Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-04 | nanosvg: Sync with upstream c1f6e20 | Rémi Verschelde | |
2019-03-04 | Merge pull request #26573 from ↵ | Rémi Verschelde | |
godotengine/revert-26562-gdscript-no-implicit-cast Revert "Forbid implicit type conversion in GDScript" | |||
2019-03-04 | Revert "Forbid implicit type conversion in GDScript" | Rémi Verschelde | |
2019-03-04 | Merge pull request #26541 from clayjohn/noise_texture_scale | Rémi Verschelde | |
Added bump_strength to NoiseTexture | |||
2019-03-04 | Merge pull request #26562 from vnen/gdscript-no-implicit-cast | Rémi Verschelde | |
Forbid implicit type conversion in GDScript | |||
2019-03-04 | Merge pull request #26563 from vnen/gdscript-fixes | Rémi Verschelde | |
A couple of GDScript fixes | |||
2019-03-04 | More style cleanup... | Rémi Verschelde | |
2019-03-04 | Merge pull request #26511 from clayjohn/giprobe_gles2_warning | Rémi Verschelde | |
Add warning to GIProbe when using GLES2 | |||
2019-03-03 | GDScript: Fix issue when detecting file class in inner class | George Marques | |
2019-03-03 | GDScript: Forbid implicit type conversion | George Marques | |
Since types are not present in release builds, this could cause issues where a variable does not have the exact defined type. | |||
2019-03-03 | GDScript: Allow `for` iterator to be rededefined | George Marques | |
2019-03-03 | Add support for event accumlation (off by default, on for editor), fixes #26536 | Juan Linietsky | |
2019-03-03 | Merge pull request #26547 from vnen/gdscript-dependency-parse | Juan Linietsky | |
Add a parse mode for GDScript which doesn't load dependencies | |||
2019-03-03 | Implement a more coherent (and way less hack) way to block animation ↵ | Juan Linietsky | |
updates, fixes #24618 | |||
2019-03-03 | added bump_strength to noisetexture | clayjohn | |
2019-03-03 | Ability to keep pumping messages while being debugged, may be a solution for ↵ | Juan Linietsky | |
#21431 | |||
2019-03-03 | Add a dependency search mode for GDScript parser | George Marques | |
- This mode avoids loading any other resource. - Search for class_name now uses this mode, to avoid loading in the scan thread. - Implement get_dependencies() for GDScript loader, now exporting dependencies only should include the preloaded resources. | |||
2019-03-03 | Add function to get String from FileAccess | George Marques | |
2019-03-03 | Also take dof blur in consideration for using MRTs, fixes #26236 | Juan Linietsky | |
2019-03-03 | add warning to GIProbe when using GLES2 | clayjohn | |
2019-03-03 | Fixed missing exclude raycast shapes arguments in snap, closes #25230 | Juan Linietsky | |
2019-03-03 | Add a warning when using plain Container, as many users seem to ↵ | Juan Linietsky | |
misunderstand what this is. | |||
2019-03-03 | Merge pull request #26496 from MadEqua/fix-filesystem-dock-icon | Rémi Verschelde | |
Fix grid view button icon not showing on filesystem dock. | |||
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky | |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-03 | Fix grid view button icon not showing on filesystem dock. | Bruno Lourenço | |
2019-03-03 | Merge pull request #26528 from bojidar-bg/26047-gdscript-object-argument | George Marques | |
Allow parameters passed to GDScript functions to be nulled | |||
2019-03-03 | Merge pull request #26521 from bojidar-bg/25408-gdscript-constant-bug | George Marques | |
Fix GDScript checking for assigning to a constant only in release | |||
2019-03-03 | Allow parameters passed to GDScript functions to be nulled | Bojidar Marinov | |
Previous version resulted in confusing (but actually right) errors about converting "from Object to Object", since CallError does not include information about the actual types involved. | |||
2019-03-03 | Merge pull request #26523 from akien-mga/export-etc-check | Rémi Verschelde | |
Improve VRAM texture compression checks for mobile/web | |||
2019-03-03 | Merge pull request #26446 from QbieShay/root_node_from_escn | Rémi Verschelde | |
Importer for scenes only overrides the base Node if differently specified by the user | |||
2019-03-03 | Merge pull request #26514 from clayjohn/hide_properties_gles2 | Rémi Verschelde | |
Hide hdr and shadow_contact in gles2 | |||
2019-03-03 | Merge pull request #25934 from mrcdk/pool_int_real_color_interpolate | Rémi Verschelde | |
Added PoolIntArray, PoolRealArray and PoolColorArray interpolate | |||
2019-03-03 | Improve VRAM texture compression checks for mobile/web | Rémi Verschelde | |
For HTML5, we need to support S3TC if running on desktop, and ETC or ETC2 for mobile, so make this explicit. Add logic to check for ETC2 support on GLES3, and remove incorrect ETC feature for GLES3 on Android. Fix ETC check invalidating templates on HTML5. Fixes #26476. | |||
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde | |
2019-03-03 | Fix GDScript checking for assigning to a constant only in release | Bojidar Marinov | |
2019-03-03 | Merge pull request #26385 from MarianoGnu/tileset_editor | Rémi Verschelde | |
TileSetEditor: Improvements and fixes | |||
2019-03-02 | hide hdr and shadow_contact in gles2 | clayjohn | |
2019-03-02 | Merge pull request #26505 from marcelofg55/input_buffer_crashfix | Rémi Verschelde | |
Fix possible crash on AudioDriver::input_buffer_write | |||
2019-03-02 | Fix possible crash on AudioDriver::input_buffer_write | Marcelo Fernandez | |
2019-03-02 | TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to ↵ | Mariano Suligoy | |
#24003 | |||
2019-03-02 | Merge pull request #26502 from psuhas77/patch-2 | Rémi Verschelde | |
mentioned possible use of property:component syntax | |||
2019-03-03 | mentioned possible use of property:component syntax | psuhas77 | |
Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description. | |||
2019-03-02 | Merge pull request #26482 from ptrojahn/missingpreview | Rémi Verschelde | |
Fix preview in file dialog | |||
2019-03-02 | Removed some prints | Juan Linietsky | |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky | |
2019-03-02 | Remove some windows prints | Juan Linietsky | |
2019-03-02 | Fixed a case of broken loop due to wrapping on the edge, closes #25245 | Juan Linietsky | |
2019-03-02 | Fix preview in file dialog | Paul Trojahn | |
If the preview is already cached, queue_ressource_preview calls _thumbnail_done immediately, so preview_waiting is never set to false again. The progress wheel isn't rendered, because the WaitPreview icons don't exist. This should probably be Progress. Fixes #25749 | |||
2019-03-02 | Importer for scenes only overrides the base Node if differently specified by ↵ | Ilaria Cislaghi | |
the user |