Age | Commit message (Collapse) | Author |
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Add additional randomization options.
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String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
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All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
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Fixes #57710.
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* Get rid of deadzones.
* Make it easier to select rotation handles at very oblique angles.
* Handle rotation for axes that are perpendicular to the camera.
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The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used.
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Both are recognized by Xcode and equivalent, but osxcross issues a
warning for the latter:
```
osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00)
```
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Fix font selection when no style selected.
Fix style matching when fonts have different style sets.
Use SNAME for theme overrides.
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* Should now be correct
* Supersedes 53738
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This removes the need for `AlwaysBuild` by ensuring that the proper
files are being tracked as `Depends`.
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They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
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This reverts commit a988fad9a092053434545c32afae91ccbdfbe792.
As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
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