOS
2020-01-31Merge pull request #35767 from timothyqiu/macos-diagonal-cursorRémi Verschelde
Adds diagonal cursors for macOS
2020-01-31Merge pull request #35769 from Chaosus/shader_fix_crashRémi Verschelde
Fix shader crash if using multiple underscores in identifier names
2020-01-31Adds extra cursors for macOSHaoyu Qiu
Before, plain arrow cursor or unsuitable ones were used.
2020-01-31Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-01-30Fix tab container too large when tabs are hiddennathanwfranke
2020-01-30Increase the maximum number of octaves in OpenSimplexNoise to 9Hugo Locurcio
An error message is now printed when trying to set the number of octaves above the maximum allowed value. The magic constant was also replaced with a define that can be easily changed. This closes #28714.
2020-01-30Merge pull request #35708 from MightyPrinny/patch-1Rémi Verschelde
Mono: Fixed GetNodeOrNull<T>
2020-01-29Fixed GetNodeOrNull<T>Fabián L
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29Merge pull request #35702 from YeldhamDev/remote_dock_clip_warningRémi Verschelde
Clip warning text in the remote dock
2020-01-29Clip warning text in the remote dockMichael Alexsander
2020-01-29Bump version to 4.0-devRémi Verschelde
No peace for the weary. :)
2020-01-29Bump version to 3.2-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
2020-01-29Adds sanitizer options for macOSHaoyu Qiu
2020-01-29Fix some URLs to use HTTPS when availableRémi Verschelde
2020-01-28Merge pull request #35675 from Calinou/doc-2d-polygon-limitsRémi Verschelde
Mention 2D polygon limits and how to increase them in the documentation
2020-01-28Merge pull request #35674 from Calinou/changelog-assert-parenthesesRémi Verschelde
Mention that parentheses are now required to use `assert`
2020-01-28Mention 2D polygon limits and how to increase them in the documentationHugo Locurcio
This closes #21793.