Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-30 | Merge pull request #59689 from timothyqiu/missing-extract | Rémi Verschelde | |
2022-03-30 | Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind | Rémi Verschelde | |
2022-03-30 | Merge pull request #58934 from Karmavil/doc/classes/array.xml | Max Hilbrunner | |
doc: Add descriptions for Array operators | |||
2022-03-30 | Add more patterns for property path extraction | Haoyu Qiu | |
2022-03-30 | Merge pull request #59478 from reduz/add-portable-compressed-texture | Rémi Verschelde | |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-30 | CI: Reduce max cache to 7 GiB, remove Windows debug symbols | Rémi Verschelde | |
GitHub Actions runners only have 14 GiB available, so we need to keep the cache constrained. | |||
2022-03-30 | Merge pull request #59659 from fountainment/fix_callable_bind_usage | Rémi Verschelde | |
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | |||
2022-03-30 | Merge pull request #59677 from fire-forge/debugger-capitalize | Rémi Verschelde | |
Process monitor and profiler item names in the Debugger | |||
2022-03-30 | Merge pull request #59568 from Sauermann/fix-focus-out-notification | Rémi Verschelde | |
Send a focus-out notification when opening a Window Manager Popup | |||
2022-03-29 | Merge pull request #59507 from bruvzg/openxr_move_proj_settings | Rémi Verschelde | |
Move OpenXR project settings to the main, to make them visible on unsupported platforms. | |||
2022-03-29 | Merge pull request #54886 from V-Sekai/blend-io | Rémi Verschelde | |
Add Blend Import | |||
2022-03-29 | Merge pull request #59671 from dnikolaidis2/fix-canvas-group-memory-leak | Rémi Verschelde | |
Fix canvas_group not being freed in RendererCanvasCull::free | |||
2022-03-29 | Move OpenXR project settings to the main, to make them visible on ↵ | bruvzg | |
unsupported platforms. | |||
2022-03-29 | Add support for importing .blend files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-29 | Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main | Rémi Verschelde | |
Fix flickering issues with low processor mode on Android | |||
2022-03-29 | Merge pull request #59679 from marstaik/upstream_fix_init | Rémi Verschelde | |
Fix lack of ProjectManager nullptr initializations | |||
2022-03-29 | Fix flickering issues with low processor mode on Android | Fredia Huya-Kouadio | |
2022-03-29 | Fix lack of ProjectManager nullptr initializations | Marios Staikopoulos | |
Initialize all pointers to nullptr, fixes a crash with asset_library caused by uninitialized memory. | |||
2022-03-29 | Merge pull request #59583 from V-Sekai/svg-crash | Rémi Verschelde | |
2022-03-29 | Set threads to be one to avoid SVG crash. | K. S. Ernest (iFire) Lee | |
2022-03-29 | Merge pull request #58608 from KoBeWi/metadefault | Rémi Verschelde | |
2022-03-29 | Capitalize names in the debugger | FireForge | |
2022-03-29 | Merge pull request #59665 from lyuma/editor_normal_priority | Rémi Verschelde | |
2022-03-29 | Fix canvas_group not being freed in RendererCanvasCull::free | Dimitris Nikolaidis | |
2022-03-29 | Merge pull request #59558 from V-Sekai/primitive-indicies | Rémi Verschelde | |
2022-03-29 | Merge pull request #59496 from KoBeWi/inspector_teleport | Rémi Verschelde | |
2022-03-29 | Merge pull request #59524 from RandomShaper/update_vma | Rémi Verschelde | |
2022-03-29 | Merge pull request #59663 from bruvzg/subviewport_update | Rémi Verschelde | |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez | |
2022-03-29 | Merge pull request #59660 from timothyqiu/fbx-reg | Rémi Verschelde | |
2022-03-29 | Merge pull request #59656 from bruvzg/icu_suffix | Rémi Verschelde | |
2022-03-29 | Update sub-viewport canvas items to ensure oversampling is applied correctly. | bruvzg | |
2022-03-29 | Keep editor at normal priority on windows. | Lyuma | |
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports. | |||
2022-03-29 | Simplify FBX importer project settings registering | Haoyu Qiu | |
2022-03-29 | Merge pull request #59374 from timothyqiu/extract-refactor-master | Rémi Verschelde | |
Refactor editor `extract.py` | |||
2022-03-29 | Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation | Yuri Rubinsky | |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | |
2022-03-29 | [ICU] Add library name suffix for API rename to avoid conflicts. | bruvzg | |
2022-03-29 | Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | C.Even | |
* Callable::bind takes an array of pointers to Variant * Fixes #57057 | |||
2022-03-29 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7) | |||
2022-03-29 | i18n: Sync editor translation template after #59349 | Rémi Verschelde | |
(cherry picked from commit 15dc747de8e895c4ac3212cd564266fb31a5d613) | |||
2022-03-29 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 0db753ef54a305c32bbf9511ec7de5f1ba1c4c3c) | |||
2022-03-29 | Merge pull request #58160 from m4gr3d/android_editor | Rémi Verschelde | |
2022-03-28 | Merge pull request #59644 from akien-mga/template-no-editor-dep | Rémi Verschelde | |
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2022-03-28 | Merge pull request #59619 from Chaosus/vs_input_desc | Rémi Verschelde | |
2022-03-28 | Merge pull request #56718 from Geometror/noise-overhaul | Rémi Verschelde | |