Age | Commit message (Collapse) | Author |
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This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
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Revert "Fix particle trail glitch"
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Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
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Fix `UndoRedo::create_action()` invalid memory usage
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Allow automatic lod when importing 3D scenes with Static Lightmaps
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Double clicking scene tree icon focuses that node
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[iOS] Fix multitouch not working correctly
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This allows reparenting, etc.
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corectly causing a crash
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Fixing retrospective code for specialisation constants
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Don't abort loading scene on missing dependency
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Fix to prevent AcceptDialog and children class taking over main window
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Fix invisible CanvasItem visibility issue
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Fix color issues with OpenXR
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`Joint2D` and `Joint3D`: disconnect only connected signals
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Fix typo in SSR roughness quality enum value names
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Fix `AnimatedSprite` infinite loop
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IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
Remove files_dropped signal from SceneTree
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Document how to fix thin FogVolumes flickering when the camera moves
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Fix particle trail glitch
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Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
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Use is_zero_approx and fix spelling in CameraMatrix invert
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Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
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