Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-07 | Merge pull request #71011 from clayjohn/GLES3-texture-default | Rémi Verschelde | |
Properly map shader language texture hints to sampler hints in GLES3 renderer | |||
2023-01-07 | Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility | Rémi Verschelde | |
Fix "2D Polygon indices are barely visible on bright background" (#38009) | |||
2023-01-07 | Merge pull request #71000 from reduz/callable-bind-from-array | Rémi Verschelde | |
Allow binding Callable arguments from an array | |||
2023-01-07 | Merge pull request #70993 from rcorre/array-erase-doc | Rémi Verschelde | |
Warn against erasing array elements while iterating. | |||
2023-01-07 | Merge pull request #70858 from Malcolmnixon/fast-concave-support | Rémi Verschelde | |
Optimize GodotConvexPolygonShape3D::get_support | |||
2023-01-07 | Merge pull request #69395 from DeeJayLSP/update_zlib | Rémi Verschelde | |
zlib/minizip: Update to version 1.2.13, remove zlib from freetype | |||
2023-01-07 | zlib/minizip: Update to version 1.2.13, remove zlib from freetype | DeeJayLSP | |
Security update, fixes CVE-2022-37434 in zlib. Only applications exposing/using `inflateGetHeader()` seem to be affected, which is not our case, so this is not critical for Godot. Remove duplicated copy of zlib in freetype sources to force using the updated version in `thirdparty/zlib/`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-06 | Fix "2D Polygon indices are barely visible on bright background" (#38009) | Charles Crete | |
Co-authored-by: Ethan <epruhl102@gmail.com> | |||
2023-01-06 | Properly map shader language texture hints to sampler hints in GLES3 renderer | clayjohn | |
2023-01-06 | Merge pull request #68429 from KoBeWi/PropertySettings | Rémi Verschelde | |
Add PropertyInfo overload for GLOBAL_DEF | |||
2023-01-06 | Merge pull request #70999 from timothyqiu/unique-res-confirm | Rémi Verschelde | |
Fix unreadable text in Make Sub-Resources Unique window | |||
2023-01-06 | Merge pull request #71005 from dazKind/master | Rémi Verschelde | |
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes' | |||
2023-01-06 | Merge pull request #70995 from reduz/do-not-bind-variant-immutable | Rémi Verschelde | |
Unbind Variant methods that change immutable types. | |||
2023-01-06 | Allow binding Callable arguments from an array | Juan Linietsky | |
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0. Fixes #64668. Implements https://github.com/godotengine/godot-proposals/issues/6034 Usage: ```GDScript callable.bindv([arg1,arg2,arg3]) ``` | |||
2023-01-07 | Merge pull request #70485 from Chaosus/fix_astargrid_jumping | Yuri Rubinsky | |
2023-01-06 | Merge pull request #70639 from Chaosus/vs_uint | Yuri Rubinsky | |
Closes https://github.com/godotengine/godot/issues/70634 | |||
2023-01-06 | Merge pull request #70989 from Chaosus/vs_fix_expressions | Yuri Rubinsky | |
2023-01-06 | fix typo 'comleption' -> 'completion' | Michael Bickel | |
2023-01-06 | Merge pull request #70658 from vonagam/fix-lambdas-typing | Rémi Verschelde | |
GDScript: Fix typing of lambda functions | |||
2023-01-06 | Unbind Variant methods that change immutable types. | Juan Linietsky | |
Fixes #62706. Code is commented instead of removed to clarify why they should not be re-added. | |||
2023-01-06 | Fix unreadable text in Make Sub-Resources Unique window | Haoyu Qiu | |
2023-01-06 | GDScript: Fix typing of lambda functions | Dmitrii Maganov | |
2023-01-06 | Warn against erasing array elements while iterating. | Ryan Roden-Corrent | |
