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2021-03-03Merge pull request #43045 from DavidSichma/gdmatchRémi Verschelde
Fixed match for expression pattern
2021-03-02Fixed match for expression patternDavid Sichma
equality comparison now writes to right target address
2021-03-02Merge pull request #43947 from ↵Rémi Verschelde
winterpixelgames/PR-allow-msan-sanitizer-build-option consolidating sanitizers and adding MSAN option on platforms that sup…
2021-03-02add msan sanitizer option for linus/bsd, lsan option for osxJordan Schidlowsky
2021-03-02Merge pull request #46594 from asheraryam/fix-clip-content-masterRémi Verschelde
Fix rounding error in Clip Content [4.0]
2021-03-02Merge pull request #46581 from Riteo/fix-capsule-shapeRémi Verschelde
Change CapsuleShape3D's collision detection axis to vertical
2021-03-02Fix rounding error in Clip Contentasheraryam
Rounds the position and size of the final clip rect to avoid flickering issues. Fixes https://github.com/godotengine/godot/issues/46493
2021-03-02Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fixGeorge Marques
GDScript export array/dictionary type infer bug fix
2021-03-02Merge pull request #46559 from asmaloney/fix-code-completionRémi Verschelde
Script editor: Fix two special cases not being checked in code completion
2021-03-02Merge pull request #41897 from strank/not-in-conditional-doneRémi Verschelde
Add a "not in" operator to GDScript.
2021-03-02Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_onlyRémi Verschelde
Make Camera2D's editor helper code only be compiled on editor builds
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
Hide extra options from various nodes if they're not enabled
2021-03-02Merge pull request #46558 from kleonc/callable_docs_fixRémi Verschelde
Fix examples in Callable docs
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Merge pull request #35246 from zaksnet/disconnect-while-downloadingFabio Alessandrelli
Disconnect while downloading
2021-03-02Update scene/main/http_request.cppZak Stam
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-02Merge pull request #46585 from akien-mga/fix-animation-track-enabledRémi Verschelde
Fix Animation tracks disabled by default
2021-03-02Fix Animation tracks disabled by defaultRémi Verschelde
Was a regression from #45845.
2021-03-02Change CapsuleShape3D's collision detection axis to verticalRiteo Siuga
This fixes an issue where its collision detection would actually work as if it had the old default orientation.
2021-03-02Fix examples in Callable docskleonc
2021-03-01Merge pull request #46423 from kleonc/color_from_hsv_fixRémi Verschelde
Make Color::from_hsv use Color::set_hsv
2021-03-01Merge pull request #46046 from BastiaanOlij/cleanup_giRémi Verschelde
Moving GI and Sky code from RendererSceneRenderRD into separate classes
2021-03-01Make Camera2D's editor helper code only be compiled on editor buildsMichael Alexsander
2021-03-01Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properlyRémi Verschelde
Properly hide GraphEdit's minimap
2021-03-01Properly hide GraphEdit's minimapYuri Sizov
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-03-01[script editor] Fix two special cases not being checked in code completionAndy Maloney
When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return". This means that the two special cases (autoloads and input actions) are never checked. Removing the return lets these work properly in the editor. (Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-03-01Merge pull request #42007 from HaSa1002/callable-docsRémi Verschelde
Document missing Callable methods
2021-03-01Document missing Callable methodsHaSa1002
* Callable.hash() * Callable.is_custom() * Callable.is_null() * Callable.is_standard() * Callable.bind() * Callable.unbind() * Callable::operator== * Callable::operator!= Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-01Merge pull request #46551 from bruvzg/json_utf16Rémi Verschelde
JSON parser: add UTF-16 surrogate pairs support.
2021-03-01JSON parser: add UTF-16 surrogate pairs support.bruvzg
2021-03-01Merge pull request #46544 from Chaosus/tilemap_signal_fixRémi Verschelde
Check before connecting `TileMapEditor::settings_changed`
2021-03-01Merge pull request #46539 from Chaosus/vs_fix_returnRémi Verschelde
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01Merge pull request #46536 from likeich/masterRémi Verschelde
Refactored cpu_particles_2d.cpp _notification Method
2021-03-01Merge pull request #46535 from asmaloney/fix-gizmo-namesRémi Verschelde
Fix Node3D gizmo names
2021-03-01Merge pull request #46508 from rcorre/pathbakeRémi Verschelde
Clarify Curve.get_closest_point uses baked points.
2021-03-01Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noretRémi Verschelde
Added missing returns on error scenarios
2021-03-01Merge pull request #46534 from asmaloney/doc-styleboxflat-grammarRémi Verschelde
Fix some grammar in StyleBoxFlat class docs
2021-03-01Merge pull request #45937 from revilo/fix-42611Rémi Verschelde
Fix for "Save Branch as Scene"
2021-03-01Merge pull request #46532 from kuruk-mm/improve_flushRémi Verschelde
Logger: Cache 'flush_stdout_on_print' to improve performance, and wor…
2021-03-01Merge pull request #46543 from Chaosus/shader_fix_hexRémi Verschelde
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
2021-03-01Check before connecting `TileMapEditor::settings_changed`Yuri Roubinsky
2021-03-01Merge pull request #46541 from Chaosus/vs_fix_stepYuri Roubinsky
Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01Fix parsing hexadecimal (lowercase `e`,`f`) in shadersYuri Roubinsky
2021-03-01Fix incorrect switching port type in VisualShaderNodeStepYuri Roubinsky
2021-03-01Removes redundant code from get_input/output/_port_type (visual shaders)Yuri Roubinsky
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28Fix gizmo namesAndy Maloney
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349
2021-02-28Fix some grammar in StyleBoxFlat class docsAndy Maloney
2021-02-28Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵Mateo Kuruk Miccino
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect