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2016-08-29Merge pull request #6324 from djrm/fix_compilationRémi Verschelde
Fixed compilation
2016-08-29Fixed compilationDaniel J. Ramirez
2016-08-29Merge pull request #6303 from Marqin/enet_bind_ip_rebasedRémi Verschelde
add NetworkedMultiplayerENet::set_bind_ip
2016-08-29Merge pull request #6264 from MasonAsh/issue-6263Rémi Verschelde
Fix sliders incorrectly calculating value on click
2016-08-29Merge pull request #6245 from volzhs/issue-6154Rémi Verschelde
Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-29Merge pull request #6223 from RandomShaper/improve-gridmap-editRémi Verschelde
Improve/fix GridMap editor
2016-08-29Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde
Make LineEdit not to cover whole line when rename node
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-29Merge pull request #6185 from TheHX/pr-issue-3496Rémi Verschelde
Better editor settings for the FileSystem dock
2016-08-29Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde
Add Node2d global rot/rotd/scale methods
2016-08-29Merge pull request #6116 from Hinsbart/xrandr_soRémi Verschelde
x11: Use proper sonames for loading libXrandr.
2016-08-29Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde
Double click on scene tree element to focus currently selected node
2016-08-29Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-29Merge pull request #6319 from djrm/iconsRémi Verschelde
VS icons improvements
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28VS icons improvementsDaniel J. Ramirez
2016-08-28Merge pull request #6312 from Hinsbart/guid_fixRémi Verschelde
Fix crash when trying to access the guid of an unavailable Gamepad.
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas
Throws an error now.
2016-08-28check "disable_filter" option for backward compatibilityvolzhs
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
In 3D it will focus in the first viewport Enable double click for trees
2016-08-27Merge pull request #6270 from neikeq/pr-m32-ctorRémi Verschelde
Matrix32: Add a constructor which takes six real_t params
2016-08-27Merge pull request #6259 from volzhs/issue-6244Rémi Verschelde
Prevent to add node to selection when node is not inside tree
2016-08-27Merge pull request #6187 from TheHX/pr-pinfo-functionRémi Verschelde
Added add_property_info function to Globals and EditorSettings classes
2016-08-27Merge pull request #6186 from TheHX/pr-issue-5878Rémi Verschelde
Fix editor glitches when the mesh/material preview is shown
2016-08-27Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde
Icons for VScript types
2016-08-27Merge pull request #6094 from djrm/texure_region_zoom_by_scrollRémi Verschelde
Zoom texture region using mouse wheel
2016-08-27Merge pull request #6198 from gau-veldt/ItemList_docRémi Verschelde
Documentation for most of ItemList control.
2016-08-27Prevent to add node to selection when node is not inside treevolzhs
2016-08-27Merge pull request #6290 from caryoscelus/masterIgnacio Etcheverry
fix string iterator
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz
which allows ENet to bind on custom IP.
2016-08-26Merge pull request #6239 from volzhs/fix-return-spbGeorge Marques
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26Even more work on visual script editor:Juan Linietsky
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-26Merge pull request #6036 from neikeq/pr-issue-6030Ignacio Etcheverry
Device Input dialog now uses containers
2016-08-26Merge pull request #6269 from neikeq/pr-doc-nullIgnacio Etcheverry
DocData: Fix null reference not detected correctly
2016-08-26fix string iteratorcaryoscelus
Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry
2016-08-24DocData: Fix null reference not detected correctlyIgnacio Etcheverry
2016-08-24Slider value accounts for grabber offsetMason Ashbridge
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-23tiny bug fixJuan Linietsky
2016-08-23Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky
EditorHelpBit
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-23Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs
2016-08-23Change "Disable Filter" to "Enable Filter" on Font Import windowvolzhs