Erasing array elements while iterating does not appear to be safe. For example, the following prints nothing: ``` var a := [0,1,2,3,4,5,6] for i in a: if i % 2 == 0: a.erase(i) else: print(i) ``` While this is often true for array implementations, it still seems worth documenting explicitly. I copied the wording from Dictionary.xml. | |||
2023-01-06 | Fix errors when creating/deleting `VisualShaderNodeExpression` in graph | Yuri Rubinsky | |
2023-01-06 | Fix jumping in `AStarGrid2D` when `DIAGONAL_MODE_NEVER` is enabled | Yuri Rubinsky | |
2023-01-06 | Add `uint` type support to visual shaders | Yuri Rubinsky | |
2023-01-06 | Merge pull request #70500 from hakro/readd-renderer-options | Rémi Verschelde | |
Bring back the renderer options button on the main editor | |||
2023-01-06 | Merge pull request #70919 from Geometror/test-fastnoise-lite | Rémi Verschelde | |
Add tests for FastNoiseLite/NoiseTexture | |||
2023-01-06 | Merge pull request #70980 from vonagam/fix-array-as-default-parameter | Rémi Verschelde | |
GDScript: Fix array as default value for parameter | |||
2023-01-06 | GDScript: Fix array as default value for parameter | Dmitrii Maganov | |
2023-01-06 | Add tests for FastNoiseLite/NoiseTexture | Hendrik Brucker | |
+ fix some issues with seamless noise generation | |||
2023-01-06 | Merge pull request #70464 from vonagam/unify-assignables | Rémi Verschelde | |
Unify typing of variables, constants and parameters in GDScript | |||
2023-01-06 | Merge pull request #70960 from Maran23/4-x-c#-rect-props | Rémi Verschelde | |
Added Rect (rect_) properties to the c# migration table | |||
2023-01-06 | Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning | Rémi Verschelde | |
`TileAtlasView` Update zoom and panning before emitting signal | |||
2023-01-06 | Merge pull request #70963 from YuriSizov/editor-dead-codes-society | Rémi Verschelde | |
Simplify some editor plugin logic and remove dead code | |||
2023-01-06 | Merge pull request #64253 from heppocogne/Fix-native-enum-release-1 | Rémi Verschelde | |
Register enum type names in release build | |||
2023-01-06 | Merge pull request #70547 from TokageItLab/pingpong-wrap | Rémi Verschelde | |
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process | |||
2023-01-06 | Merge pull request #70675 from ZangEldor/pot-generating-fix | Rémi Verschelde | |
Fix generating POT for multiline messages | |||
2023-01-06 | Unify typing of variables, constants and parameters in GDScript | Dmitrii Maganov | |
2023-01-05 | TileAtlasView Update zoom and panning before emitting signal | kleonc | |
2023-01-05 | Added Rect (rect_) properties to the c# migration table | Marius Hanl | |
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | Fixed issue #70617 : generating POT for multiline message | Eldor Zang | |
Fixed the issue and now each message's line is suceeded by a \n. Fixes #70614 | |||
2023-01-05 | Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show | Rémi Verschelde | |
Remove side effect of the `handles` method | |||
2023-01-05 | Merge pull request #65609 from dalexeev/animated-sprite | Rémi Verschelde | |
`AnimatedSprite{2D,3D}` improvements | |||
2023-01-05 | Merge pull request #70885 from akien-mga/one-copyright-update-to-rule-them-all | Rémi Verschelde | |
One Copyright Update to rule them all | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-05 | Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing | Rémi Verschelde | |
Test joint type on _set for PhysicalBone joints | |||
2023-01-05 | Merge pull request #70933 from fire/empty-organize-graph-node | Rémi Verschelde | |
Update GraphEdit to automatically arrange nodes if nothing is selected | |||
2023-01-05 | Merge pull request #70929 from clayjohn/RD-mobile | Rémi Verschelde | |
Use proper indices for lights, decals, and reflection probes in mobile scene shader |