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2019-03-01C#: Fix parsing of class full name when the base has genericsIgnacio Etcheverry
Also we no longer ignore base classes with generics, since we don't really care about that.
2019-02-28Merge pull request #26423 from neikeq/issue-24490Ignacio Etcheverry
Mono: Fail on script instance creation if constructor was not found
2019-02-28Mono: Fail on script instance creation if constructor was not foundIgnacio Etcheverry
Previously this would result in NULL dereferencing. Now we fail with an error.
2019-02-28Merge pull request #26421 from neikeq/issue-21757Ignacio Etcheverry
Mono: Make sure the generated RootNamespace is a valid identifier
2019-02-28Mono: Make sure the generated RootNamespace is a valid identifierIgnacio Etcheverry
2019-02-28Merge pull request #26411 from neikeq/issue-26195Ignacio Etcheverry
C#: Add Array.Resize(int) method
2019-02-28C#: Add Array.Resize(int) methodIgnacio Etcheverry
2019-02-28Merge pull request #26400 from akien-mga/opus-sources-listRémi Verschelde
opus: Better sync sources list with upstream buildsystem
2019-02-28opus: Better sync sources list with upstream buildsystemRémi Verschelde
2019-02-28Merge pull request #26398 from akien-mga/x11-fix-unicode-dndRémi Verschelde
X11: Fix drag and drop from non-latin paths
2019-02-28Merge pull request #26383 from neikeq/issue-26302Rémi Verschelde
Sanitize file paths before extracting export templates
2019-02-28X11: Fix drag and drop from non-latin pathsRémi Verschelde
Fixes #25826. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-28Merge pull request #26034 from QbieShay/issue_25596Rémi Verschelde
Inheriting from virtual class no longer causes the engine to crash.
2019-02-28Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspaceRémi Verschelde
Make TileSet editor's workspace change size according to region changes
2019-02-28Merge pull request #26335 from ericrybick/26247Rémi Verschelde
Fix project_settings entry creation for global scripts.
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
This fixes #26337
2019-02-27Make TileSet editor's workspace change size according to region changesMichael Alexsander Silva Dias
2019-02-28Sanitize file paths before extracting export templatesIgnacio Etcheverry
2019-02-27Save resources even if no scene is present, closes #26273Juan Linietsky
2019-02-27Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky
2019-02-27Merge pull request #26373 from groud/fix_layout_loadingRémi Verschelde
Fixes layout loading
2019-02-27Avoid docks to be overriden while scanning, fixes #26359Juan Linietsky
2019-02-27Hide global section in project settings when no property is definedEric Rybicki
Prevent _global_script entries in project settings without section from being loaded fixes #26247
2019-02-27Merge pull request #26257 from kaadmy/procedural_sky_sun_energyRémi Verschelde
Use sun energy for ProceduralSky generation
2019-02-27Merge pull request #26354 from Pobega/elaborate-manual-animation-quirksRémi Verschelde
docs: Elaborate AnimationPlayer manual advancing
2019-02-27Fixes layout loadingGilles Roudiere
2019-02-27Elaborate AnimationPlayer manual advancingMichael Pobega
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points.
2019-02-27Merge pull request #26287 from JFonS/fix_25992Rémi Verschelde
Use item_shadow_mask for LightOccluder2D culling
2019-02-27Merge pull request #26361 from nuke-makes-games/patch-2Rémi Verschelde
Update ScrollContainer description to be less ambiguous.
2019-02-27Inheriting from virtual class no longer causes the engine to crash, it ↵QbieShay
prints an error instead. Co-authored-by: Hein-Pieter van Braam <hp@tmm.cx>
2019-02-27Update ScrollContainer description to be less ambiguous.nuke
2019-02-27-Fix problem of order of import plugins, closes #26340Juan Linietsky
-Ensure resource previewer does not start until first import is done
2019-02-27Merge pull request #26352 from bojidar-bg/21633-progress-styleboxRémi Verschelde
Fix minimum size of ProgressBar-s
2019-02-27Make sure restoring opened scenes happens after scanning is done.Juan Linietsky
2019-02-27Fix minimum size of ProgressBar-sBojidar Marinov
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633.
2019-02-27Merge pull request #26328 from ivanarh/masterRémi Verschelde
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27Fixed issue where descriptor is left hanging, which causes file locked on ↵Juan Linietsky
Windows, closes #26342
2019-02-27Android: Fixed problems with memory leaks due to absent ↵Ivan Ponomarev
ReleaseStringUTFChars calls.
2019-02-27Merge pull request #26330 from ↵Rémi Verschelde
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles
2019-02-27Merge pull request #26334 from rcorre/fix_multimesh_docsRémi Verschelde
Clarify how to use MultiMesh.set_instance_color.
2019-02-27Merge pull request #26159 from marxin/fix-Wsuggest-attribute=formatRémi Verschelde
Fix -Wsuggest-attribute=format warnings.
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Fix -Wsuggest-attribute=format warnings.marxin
2019-02-26If resources on disk have subresources and they are edited, also save the ↵Juan Linietsky
resource on ctrl-s
2019-02-26Clarify how to use MultiMesh.set_instance_color.Ryan Roden-Corrent
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
2019-02-26Ensure implicit conversions for scalar constants work in shaders, closes #26239Juan Linietsky
2019-02-27Merge pull request #26333 from neikeq/ayayaIgnacio Etcheverry
Mono: Some editor usability improvements
2019-02-27Mono: Some editor usability improvementsIgnacio Etcheverry
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu. - Add "Build solution" button to the top right corner. Makes it more visible and quicker to access. - Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.