Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-26 | Merge pull request #50878 from bruvzg/debug_entitlement | Rémi Verschelde | |
[macOS] Add "debugging" (`get-task-allow`) to the export options. | |||
2021-07-26 | [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵ | bruvzg | |
using native debugger. | |||
2021-07-26 | Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signals | Rémi Verschelde | |
Document caveats with Control's `mouse_entered`/`mouse_exited` signals | |||
2021-07-26 | Merge pull request #50857 from luzpaz/LGTM-unnecessary-pass | Rémi Verschelde | |
Remove unnecessary 'pass' statement | |||
2021-07-26 | Merge pull request #50856 from SirQuartz/patch-32 | Rémi Verschelde | |
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h` | |||
2021-07-26 | Merge pull request #50854 from SirQuartz/patch-31 | Rémi Verschelde | |
Fix dead code in `gdnative_interface.cpp` | |||
2021-07-26 | Merge pull request #50840 from ↵ | Rémi Verschelde | |
Gallilus/VisualScript-drop-preload-nodes-change-action-name Change "Add Preload Node" action to "Add Node(s)" | |||
2021-07-26 | Merge pull request #50838 from luzpaz/follow-up-typos | Rémi Verschelde | |
Fix various typos | |||
2021-07-26 | Merge pull request #50867 from aaronfranke/cs-array-empty | Ignacio Roldán Etcheverry | |
Add documentation to Array in C# | |||
2021-07-26 | Merge pull request #50855 from raulsntos/csharp-use-array-empty | Ignacio Roldán Etcheverry | |
Use `Array.Empty` instead of allocating a every time | |||
2021-07-26 | Use Array.Empty instead of allocating a every time | Raul Santos | |
Use `System.Array.Empty<T>` to get an empty array instead of allocating a new one every time. Since arrays are immutable there is no need to allocate them every time. | |||
2021-07-25 | Add documentation to Array in C# | Aaron Franke | |
2021-07-25 | Merge pull request #50861 from raulsntos/fix-bindings-generator | Ignacio Roldán Etcheverry | |
Fix bindings generator range iterator errors | |||
2021-07-25 | Document caveats with Control's `mouse_entered`/`mouse_exited` signals | Hugo Locurcio | |
2021-07-25 | Fix bindings generator range iterator errors | Raul Santos | |
2021-07-25 | Remove unnecessary 'pass' statement | luz paz | |
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088 | |||
2021-07-25 | Fix always true expression in `cluster_builder_rd.h` | Nicholas Huelin | |
This pull request fixes an issue where an expression would always evaluate to `true` no matter what. | |||
2021-07-25 | Fix dead code in `gdnative_interface.cpp` | Nicholas Huelin | |
This pull request fixes dead code found in `gdnative_interface.cpp` | |||
2021-07-25 | Merge pull request #50841 from Blackiris/fix-instantiate-line-class | Rémi Verschelde | |
Fix instantiate line class | |||
2021-07-25 | Fix instantiate line class | Julien Nguyen | |
2021-07-25 | Change "Add Preload Node" action to "Add Node(s)" | Gallilus | |
The action might also drop Custom Nodes | |||
2021-07-25 | Fix various typos | luz paz | |
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-25 | Merge pull request #50835 from bruvzg/optimize_is_rtl | Rémi Verschelde | |
Optimise `is_layout_rtl`. | |||
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde | |
2021-07-25 | Merge pull request #50250 from luzpaz/typos | Rémi Verschelde | |
Fix various typos | |||
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-25 | Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-binding | Rémi Verschelde | |
ResourceUID: Fix `remove_id` binding | |||
2021-07-25 | Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment | Rémi Verschelde | |
2021-07-25 | ResourceUID: Fix `remove_id` binding | Rémi Verschelde | |
Fixes #50833. | |||
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-25 | Merge pull request #50828 from aaronfranke/fix-json-stringify-dict | Rémi Verschelde | |
Fix check for the first key in JSON stringify from Dictionary code | |||
2021-07-25 | Optimise `is_layout_rtl` by caching its return value. | bruvzg | |
2021-07-25 | Use fragment shader instead of compute shader for effects for mobile renderer | Bastiaan Olij | |
2021-07-24 | Fix check for the first key in JSON stringify from Dictionary code | Aaron Franke | |
2021-07-25 | Merge pull request #50820 from raulsntos/fix-csharp-documentation | Rémi Verschelde | |
Fix documentation in StringExtensions | |||
2021-07-24 | Merge pull request #50821 from raulsntos/fix-collision-doc | Rémi Verschelde | |
Fix typo in CollisionObject documentation | |||
2021-07-24 | Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvation | Rémi Verschelde | |
Improve select tool's tooltip for 2D and 3D | |||
2021-07-24 | Fix documentation in StringExtensions | Raul Santos | |
2021-07-24 | Fix typo in CollisionObject documentation | Raul Santos | |
2021-07-24 | Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api | Rémi Verschelde | |
Change in PackedByteArray decode api and docs | |||
2021-07-24 | Merge pull request #50757 from aaronfranke/simple-cs-editorconfig | Ignacio Roldán Etcheverry | |
Add a simple C# `.editorconfig` | |||
2021-07-24 | Merge pull request #50816 from aaronfranke/iterators-fix-scene-import | Rémi Verschelde | |
Fix scene import following List iterator changes | |||
2021-07-24 | New to_***_array method to decode PackedByteArray to Packed***Array | ChristopheClaustre | |
Documentation for new PackedByteArray::to_***_array methods Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array | |||
2021-07-24 | Fix scene import following List iterator changes | Aaron Franke | |
2021-07-24 | Merge pull request #50786 from reduz/implement-resource-uids | Rémi Verschelde | |
Implement Resource UIDs | |||
2021-07-24 | Merge pull request #50511 from aaronfranke/iterators | Rémi Verschelde | |
Use C++ range iterators for Lists in many situations | |||
2021-07-24 | Implement Resource UIDs | reduz | |
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs. | |||
2021-07-24 | Merge pull request #50795 from Calinou/editor-profiler-display-time-add-tooltips | Rémi Verschelde | |
Add a tooltip for Inclusive and Self in the editor profiler | |||
2021-07-24 | Add a tooltip for Inclusive and Self in the editor profiler | Hugo Locurcio | |
This also changes the display mode tooltips to reflect the fact that times are now displayed in milliseconds instead of seconds. | |||
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |