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2021-07-26Merge pull request #50878 from bruvzg/debug_entitlementRémi Verschelde
[macOS] Add "debugging" (`get-task-allow`) to the export options.
2021-07-26[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵bruvzg
using native debugger.
2021-07-26Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signalsRémi Verschelde
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
2021-07-26Merge pull request #50857 from luzpaz/LGTM-unnecessary-passRémi Verschelde
Remove unnecessary 'pass' statement
2021-07-26Merge pull request #50856 from SirQuartz/patch-32Rémi Verschelde
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h`
2021-07-26Merge pull request #50854 from SirQuartz/patch-31Rémi Verschelde
Fix dead code in `gdnative_interface.cpp`
2021-07-26Merge pull request #50840 from ↵Rémi Verschelde
Gallilus/VisualScript-drop-preload-nodes-change-action-name Change "Add Preload Node" action to "Add Node(s)"
2021-07-26Merge pull request #50838 from luzpaz/follow-up-typosRémi Verschelde
Fix various typos
2021-07-26Merge pull request #50867 from aaronfranke/cs-array-emptyIgnacio Roldán Etcheverry
Add documentation to Array in C#
2021-07-26Merge pull request #50855 from raulsntos/csharp-use-array-emptyIgnacio Roldán Etcheverry
Use `Array.Empty` instead of allocating a every time
2021-07-26Use Array.Empty instead of allocating a every timeRaul Santos
Use `System.Array.Empty<T>` to get an empty array instead of allocating a new one every time. Since arrays are immutable there is no need to allocate them every time.
2021-07-25Add documentation to Array in C#Aaron Franke
2021-07-25Merge pull request #50861 from raulsntos/fix-bindings-generatorIgnacio Roldán Etcheverry
Fix bindings generator range iterator errors
2021-07-25Document caveats with Control's `mouse_entered`/`mouse_exited` signalsHugo Locurcio
2021-07-25Fix bindings generator range iterator errorsRaul Santos
2021-07-25Remove unnecessary 'pass' statementluz paz
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin
This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
2021-07-25Fix dead code in `gdnative_interface.cpp`Nicholas Huelin
This pull request fixes dead code found in `gdnative_interface.cpp`
2021-07-25Merge pull request #50841 from Blackiris/fix-instantiate-line-classRémi Verschelde
Fix instantiate line class
2021-07-25Fix instantiate line classJulien Nguyen
2021-07-25Change "Add Preload Node" action to "Add Node(s)"Gallilus
The action might also drop Custom Nodes
2021-07-25Fix various typosluz paz
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25Merge pull request #50835 from bruvzg/optimize_is_rtlRémi Verschelde
Optimise `is_layout_rtl`.
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
Fix various typos
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-bindingRémi Verschelde
ResourceUID: Fix `remove_id` binding
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25ResourceUID: Fix `remove_id` bindingRémi Verschelde
Fixes #50833.
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25Merge pull request #50828 from aaronfranke/fix-json-stringify-dictRémi Verschelde
Fix check for the first key in JSON stringify from Dictionary code
2021-07-25Optimise `is_layout_rtl` by caching its return value.bruvzg
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-24Fix check for the first key in JSON stringify from Dictionary codeAaron Franke
2021-07-25Merge pull request #50820 from raulsntos/fix-csharp-documentationRémi Verschelde
Fix documentation in StringExtensions
2021-07-24Merge pull request #50821 from raulsntos/fix-collision-docRémi Verschelde
Fix typo in CollisionObject documentation
2021-07-24Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvationRémi Verschelde
Improve select tool's tooltip for 2D and 3D
2021-07-24Fix documentation in StringExtensionsRaul Santos
2021-07-24Fix typo in CollisionObject documentationRaul Santos
2021-07-24Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_apiRémi Verschelde
Change in PackedByteArray decode api and docs
2021-07-24Merge pull request #50757 from aaronfranke/simple-cs-editorconfigIgnacio Roldán Etcheverry
Add a simple C# `.editorconfig`
2021-07-24Merge pull request #50816 from aaronfranke/iterators-fix-scene-importRémi Verschelde
Fix scene import following List iterator changes
2021-07-24New to_***_array method to decode PackedByteArray to Packed***ArrayChristopheClaustre
Documentation for new PackedByteArray::to_***_array methods Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array
2021-07-24Fix scene import following List iterator changesAaron Franke
2021-07-24Merge pull request #50786 from reduz/implement-resource-uidsRémi Verschelde
Implement Resource UIDs
2021-07-24Merge pull request #50511 from aaronfranke/iteratorsRémi Verschelde
Use C++ range iterators for Lists in many situations
2021-07-24Implement Resource UIDsreduz
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs.
2021-07-24Merge pull request #50795 from Calinou/editor-profiler-display-time-add-tooltipsRémi Verschelde
Add a tooltip for Inclusive and Self in the editor profiler
2021-07-24Add a tooltip for Inclusive and Self in the editor profilerHugo Locurcio
This also changes the display mode tooltips to reflect the fact that times are now displayed in milliseconds instead of seconds.
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke