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AgeCommit message (Collapse)Author
2016-06-03Sync classrefJ08nY
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-03Remove leftover from the demosRémi Verschelde
Was missed in c7d45ec085086ab86192a7890b9622320d57b89d.
2016-06-03Removed demosJuan Linietsky
they go to their own project now
2016-06-03Merge pull request #4950 from Geequlim/fix-editor-import-pluginRémi Verschelde
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03Expose ResourceImportMetadata::set_source_md5 for scriptGeequlim
2016-06-03more fixes in Russian localization (#5006)Dmitriy Salnikov
2016-06-02Update to libpng 1.5.27Rémi Verschelde
No security relevant fix as far as I can see, but the version bump does not hurt either.
2016-06-02Merge pull request #5001 from derderder77/masterRémi Verschelde
Add some french translation.
2016-06-02Improve french translationderderder
2016-06-02Merge pull request #4989 from volzhs/fix-texture-atlas-errorRémi Verschelde
fix crash and error with texture atlas
2016-06-02Merge pull request #5003 from volzhs/translation-koreanRémi Verschelde
Add Korean translation
2016-06-03Add Korean translationvolzhs
2016-06-02Merge pull request #4995 from Warlaan/tooltips_in_create_dialogRémi Verschelde
Added classes' short descriptions as tooltips in the create dialog.
2016-06-02Added classes' short descriptions as tooltips in the create dialog.Warlaan
2016-06-02fix invalid texture plugin namevolzhs
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
2016-06-02fix crash and error with texture atlasvolzhs
- crashes at Project Export Settings > Preview Atlas - error message when export project ``` ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>() At: tools\editor\editor_import_export.cpp:1548 ``` it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-02Merge pull request #4982 from vnen/pr-android-flagsRémi Verschelde
Remove Make-related flags from Android build
2016-06-01Remove Make-related flags from Android buildGeorge Marques
They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
2016-06-01missed ifdef that broke android buildJuan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-06-01Merge pull request #4979 from neikeq/pr-fix-defvalRémi Verschelde
Removed invalid DEFVAL for HTTPClient::request_raw
2016-06-01Removed invalid DEFVAL for HTTPClient::request_rawIgnacio Etcheverry
2016-06-01removed dependency on shcore.dll to get DPIJuan Linietsky
fixes #4973
2016-06-01Merge pull request #4976 from J08nY/issue-4947Rémi Verschelde
Sort translations
2016-06-01Sort l18n while buildingJ08nY
2016-06-01Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-propJuan Linietsky
fix stb font property names
2016-06-01Merge pull request #4974 from DimOkGamer/added_3_more_translatable_stringsRémi Verschelde
Added 3 more translatable strings
2016-06-011 changed stringDimOkGamer
2016-06-01Added 3 more translatable stringsDimOkGamer
and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization.
2016-06-01Merge pull request #4971 from P-GLEZ/masterRémi Verschelde
StaticBody documentation
2016-06-01Merge pull request #4972 from hyperglow/masterRémi Verschelde
i18n: Improve existing german translations. Merged two po files.
2016-06-01StaticBody documentationP-GLEZ
Documented StaticBody. Also corrected an error in StaticBody2D documentation
2016-06-01i18n: Improve existing german translations. Merged two po files.hyperglow
2016-06-01Merge pull request #4968 from ajacobsen/german-translation-fixRémi Verschelde
i18n: Improve existing german translations
2016-06-01i18n: Improve existing german translationsatze
2016-06-01Merge pull request #4964 from toby3d/patch-1Rémi Verschelde
Morphological and stylistic corrections in ru.po
2016-06-01Merge pull request #4933 from J08nY/classrefRémi Verschelde
Added RigidBody and finished Resource class-reference
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-06-01Morphological and stylistic corrections in ru.poMaxim Lebedev
I just corrected a small errors and has added missed signs.
2016-05-31Merge pull request #4960 from Hinsbart/fix_color8Rémi Verschelde
Make Color.{rgba}8 return int instead float
2016-05-31classref: Area documentationP-GLEZ
One method was missing.
2016-05-31Make Color.{rgba}8 return int instead floatAndreas Haas
According to the class doc, these should be int. Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-31Merge pull request #4958 from P-GLEZ/masterRémi Verschelde
Area Documentation
2016-05-31i18n: Add more German translationAndreas Hirschauer
2016-05-31Area DocumentationP-GLEZ
Ported the Area2D documentation into its 3D counterpart. Also fixed some typos
2016-05-31Merge pull request #4956 from volzhs/fix-error-scene-updateRémi Verschelde
fix error when open scene or switch to another scene
2016-06-01fix error when open scene or switch to another scenevolzhs
## Error message on console ## ``` no access to ID:18723 ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0 At: drivers\windows\file_access_windows.cpp:251 ```
2016-05-31i18n: Sort files to parse alphabeticallyRémi Verschelde
This should ensure that python produces the same tools.pot for every user, and thus that the .po will not get useless diffs upon merge.