Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-01 | C#: Fix parsing of class full name when the base has generics | Ignacio Etcheverry | |
Also we no longer ignore base classes with generics, since we don't really care about that. | |||
2019-02-28 | Merge pull request #26423 from neikeq/issue-24490 | Ignacio Etcheverry | |
Mono: Fail on script instance creation if constructor was not found | |||
2019-02-28 | Mono: Fail on script instance creation if constructor was not found | Ignacio Etcheverry | |
Previously this would result in NULL dereferencing. Now we fail with an error. | |||
2019-02-28 | Merge pull request #26421 from neikeq/issue-21757 | Ignacio Etcheverry | |
Mono: Make sure the generated RootNamespace is a valid identifier | |||
2019-02-28 | Mono: Make sure the generated RootNamespace is a valid identifier | Ignacio Etcheverry | |
2019-02-28 | Merge pull request #26411 from neikeq/issue-26195 | Ignacio Etcheverry | |
C#: Add Array.Resize(int) method | |||
2019-02-28 | C#: Add Array.Resize(int) method | Ignacio Etcheverry | |
2019-02-28 | Merge pull request #26400 from akien-mga/opus-sources-list | Rémi Verschelde | |
opus: Better sync sources list with upstream buildsystem | |||
2019-02-28 | opus: Better sync sources list with upstream buildsystem | Rémi Verschelde | |
2019-02-28 | Merge pull request #26398 from akien-mga/x11-fix-unicode-dnd | Rémi Verschelde | |
X11: Fix drag and drop from non-latin paths | |||
2019-02-28 | Merge pull request #26383 from neikeq/issue-26302 | Rémi Verschelde | |
Sanitize file paths before extracting export templates | |||
2019-02-28 | X11: Fix drag and drop from non-latin paths | Rémi Verschelde | |
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2019-02-28 | Merge pull request #26034 from QbieShay/issue_25596 | Rémi Verschelde | |
Inheriting from virtual class no longer causes the engine to crash. | |||
2019-02-28 | Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspace | Rémi Verschelde | |
Make TileSet editor's workspace change size according to region changes | |||
2019-02-28 | Merge pull request #26335 from ericrybick/26247 | Rémi Verschelde | |
Fix project_settings entry creation for global scripts. | |||
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | |
This fixes #26337 | |||
2019-02-27 | Make TileSet editor's workspace change size according to region changes | Michael Alexsander Silva Dias | |
2019-02-28 | Sanitize file paths before extracting export templates | Ignacio Etcheverry | |
2019-02-27 | Save resources even if no scene is present, closes #26273 | Juan Linietsky | |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-27 | Merge pull request #26373 from groud/fix_layout_loading | Rémi Verschelde | |
Fixes layout loading | |||
2019-02-27 | Avoid docks to be overriden while scanning, fixes #26359 | Juan Linietsky | |
2019-02-27 | Hide global section in project settings when no property is defined | Eric Rybicki | |
Prevent _global_script entries in project settings without section from being loaded fixes #26247 | |||
2019-02-27 | Merge pull request #26257 from kaadmy/procedural_sky_sun_energy | Rémi Verschelde | |
Use sun energy for ProceduralSky generation | |||
2019-02-27 | Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks | Rémi Verschelde | |
docs: Elaborate AnimationPlayer manual advancing | |||
2019-02-27 | Fixes layout loading | Gilles Roudiere | |
2019-02-27 | Elaborate AnimationPlayer manual advancing | Michael Pobega | |
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points. | |||
2019-02-27 | Merge pull request #26287 from JFonS/fix_25992 | Rémi Verschelde | |
Use item_shadow_mask for LightOccluder2D culling | |||
2019-02-27 | Merge pull request #26361 from nuke-makes-games/patch-2 | Rémi Verschelde | |
Update ScrollContainer description to be less ambiguous. | |||
2019-02-27 | Inheriting from virtual class no longer causes the engine to crash, it ↵ | QbieShay | |
prints an error instead. Co-authored-by: Hein-Pieter van Braam <hp@tmm.cx> | |||
2019-02-27 | Update ScrollContainer description to be less ambiguous. | nuke | |
2019-02-27 | -Fix problem of order of import plugins, closes #26340 | Juan Linietsky | |
-Ensure resource previewer does not start until first import is done | |||
2019-02-27 | Merge pull request #26352 from bojidar-bg/21633-progress-stylebox | Rémi Verschelde | |
Fix minimum size of ProgressBar-s | |||
2019-02-27 | Make sure restoring opened scenes happens after scanning is done. | Juan Linietsky | |
2019-02-27 | Fix minimum size of ProgressBar-s | Bojidar Marinov | |
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633. | |||
2019-02-27 | Merge pull request #26328 from ivanarh/master | Rémi Verschelde | |
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. | |||
2019-02-27 | Fixed issue where descriptor is left hanging, which causes file locked on ↵ | Juan Linietsky | |
Windows, closes #26342 | |||
2019-02-27 | Android: Fixed problems with memory leaks due to absent ↵ | Ivan Ponomarev | |
ReleaseStringUTFChars calls. | |||
2019-02-27 | Merge pull request #26330 from ↵ | Rémi Verschelde | |
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles | |||
2019-02-27 | Merge pull request #26334 from rcorre/fix_multimesh_docs | Rémi Verschelde | |
Clarify how to use MultiMesh.set_instance_color. | |||
2019-02-27 | Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format | Rémi Verschelde | |
Fix -Wsuggest-attribute=format warnings. | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin | |
2019-02-26 | If resources on disk have subresources and they are edited, also save the ↵ | Juan Linietsky | |
resource on ctrl-s | |||
2019-02-26 | Clarify how to use MultiMesh.set_instance_color. | Ryan Roden-Corrent | |
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements. | |||
2019-02-26 | Ensure implicit conversions for scalar constants work in shaders, closes #26239 | Juan Linietsky | |
2019-02-27 | Merge pull request #26333 from neikeq/ayaya | Ignacio Etcheverry | |
Mono: Some editor usability improvements | |||
2019-02-27 | Mono: Some editor usability improvements | Ignacio Etcheverry | |
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu. - Add "Build solution" button to the top right corner. Makes it more visible and quicker to access. - Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item. |