Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | Merge pull request #1491 from marynate/PR-fix-tilemap-compile | Juan Linietsky | |
Fix compie error in TileMap::_fix_cell_transform(...) | |||
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky | |
2015-03-02 | Merge pull request #1437 from Hinsbart/fix_win_joy | Juan Linietsky | |
fix get joystick name from registry on some systems | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | Merge pull request #1459 from romulox-x/blend_with_transparent_background | Juan Linietsky | |
changed the blending function when using a transparent render target so ... | |||
2015-03-01 | changed the blending function when using a transparent render target so that ↵ | romulox_x | |
it blends properly | |||
2015-03-01 | Merge pull request #1414 from romulox-x/viewport_clear_alpha | Juan Linietsky | |
changed viewport clearing to use the alpha value of the clear color, and... | |||
2015-02-25 | fix get joystick name from registry on some systems | Hinsbart | |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | |
made the transparent bg option of viewport force a clear color of 0,0,0,0 | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-21 | Merge pull request #1410 from romulox-x/viewport_clear | Juan Linietsky | |
added option to disable automatic clearing of viewport render buffer | |||
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x | |
2015-02-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-02-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-02-19 | restored @ for nodepaths/stringnames | Juan Linietsky | |
2015-02-19 | Merge pull request #1398 from NateWardawg/rewording | Juan Linietsky | |
Changed the tooltip message for instancing a scene. | |||
2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | |
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||
2015-02-19 | -fix compilation of godot server | Juan Linietsky | |
2015-02-19 | -improved pathfinding accuracy | Juan Linietsky | |
(i hope?) | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-18 | Merge pull request #1389 from greay/osx_build | Juan Linietsky | |
fix a small build error on OS X | |||
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X | |||
2015-02-17 | Merge branch 'master' of https://github.com/a12n/godot | Anton Yabchinskiy | |
2015-02-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | |
2015-02-16 | Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation | Carl Olsson | |
2015-02-15 | Merge pull request #1371 from erbridge/fix_shadow_declaration | Juan Linietsky | |
Fix a shadow declaration | |||
2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | |
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||
2015-02-15 | fix return value of slide and reflect | Juan Linietsky | |
closes #1311 | |||
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. | |||
2015-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-12 | Merge pull request #1359 from Hinsbart/fix_win_joy | punto- | |
fix get_joy_name() on windows | |||
2015-02-12 | fix get_joy_name() on windows | Hinsbart | |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson | |