Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-17 | Fix rest_info returning no result with high margin and low motion | PouleyKetchoupp | |
Apply the same logic as in test_body_motion to make sure the minimum allowed depth doesn't filter out all contacts in this case. | |||
2021-11-17 | Merge pull request #55042 from nekomatata/fix-segment-intersection | Rémi Verschelde | |
2021-11-17 | Merge pull request #55034 from plucky-git/macos-fix-crash-on-joypad-removal | Rémi Verschelde | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash on macOS (AS) when dualshock4 is removed | Will Jordan | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55054 from KoBeWi/marginalized_icon | Rémi Verschelde | |
2021-11-17 | Merge pull request #49793 from Chaosus/expose_randfn | Rémi Verschelde | |
2021-11-17 | Mention how to add margins to Button's icon | kobewi | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55049 from Xwdit/fix_signal_disconnect | Rémi Verschelde | |
2021-11-17 | Fix the exceptions in signal disconnection | Xwdit | |
Use the correct method to get SignalData to fix exceptions in signal disconnection | |||
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-17 | Merge pull request #55029 from clayjohn/VULKAN-SRGB | Rémi Verschelde | |
Add SHADER_IS_SRGB define to Vulkan renderer | |||
2021-11-17 | Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_index | Rémi Verschelde | |
Fix array access in gdextensions | |||
2021-11-16 | Fix SRGB conversions in Vulkan Renderer | clayjohn | |
2021-11-16 | Fix segment intersection in Geometry2D | PouleyKetchoupp | |
Doing a multiplication to reduce the amount of tests was causing precision which lead to 2D raycast detecting false positive contacts in some cases with convex polygons. | |||
2021-11-16 | Merge pull request #55036 from nekomatata/bvh-fix-update | Camille Mohr-Daurat | |
Fix physics BVH pairing for teleported or fast moving objects | |||
2021-11-16 | add input validation for set_modification_count | Kodi | |
update error macros for set_modification_count | |||
2021-11-17 | Fix array access in gdextensions | Bastiaan Olij | |
2021-11-16 | Fix physics BVH pairing for teleported or fast moving objects | PouleyKetchoupp | |
Updating the broadphase to find new collision pairs was done after checking for collision islands, so it was working in most cases due to the pairing margin used in the BVH, but in case of teleported objects the narrowphase collision could be skipped. Now it's done before checking for collision islands, so we can ensure that broadphase pairing has been done at the same time as objects are marked as moved so their collision can be checked properly. This issue didn't happen in the Octree/HashGrid because they do nothing on update and trigger pairs directly when objects move instead. | |||
2021-11-16 | Merge pull request #53867 from Calinou/rename-sgn-macro | Rémi Verschelde | |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Merge pull request #53298 from ↵ | Rémi Verschelde | |
NathanLovato/GDQuest/animation-bezier-editor-ui-improvements | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Fix style issue after #54148 | Rémi Verschelde | |
2021-11-16 | Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-16 | Merge pull request #54422 from ibrahn/project-manager-nophys | Rémi Verschelde | |
2021-11-16 | Merge pull request #55019 from bruvzg/macos_crash_handler | Rémi Verschelde | |
[macOS] Fix crash handler not printing function names on M1 Macs. | |||
2021-11-16 | Merge pull request #54926 from Chaosus/fix_debugger_reset | Rémi Verschelde | |
2021-11-16 | Merge pull request #54880 from benjarmstrong/wasapi_input_fix | Rémi Verschelde | |
2021-11-16 | [macOS] Fix crash handler not printing function names on M1 Macs. | bruvzg | |
2021-11-16 | Merge pull request #55010 from Calinou/shader-editor-tweak-builtin-color | Rémi Verschelde | |
2021-11-16 | Fix crash in audio callback when recording audio | Benjamin Armstrong | |
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | |
The new color is more distinguishable from other variables and symbols. | |||
2021-11-15 | Fix debugger tab which don't resetting after pressing clear button | Yuri Roubinsky | |
2021-11-15 | Merge pull request #54992 from RandomShaper/drop_android_db_setting | Rémi Verschelde | |
2021-11-15 | Revert "Load assets before enabling editor plugins" | Rémi Verschelde | |
This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995. | |||
2021-11-15 | Merge pull request #54970 from theoway/moving_nodes_under_comment_node | Rémi Verschelde | |
2021-11-15 | Merge pull request #54953 from ↵ | Rémi Verschelde | |
Calinou/animation-editor-use-different-icon-eased-keys | |||
2021-11-15 | Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url | Rémi Verschelde | |
2021-11-15 | Merge pull request #54952 from Calinou/doc-editorpaths | Rémi Verschelde | |
2021-11-15 | Use a different icon for eased keyframes in the animation editor | Hugo Locurcio | |
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor. | |||
2021-11-15 | Document the EditorPaths class | Hugo Locurcio | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-15 | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde | |
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-11-15 | Drop pointless Android depth buffer setting | Pedro J. Estébanez | |
2021-11-15 | Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions | Rémi Verschelde | |