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2016-06-25Add *Array.invert() documentationGeorge Marques
2016-06-25Expose *Array.invert() to scriptGeorge Marques
Properly solve #4601.
2016-06-25Gradle: remove trailing spacesRémi Verschelde
2016-06-25Merge pull request #5400 from paper-pauper/wm-class-fixRémi Verschelde
Changes X11 res_name to "Godot_Engine"
2016-06-25Merge pull request #5398 from djrm/shortcutsRémi Verschelde
Configurable shortcuts for tabs switching
2016-06-25Merge pull request #5397 from djrm/gizmos_fixRémi Verschelde
Added high resolution icons for the Gizmos
2016-06-25Changes X11 res_name to "Godot_Engine"paper-pauper
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-24Configurable shortcuts for tabs switchingDaniel J. Ramirez
2016-06-24Added high resolution icons for the Gizmos, fixes #1638Daniel J. Ramirez
2016-06-24changed way to return referenceJuan Linietsky
2016-06-24Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidyRémi Verschelde
Improve parallax mirroring algorithm
2016-06-24Merge pull request #5389 from volzhs/remove-duplicate-aidlRémi Verschelde
Remove duplicated aidl for android
2016-06-24Merge pull request #5388 from Hinsbart/keyword_boolRémi Verschelde
Add "bool" to GDScript reserverd keywords
2016-06-24Merge pull request #5386 from Paulb23/code_completion_color_themeRémi Verschelde
Exposed code completion colors to the text edit theme
2016-06-24Merge pull request #5382 from volzhs/fix-save-ipRémi Verschelde
Fix network IP setting change
2016-06-24Merge pull request #5380 from vnen/string-canvasitem-docsRémi Verschelde
Documentation for String and CanvasItem
2016-06-24Merge pull request #5379 from neikeq/pr-issue-5375Rémi Verschelde
Fix weird deselection behaviour with text field
2016-06-24Merge pull request #5328 from Paulb23/line_edit_caretRémi Verschelde
Added caret blink to line edit
2016-06-24Improve parallax mirroring algorithmPedro J. Estébanez
Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-25Remove duplicated aidl for androidvolzhs
Tested IAP function on device.
2016-06-24Merge pull request #5387 from vnen/fix-strrange-comparisonJuan Linietsky
Fix bug in String==StrRange comparison
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24Fix bug in String==StrRange comparisonGeorge Marques
It was comparing the StrRange with itself, always return true if both were the same length. Fix #3843
2016-06-24Exposed code completion colors to the text edit themePaulb23
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-24Fix weird deselection behaviour with text fieldIgnacio Etcheverry
- TextEdit will now deselect if Ctrl+Left/Right is pressed - TextEdit and LineEdit no longer deselect text when Alt is pressed (except with Apple style keys)
2016-06-24Fix network IP setting changevolzhs
Fix #5368
2016-06-23Make button aware of it being dragged and reset state, closes #4178Juan Linietsky
2016-06-23Add docs for String and CanvasItemGeorge Marques
2016-06-23Rename CanvasItem.edit_get() to edit_get_state()George Marques
This makes more sense of what it does and correlates to edit_set_state()
2016-06-23Fix issue saving flags (size fill expand), fixes #4176Juan Linietsky
2016-06-23Add sha256_buffer() function to StringGeorge Marques
2016-06-23Merge pull request #5201 from Hinsbart/quat_opRémi Verschelde
Expose missing Quaternion operators.
2016-06-23png: Do not output warnings as errorsRémi Verschelde
2016-06-23Fix typo to PTRCALL_ENABLED from previous commitRémi Verschelde
And boo @reduz, those trailing spaces :p
2016-06-23added "arch" parameter, made iphone use it to build isimAriel Manzur
2016-06-23iOS simulator: merge into iphone detect.pyRémi Verschelde
Fixes #4489
2016-06-23Merge pull request #5362 from J08nY/pngRémi Verschelde
libpng: New version 1.6.27
2016-06-23Merge pull request #5360 from Paulb23/fix_script_save_as_issue_4210Rémi Verschelde
Fixed save as not working with scripts, issue 4210
2016-06-23Merge pull request #5358 from Keyaku/alert-for-osxRémi Verschelde
Added alert() functionality for OS X
2016-06-23Merge pull request #5345 from djrm/fix_#5324Rémi Verschelde
Fixed file name being removed on folder change in save as dialogs fix…
2016-06-23Merge pull request #5235 from volzhs/fix-android-exportRémi Verschelde
fix errors while exporting android
2016-06-23Merge pull request #5338 from J08nY/array-bindingsRémi Verschelde
*Array bindings
2016-06-23Merge pull request #5364 from RandomShaper/windows-high-contrast-compatRémi Verschelde
Make editor compatible with Windows high contrast themes
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-23Make editor compatible with Windows high contrast themesPedro J. Estébanez
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-22Fixed iCCp chunk in pngsJ08nY
neccesary for libpng 1.6.27 to work silently
2016-06-22libpng: New version 1.6.27J08nY
Warning: libpng 1.6 is strict about iCCp chunks being incorrect, solution is to fix the profile. On *nix ImageMagicks "convert" works on windows optiPNG.
2016-06-22Fixed save as not working with scriptsPaulb23
2016-06-22Added alert() functionality for OS XKeyaku