Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-20 | Merge pull request #43414 from Xrayez/pi-type-string | Rémi Verschelde | |
Expose `PROPERTY_HINT_TYPE_STRING` to scripting | |||
2020-12-20 | Merge pull request #43196 from Xrayez/property-list-changed-notify-protected | Rémi Verschelde | |
Make `property_list_changed_notify()` protected in `Object` | |||
2020-12-20 | Merge pull request #42136 from Xrayez/test-list-api | Rémi Verschelde | |
Add test cases for the `List` to cover public methods | |||
2020-12-20 | Merge pull request #44549 from YeldhamDev/git_button_disable | Rémi Verschelde | |
Disable "Commit" button in VCS plugin if there's no commit message | |||
2020-12-20 | Disable "Commit" button in VCS plugin if there's no commit message | Michael Alexsander | |
2020-12-20 | Merge pull request #44543 from Exxion/GD3D-collisions | Rémi Verschelde | |
Fixes collisions in Godot 3D physics | |||
2020-12-20 | Merge pull request #44531 from reduz/add-dynamic-bvh | Juan Linietsky | |
Add a Dynamic BVH implementation. | |||
2020-12-20 | Merge pull request #43115 from RandomShaper/reset_track | Rémi Verschelde | |
Add animation reset track feature | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-20 | Extend UndoRedo handling of Resource to every Reference | Pedro J. Estébanez | |
2020-12-19 | Fixes collisions in Godot 3D physics | Exxion | |
2020-12-19 | Add a Dynamic BVH implementation. | reduz | |
-Based on Bullet Dbvh, has style and functional changes. -Provides efficient pairing -Needed to optimize rendering -Needed to optimize physics This PR is up for others to review the implementation. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill | Rémi Verschelde | |
Removed default commit message | |||
2020-12-20 | Removed default commit message | janglee | |
2020-12-19 | Merge pull request #33207 from Calinou/increase-camera-default-zfar | Rémi Verschelde | |
Increase the default Camera Zfar to 4000 | |||
2020-12-19 | Merge pull request #44517 from reduz/fix-error-spam-on-wrong-attachment | Juan Linietsky | |
Fix error spam on wrong attachment | |||
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Fix error spam on wrong attachment | reduz | |
-For now, disable reading from depth this was always broken, needs to be fixed later -Give better error showing binding and set when this happens. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-19 | Merge pull request #44505 from akien-mga/mbedtls-2.16.9 | Rémi Verschelde | |
mbedtls: Update to upstream version 2.16.9 | |||
2020-12-19 | Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5 | Rémi Verschelde | |
Fixed EditorPropertyText change signal emission. | |||
2020-12-19 | Merge pull request #44445 from theogen-ratkin/master | Rémi Verschelde | |
Add interpolation parameter to resize_to_po2() | |||
2020-12-19 | Merge pull request #43898 from madmiraal/fix-43852 | Rémi Verschelde | |
Remove any constraints connected to a Bullet body when removing it | |||
2020-12-18 | Merge pull request #44509 from reduz/disable-robust-buffer-access | Juan Linietsky | |
Turn off robust buffer access by default. | |||
2020-12-18 | Turn off robust buffer access by default. | reduz | |
It can be a performance bottleneck in some hardware. | |||
2020-12-19 | Merge pull request #44506 from reduz/improve-shadow-rendering | Rémi Verschelde | |
Improved shadow rendering efficiency | |||
2020-12-18 | Improved shadow rendering efficiency | reduz | |
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot | |||
2020-12-18 | mbedtls: Update to upstream version 2.16.9 | Rémi Verschelde | |
2020-12-18 | Add interpolation parameter to resize_to_po2() | Theogen Ratkin | |
Image::resize_to_po2() now takes an optional p_interpolation parameter that it passes directly to resize() with default value INTERPOLATE_BILINEAR. | |||
2020-12-18 | Merge pull request #44468 from reduz/implement-lod | Rémi Verschelde | |
Implement automatic LOD (Level of Detail) | |||
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken | |||
2020-12-18 | Merge pull request #44496 from Chaosus/graph_edit_lines | Rémi Verschelde | |
Added GraphEdit properties to control lines thickness and antialiasing | |||
2020-12-18 | Added GraphEdit properties to control lines thickness and antialiasing | Yuri Roubinsky | |
2020-12-18 | Merge pull request #44495 from godotengine/font-typo-44494 | Rémi Verschelde | |
Font: Fix typo in DynamicFontData compat code | |||
2020-12-18 | Merge pull request #44455 from akien-mga/bullet-3.07 | Rémi Verschelde | |
bullet: Sync with upstream 3.07 | |||
2020-12-18 | Merge pull request #44493 from Chaosus/vs_fix_init | Rémi Verschelde | |
Fix broken members panel in visual script editor | |||
2020-12-18 | bullet: Sync with upstream 3.07 | Rémi Verschelde | |
2020-12-18 | Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends | Rémi Verschelde | |
SCons: Add explicit dependencies on thirdparty code in cloned env | |||
2020-12-18 | Font: Fix typo in DynamicFontData compat code | Rémi Verschelde | |
Fixes #44494. | |||
2020-12-18 | Fix broken members panel in visual script editor | Yuri Roubinsky | |
2020-12-18 | Merge pull request #44490 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add missing override keywords in os_windows.h | |||
2020-12-18 | Merge pull request #44486 from Chaosus/search_help_enchance | Rémi Verschelde | |
Show only one constructor for each type in Search Help panel | |||
2020-12-18 | Add missing override keywords in os_windows.h | Marcel Admiraal | |
2020-12-18 | SCons: Add explicit dependencies on thirdparty code in cloned env | Rémi Verschelde | |
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate. | |||
2020-12-18 | Show constructor arguments in Search Help panel (for basic types) | Yuri Roubinsky | |
2020-12-17 | Merge pull request #44467 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add missing override keywords to core/os.h derived classes | |||
2020-12-17 | Merge pull request #44469 from pycbouh/graph-minimap-improvements | Rémi Verschelde | |
Fix visual issues with GraphEdit minimap | |||
2020-12-17 | FIx visual issues with GraphEdit minimap | Yuri Sizov | |