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2019-10-18Add `View onMainCreateView(Activity activity)` api to the ↵Fredia Huya-Kouadio
`Godot.SingletonBase` class. The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-11Merge pull request #32752 from m4gr3d/clean_metadata_parsing_fixRémi Verschelde
Cleanup fix for the meta-data parsing crashing bug.
2019-10-11Cleanup fix for the meta-data parsing crashing bug.fhuya
2019-10-11Mono: Fix template build after #32732Rémi Verschelde
2019-10-11Merge pull request #32744 from qarmin/bytearray_compress_fixRémi Verschelde
Don't use in some functions empty PoolByteArrays
2019-10-11Merge pull request #32591 from HaSa1002/lsp-fatal-crashRémi Verschelde
fix #32588 out of range crash in language server
2019-10-11Merge pull request #32731 from codecustard/fix_concaveshape_not_selectingRémi Verschelde
Fixes concaveshape not selecting in viewport
2019-10-11fix #32588 crash in language serverHaSa1002
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11Don't use in some functions empty PoolByteArraysqarmin
2019-10-11Merge pull request #32742 from Chaosus/fix_samplersRémi Verschelde
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11Merge pull request #32741 from qarmin/fix_string_utf_asciiRémi Verschelde
Don't use to_utf8() and to_ascii() on empty String
2019-10-11Merge pull request #32740 from akien-mga/android-workaround-crash-fix-manifestRémi Verschelde
Android: Work around crash in _fix_manifest
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-11Don't use to_utf8() and to_ascii() on empty Stringqarmin
2019-10-11Android: Work around crash in _fix_manifestRémi Verschelde
Works around #32553, not fixing the underlying cause but preventing the crash.
2019-10-11doc: Sync classref with current sourceRémi Verschelde
2019-10-11Merge pull request #32721 from groud/independant_grid_snapRémi Verschelde
Move grid snapping to an independent button
2019-10-11Merge pull request #32683 from Faless/ws/improve_prRémi Verschelde
WebSocket improvements, SSL server, custom headers.
2019-10-11Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbarRémi Verschelde
Fixed inserting text at caret not updating scrollbar size
2019-10-11Merge pull request #32717 from qarmin/decompress_crashRémi Verschelde
Fix decompress PoolByteArray crash
2019-10-11Merge pull request #32696 from SamuelDeboni/doc-Skeleton2DRémi Verschelde
Added documentation for Skeleton2D
2019-10-11Merge pull request #32737 from volzhs/unused-outputstringsRémi Verschelde
Remove unused editor/OutputStrings
2019-10-11Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-checkRémi Verschelde
C#: Fix detection of outdated release Godot API assemblies
2019-10-11Merge pull request #32729 from Calinou/inspector-remove-string-conversionRémi Verschelde
Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11Merge pull request #32728 from nekomatata/error-autosave-timerRémi Verschelde
Fixed ScriptEditor autosave timer causing errors on start
2019-10-11Remove unused editor/OutputStringsvolzhs
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-10-10Remove redundant `camelcase_to_underscore()` call in EditorInspectorHugo Locurcio
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood.
2019-10-10Fixed ScriptEditor autosave timer causing errors on startPouleyKetchoupp
Fixes #32685
2019-10-10Move grid snapping to an independent buttonGilles Roudière
2019-10-10Added documentation for Skeleton2DSamuelDeboni
2019-10-10Fix decompress PoolByteArray crashqarmin
2019-10-10Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequencyRémi Verschelde
Decrease polling frequency to 20 Hz in the GDScript language server
2019-10-10Decrease polling frequency to 20 Hz in the GDScript language serverHugo Locurcio
This decreases the language server's CPU usage.
2019-10-10Merge pull request #32708 from Chaosus/vs_fixYuri Roubinsky
Prevents folding of member tree on drag&drop in visual shader
2019-10-10Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky
2019-10-10Merge pull request #32707 from Chaosus/vs_lod_texturesRémi Verschelde
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10Merge pull request #32705 from qarmin/validate_array_index_styleboxRémi Verschelde
Validate array indexes in StyleBox
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-10Merge pull request #32704 from Chaosus/vs_remove_rebuildRémi Verschelde
Removed "rebuild" function from public interface of VisualShader
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-10-10Merge pull request #32686 from MarqusJonsson/masterRémi Verschelde
Add shortcut Shift + F3 to search pervious in the built-in docs
2019-10-10Add shortcut Shift + F3 to search pervious in the built-in docsMarqus
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10Merge pull request #32674 from Chaosus/vs_fix_cubemapsRémi Verschelde
Makes cubemaps to be works in visual shaders
2019-10-10Merge pull request #32697 from madmiraal/remove-editor-dependencyRémi Verschelde
Remove editor dependency
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Merge pull request #32673 from aaronfranke/vs-inheritanceRémi Verschelde
Make VisualScript check inheritance for port info
2019-10-09Merge pull request #32682 from Calinou/fix-nodepath-crashRémi Verschelde
Fix crash when using `Node.get_as_property_path()`