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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-06-29
Use is_equal_approx() instead of vertex_snap when checking if ray is
Marcel Admiraal
2020-06-29
Create degenerate triangles when inserting an edge into a CSG face.
Marcel Admiraal
2020-06-29
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-29
Open scene selected from Quick Open dialog.
Stijn Hinlopen
2020-06-29
Merge pull request #39934 from starryalley/fix-videoplayer-race
Rémi Verschelde
2020-06-29
Merge pull request #39945 from akien-mga/x11-XGetWindowProperty-memleak
Rémi Verschelde
2020-06-29
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-06-29
X11: Ensure XGetWindowProperty data gets freed
Rémi Verschelde
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-06-29
Merge pull request #39938 from MCrafterzz/interpolatedcamera
Rémi Verschelde
2020-06-29
Merge pull request #39824 from mrushyendra/snap_point_polygon
Rémi Verschelde
2020-06-29
Merge pull request #39922 from KoBeWi/preloadload
Rémi Verschelde
2020-06-29
Merge pull request #39935 from mrushyendra/datetime_negative
Rémi Verschelde
2020-06-29
Fix weekday calculation in get_datetime_from_unix_time for negative times
Maganty Rushyendra
2020-06-29
VideoPlayer: fix possible race condition
Mark Kuo
2020-06-29
Search ranking: favor filenames over extensions.
Stijn Hinlopen
2020-06-28
Improve the preload and load descriptions
Tomasz Chabora
2020-06-28
Merge pull request #39916 from reduz/sdfgi-occ
Rémi Verschelde
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-28
Merge pull request #39904 from m4gr3d/fix_focus_aware_option_master
Rémi Verschelde
2020-06-28
Merge pull request #39910 from starryalley/fix-videoplayer-file-close
Rémi Verschelde
2020-06-28
VideoStreamGDNative: close file in cleanup
Mark Kuo
2020-06-27
Fix the logic to enable focus awareness
Fredia Huya-Kouadio
2020-06-27
Merge pull request #39896 from KoBeWi/image_gallery
Rémi Verschelde
2020-06-27
Merge pull request #39885 from hinlopen/improve-quick-open
Rémi Verschelde
2020-06-27
Generate inspector preview for Image resources
Tomasz Chabora
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-27
Remove directory search results
Stijn Hinlopen
2020-06-27
Merge pull request #39869 from Chaosus/shader_fix_return
Rémi Verschelde
2020-06-27
Merge pull request #39850 from adamreichold/is-position-behind-get-global-tra...
Rémi Verschelde
2020-06-27
Prevents usage of return in main shader functions
Yuri Roubinsky
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-27
Merge pull request #39856 from qarmin/fixes_leaks
Rémi Verschelde
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-06-27
Merge pull request #39637 from MCrafterzz/tilemapinprovements
Rémi Verschelde
2020-06-26
implement generic filename disambiguation
rileylyman
2020-06-27
Merge pull request #39177 from Calinou/distraction-free-keep-bottom-panel-vis...
Rémi Verschelde
2020-06-26
Keep the bottom panel visible when enabling the distraction-free mode
Hugo Locurcio
2020-06-26
Merge pull request #39855 from m4gr3d/godot_fragment_master
Rémi Verschelde
2020-06-26
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-...
Rémi Verschelde
2020-06-26
Merge pull request #39827 from reduz/sdfgi
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
Make tilemap lines/rectangles their own tools
Marcus Elg
2020-06-26
Merge pull request #39814 from Xrayez/specific-weird-icons
Rémi Verschelde
2020-06-26
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-26
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Rémi Verschelde
2020-06-26
Merge pull request #39836 from neikeq/fix-unhandled-exception-print
Rémi Verschelde
2020-06-25
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
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