Age | Commit message (Collapse) | Author |
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Change the frame number before triggering the animation_finished signal
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akien-mga/editorinspector-property_changed_update_all
Fix EditorInspector property_changed argument mismatch
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Closes #25378.
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Bug introduced in #21701, missed in 541422a4a28c873142af9bfc988468b3e9e05948.
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Disables the Layout menu when a Control node is child of a container
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Document AnimatedTexture and bind MAX_FRAMES constant
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Closes #24935.
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Bullet: Enable BT_DEBUG on debug builds
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Fixes #25301.
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Workaround GCC 6 & 7 ICE on armv7hl
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Fix S3TC texture loading for WebGL
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Profiler list functions from max to less expensive
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Improve custom thread numbering for POSIX
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Fixes #25347.
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Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682
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It appears that MSVC and Mingw disagree about what conversions are legal
here. We just use the 'wide' version of the call and use our native
CharType instead of TCHAR.
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Fixes #16100.
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Fixed Recent/Favorite in Create Node dialog not selecting right node
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Fixes #6535
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Adds color to the audio buses buttons
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Changed ImageTexture image cache type to the correct one, fixes #24971
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The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
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Add renderer selection to New Project dialog
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editor restart. Fixes #23874
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nodes. Fixes #23554
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Revert "Fix GLES3 error 502 on iOS"
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Fix GLES3 error 502 on iOS
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