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2017-09-12Rewrite the methods section of the IP classRoger Smith
Document methods for the BoneAttachment class Fix indentation issues present in IP and BoneAttachment class doc commits Further indentation corrections to the IP and BoneAttachment classes
2017-09-11Documented 'resource_changed' for CollisionShapeNathan Warden
2017-09-12Merge pull request #11097 from GDquest/control-docsPoommetee Ketson
rewrite the Control node's class description, improve some others
2017-09-12Merge pull request #11098 from oOo0oOo/classref-editPoommetee Ketson
Added documentation for PrimitiveMeshes
2017-09-12Merge pull request #11100 from NathanWarden/rigidbody_docsPoommetee Ketson
Updated the 'members' documentation for Rigidbody.
2017-09-12Merge pull request #11101 from n-pigeon/spatial-docPoommetee Ketson
Documented Spatial node.
2017-09-12Merge pull request #11105 from NathanWarden/static_body_docsPoommetee Ketson
Updated documentation for StaticBody.
2017-09-12Merge pull request #11107 from hpvb/document-inputeventPoommetee Ketson
Correct InputEvent documentation
2017-09-12Merge pull request #11112 from LikeLakers2/masterPoommetee Ketson
Make Node.queue_free's documentation description a little more verbose
2017-09-12Merge pull request #11115 from hpvb/document-line2dPoommetee Ketson
Document Line2D
2017-09-12Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_docPoommetee Ketson
Update LightOccluder2D class ref
2017-09-12Merge pull request #11134 from notonfire/script-docPoommetee Ketson
Document the Script and GDScript classes
2017-09-12Merge pull request #11138 from NathanWarden/change_cancel_to_donePoommetee Ketson
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-12Merge pull request #11139 from djrm/pr_docsPoommetee Ketson
Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12Merge pull request #11142 from BastiaanOlij/arvr_signal_idPoommetee Ketson
Added ID to tracker signals and property for storing hand
2017-09-12Merge pull request #11148 from GodotExplorer/pr-globalize_path_with_data_dirPoommetee Ketson
Add user data directory support for ProjectSettings::globalize_path
2017-09-12Merge pull request #11149 from supagu/symlink5Poommetee Ketson
DirAccess constructor sets current_dir to an absolute path
2017-09-12Merge pull request #11151 from n-pigeon/transform-docPoommetee Ketson
Documented Transform and Transform2D.
2017-09-12Merge pull request #11152 from SaracenOne/mesh_arrays_accessPoommetee Ketson
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson
HTML5 start-up overhaul with download progress display
2017-09-12Merge pull request #11161 from Noshyaar/pr-lenstrPoommetee Ketson
Implement String len()
2017-09-12Merge pull request #11163 from marcelofg55/project_grayedPoommetee Ketson
Not found projects are grayed instead of removed at the Project Manager
2017-09-12Merge pull request #11167 from bojidar-bg/9547-fix-metadata-duplicationPoommetee Ketson
Fix duplication of nodes resulting in shared metadata
2017-09-12Merge pull request #11168 from Noshyaar/pr-matPoommetee Ketson
Material: fix priority not int
2017-09-11Documented Transform and Transform2D.Przemysław Gołąb (n-pigeon)
2017-09-11HTML5 start-up overhaulLeon Krause
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11Material: fix priority not intPoommetee Ketson
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov
Fixes #9547
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-11Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez
2017-09-11Implement String len()Poommetee Ketson
2017-09-10Merge pull request #11158 from bncastle/masterThomas Herzog
unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10Fixed attempt to delete NULL pointer errorbncastle
Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10Added documentation for some clasesDaniel J. Ramirez
Variant, ToolButton, Button, GradientTexture, BitMap Added documentation for CollisionShape(2D)
2017-09-10Document the Script and GDScript classesRyan Phillips
2017-09-10Added docs for PrimitiveMeshOliver Dressler
2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu
2017-09-10Add user data directory support for ProjectSettings::globalize_pathgeequlim
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij
2017-09-09Merge branch 'master' of git://github.com/godotengine/godot into ↵Chris Bradfield
kcc_lightoccluder2d_doc
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden
2017-09-09Update LightOccluder2D class refChris Bradfield
2017-09-09Document Line2DHein-Pieter van Braam
2017-09-09Use gdquest's suggestionsLikeLakers2
2017-09-09Documented Spatial node.Przemysław Gołąb (n-pigeon)
2017-09-09Correct InputEvent documentationHein-Pieter van Braam
2017-09-09Updated documentation for StaticBody.Nathan Warden
2017-09-09Updated the 'members' documentation for Rigidbody.Nathan Warden
2017-09-09improve some descriptions for the Control nodeNathan
2017-09-08Merge pull request #11064 from Noshyaar/docsRémi Verschelde
ClassRef: fill in the blanks