Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-18 | Add `View onMainCreateView(Activity activity)` api to the ↵ | Fredia Huya-Kouadio | |
`Godot.SingletonBase` class. The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy. | |||
2019-10-11 | Merge pull request #32752 from m4gr3d/clean_metadata_parsing_fix | Rémi Verschelde | |
Cleanup fix for the meta-data parsing crashing bug. | |||
2019-10-11 | Cleanup fix for the meta-data parsing crashing bug. | fhuya | |
2019-10-11 | Mono: Fix template build after #32732 | Rémi Verschelde | |
2019-10-11 | Merge pull request #32744 from qarmin/bytearray_compress_fix | Rémi Verschelde | |
Don't use in some functions empty PoolByteArrays | |||
2019-10-11 | Merge pull request #32591 from HaSa1002/lsp-fatal-crash | Rémi Verschelde | |
fix #32588 out of range crash in language server | |||
2019-10-11 | Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting | Rémi Verschelde | |
Fixes concaveshape not selecting in viewport | |||
2019-10-11 | fix #32588 crash in language server | HaSa1002 | |
2019-10-11 | Fixes concaveshape not selecting in viewport | Emmanuel Barroga | |
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport. | |||
2019-10-11 | Don't use in some functions empty PoolByteArrays | qarmin | |
2019-10-11 | Merge pull request #32742 from Chaosus/fix_samplers | Rémi Verschelde | |
Added sampler port to CubeMap, fixed parsing in expresssions | |||
2019-10-11 | Merge pull request #32741 from qarmin/fix_string_utf_ascii | Rémi Verschelde | |
Don't use to_utf8() and to_ascii() on empty String | |||
2019-10-11 | Merge pull request #32740 from akien-mga/android-workaround-crash-fix-manifest | Rémi Verschelde | |
Android: Work around crash in _fix_manifest | |||
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky | |
2019-10-11 | Don't use to_utf8() and to_ascii() on empty String | qarmin | |
2019-10-11 | Android: Work around crash in _fix_manifest | Rémi Verschelde | |
Works around #32553, not fixing the underlying cause but preventing the crash. | |||
2019-10-11 | doc: Sync classref with current source | Rémi Verschelde | |
2019-10-11 | Merge pull request #32721 from groud/independant_grid_snap | Rémi Verschelde | |
Move grid snapping to an independent button | |||
2019-10-11 | Merge pull request #32683 from Faless/ws/improve_pr | Rémi Verschelde | |
WebSocket improvements, SSL server, custom headers. | |||
2019-10-11 | Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar | Rémi Verschelde | |
Fixed inserting text at caret not updating scrollbar size | |||
2019-10-11 | Merge pull request #32717 from qarmin/decompress_crash | Rémi Verschelde | |
Fix decompress PoolByteArray crash | |||
2019-10-11 | Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D | Rémi Verschelde | |
Added documentation for Skeleton2D | |||
2019-10-11 | Merge pull request #32737 from volzhs/unused-outputstrings | Rémi Verschelde | |
Remove unused editor/OutputStrings | |||
2019-10-11 | Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-check | Rémi Verschelde | |
C#: Fix detection of outdated release Godot API assemblies | |||
2019-10-11 | Merge pull request #32729 from Calinou/inspector-remove-string-conversion | Rémi Verschelde | |
Remove redundant `camelcase_to_underscore()` call in EditorInspector | |||
2019-10-11 | Merge pull request #32728 from nekomatata/error-autosave-timer | Rémi Verschelde | |
Fixed ScriptEditor autosave timer causing errors on start | |||
2019-10-11 | Remove unused editor/OutputStrings | volzhs | |
2019-10-11 | C#: Fix detection of outdated release Godot API assemblies | Ignacio Etcheverry | |
2019-10-10 | Remove redundant `camelcase_to_underscore()` call in EditorInspector | Hugo Locurcio | |
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood. | |||
2019-10-10 | Fixed ScriptEditor autosave timer causing errors on start | PouleyKetchoupp | |
Fixes #32685 | |||
2019-10-10 | Move grid snapping to an independent button | Gilles Roudière | |
2019-10-10 | Added documentation for Skeleton2D | SamuelDeboni | |
2019-10-10 | Fix decompress PoolByteArray crash | qarmin | |
2019-10-10 | Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequency | Rémi Verschelde | |
Decrease polling frequency to 20 Hz in the GDScript language server | |||
2019-10-10 | Decrease polling frequency to 20 Hz in the GDScript language server | Hugo Locurcio | |
This decreases the language server's CPU usage. | |||
2019-10-10 | Merge pull request #32708 from Chaosus/vs_fix | Yuri Roubinsky | |
Prevents folding of member tree on drag&drop in visual shader | |||
2019-10-10 | Prevents folding of member tree on drag&drop in visual shader | Yuri Roubinsky | |
2019-10-10 | Merge pull request #32707 from Chaosus/vs_lod_textures | Rémi Verschelde | |
Uses LoD even if UV slot is not used in visual shader textures | |||
2019-10-10 | Merge pull request #32705 from qarmin/validate_array_index_stylebox | Rémi Verschelde | |
Validate array indexes in StyleBox | |||
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky | |
2019-10-10 | Validate array indexes in StyleBox | qarmin | |
2019-10-10 | Merge pull request #32704 from Chaosus/vs_remove_rebuild | Rémi Verschelde | |
Removed "rebuild" function from public interface of VisualShader | |||
2019-10-10 | Removed "rebuild" function from public interface of VisualShader | Yuri Roubinsky | |
2019-10-10 | Merge pull request #32686 from MarqusJonsson/master | Rémi Verschelde | |
Add shortcut Shift + F3 to search pervious in the built-in docs | |||
2019-10-10 | Add shortcut Shift + F3 to search pervious in the built-in docs | Marqus | |
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se> | |||
2019-10-10 | Merge pull request #32674 from Chaosus/vs_fix_cubemaps | Rémi Verschelde | |
Makes cubemaps to be works in visual shaders | |||
2019-10-10 | Merge pull request #32697 from madmiraal/remove-editor-dependency | Rémi Verschelde | |
Remove editor dependency | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-09 | Merge pull request #32673 from aaronfranke/vs-inheritance | Rémi Verschelde | |
Make VisualScript check inheritance for port info | |||
2019-10-09 | Merge pull request #32682 from Calinou/fix-nodepath-crash | Rémi Verschelde | |
Fix crash when using `Node.get_as_property_path()` |