Age | Commit message (Collapse) | Author |
|
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
current screen is changed.
|
|
|
|
pipe or file.
|
|
Allow method binds to take Object subclasses as arguments
|
|
It's a triangle, so the area should be halved.
Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
|
|
|
|
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
|
|
|
|
|
|
|
|
|
|
IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
|
|
|
|
|
|
|
|
Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
|
|
Improve 2D editor's right-click menu
|
|
Expose Transform3D::sphere_interpolate_with()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This should resolve https://github.com/godotengine/godot/issues/57209
|
|
|
|
distance and improve the doc description
|
|
|
|
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
|
|
|