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2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-23Merge pull request #49848 from bruvzg/ccur_macos_fixRémi Verschelde
[macOS] Fix custom mouse cursor not set after mouse mode change.
2021-06-23[macOS] Fix custom mouse cursor not set after mouse mode change.bruvzg
2021-06-22Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0Rémi Verschelde
[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-21Merge pull request #38972 from Calinou/scons-add-release-optionRémi Verschelde
Print a notice when compiling with `target=debug`
2021-06-21Merge pull request #49798 from pycbouh/tree-lines-items-draw-orderRémi Verschelde
Make relationship lines draw on top of `TreeItem`s
2021-06-21Merge pull request #49795 from timothyqiu/label-min-sizeRémi Verschelde
Update min size on Label::set_text
2021-06-21[iOS] Support multiple plist typesSergey Minakov
2021-06-21Print a notice when compiling with `target=debug`Hugo Locurcio
Debug builds are considerably slower than release builds or even release_debug builds. `target=debug` is still the default SCons target option, so unsuspecting users may be compiling unoptimized debug builds for their personal use.
2021-06-21Make relationship lines draw on top of TreeItemsYuri Sizov
2021-06-21Merge pull request #49792 from EricEzaM/improve-object-errorsRémi Verschelde
Improved some error messages (from ERR_FAIL_*) in Object.
2021-06-21Update min size on Label::set_textHaoyu Qiu
2021-06-21Improved some error messages (from ERR_FAIL_*) in Object.Eric M
2021-06-21Merge pull request #49665 from Paulb23/code_edit_indentRémi Verschelde
Move indentation into CodeEdit
2021-06-21Merge pull request #45815 from floppyhammer/masterRémi Verschelde
Improve nine patch behavior of TextureProgressBar
2021-06-21Improve nine patch behavior of TextureProgressBarfloppyhammer
2021-06-20Merge pull request #49772 from pycbouh/editor-theme-pin-new-styleboxRémi Verschelde
Fix pinned `StyleBox` incorrectly reacting to several actions in the new `Theme` editor
2021-06-20Fix pinned StyleBox incorrectly reacting to several actions in the new Theme ↵Yuri Sizov
editor
2021-06-20Move indent management to CodeEditPaulb23
2021-06-20Merge pull request #35608 from golfinq/masterRémi Verschelde
2021-06-20Merge pull request #49281 from aaronfranke/use-enums-mouse-joypadRémi Verschelde
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-20Rich Text Label now allows for foreground colors and background colorsgolfinq
2021-06-20Merge pull request #49760 from Calinou/doc-projectsettings-stdout-stderrRémi Verschelde
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
2021-06-20Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`Hugo Locurcio
2021-06-20Merge pull request #49714 from fire/lod-scaleRémi Verschelde
Fix for LOD is broken 49706
2021-06-20Fix for LOD is broken 49706K. S. Ernest (iFire) Lee
2021-06-20Merge pull request #48359 from Calinou/add-engine-print-error-propertyRémi Verschelde
2021-06-20Merge pull request #49754 from aaronfranke/is-eq-approx-sub-optRémi Verschelde
Fix sub-optimal uses of is_equal_approx
2021-06-20Merge pull request #49693 from LightningAA/instance-is-not-a-verbRémi Verschelde
Rename `instance()`->`instantiate()` when it's a verb
2021-06-20Fix sub-optimal uses of is_equal_approxAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #49742 from Paulb23/remove_keywords_texteditRémi Verschelde
Remove redundant keywords from TextEdit
2021-06-20Merge pull request #48804 from EricEzaM/scripting-multi-error-supportRémi Verschelde
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20Merge pull request #49741 from RandomShaper/fix_save_scene_side_effectsRémi Verschelde
Remove side effects of scene save
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-20Merge pull request #48080 from aaronfranke/real-serializationRémi Verschelde
Binary serialization for reals
2021-06-20Merge pull request #49737 from JFonS/fix_vis_rangeRémi Verschelde
Fix crash in visibility range system.
2021-06-20Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-19Merge pull request #44806 from madmiraal/consolidate_jsonRémi Verschelde
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19Merge pull request #49746 from madmiraal/fix-49588Rémi Verschelde
Add adb output to error message when install fails
2021-06-19Add adb output to error message when install failsMarcel Admiraal
2021-06-19Remove redundant keywords from TextEditPaulb23
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19Remove side effects of scene savePedro J. Estébanez
2021-06-19Merge pull request #49615 from BastiaanOlij/inverse_xr_camera_offsetBastiaan Olij
Inverse XR camera offset for stereoscopic rendering
2021-06-19Complete rewrite of TweensTomasz Chabora
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19Fix crash in visibility range system.jfons
2021-06-19Inverse XR camera offset for stereoscopic renderingBastiaan Olij