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2022-05-17Bind EditorFileSystem::reimport_files and improve docsLyuma
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17Merge pull request #59242 from Sauermann/fix-editor-select-toplevelRémi Verschelde
Fix that Top Level CanvasItems are unselectable in editor
2022-05-17Fix that Top Level CanvasItems are unselectable in editorMarkus Sauermann
Previously the parent Transform2D was included in the calculation
2022-05-16Merge pull request #61100 from Calinou/cli-rename-gpu-validation-argumentRémi Verschelde
Rename `--vk-layers` command line argument to `--gpu-validation`
2022-05-16Rename `--vk-layers` command line argument to `--gpu-validation`Hugo Locurcio
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
2022-05-16Merge pull request #61099 from clayjohn/VULKAN-Mobile-shader-bugRémi Verschelde
2022-05-16Merge pull request #61094 from Geometror/fix-fnlite-dw-fractal-type-propertyRémi Verschelde
2022-05-16Merge pull request #61090 from Geometror/fix-curve-bakingRémi Verschelde
2022-05-16Merge pull request #61097 from KoBeWi/seek_to_inifnity_and_beyondRémi Verschelde
2022-05-16Fix custom irradiance bug in Vulkan mobile rendererclayjohn
2022-05-16Clarify seek() in relation to animation_finishedkobewi
2022-05-16Fix domain warp fractal type defaulting to the wrong value (and refactor ↵Hendrik Brucker
enum conversion)
2022-05-16Regression: Fix Curve2D/Curve3D bakingHendrik Brucker
2022-05-16Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.xRémi Verschelde
2022-05-16Add missing class doc to NavigationMeshGeneratorsmix8
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16Merge pull request #61085 from timothyqiu/as-overRémi Verschelde
2022-05-16Merge pull request #57006 from Calinou/web-editor-no-threads-modalRémi Verschelde
2022-05-16Merge pull request #58624 from dzil123/fix_update_gridmap_cursorRémi Verschelde
2022-05-16Merge pull request #59231 from Sauermann/fix-top-level-identificationRémi Verschelde
2022-05-16Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.xRémi Verschelde
2022-05-16Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixelRémi Verschelde
2022-05-16Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-originRémi Verschelde
2022-05-16Fix AnimatedSprite doesn't emit animation_finished when changing playback ↵Haoyu Qiu
direction
2022-05-16Merge pull request #60126 from Calinou/image-improve-error-messagesRémi Verschelde
2022-05-16Merge pull request #60086 from fire-forge/editorspinslider-hide-sliderRémi Verschelde
2022-05-16Merge pull request #60130 from fire-forge/theme-node-namesRémi Verschelde
2022-05-16Clamp NavigationMesh sample_distance above zerosmix8
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
2022-05-16Merge pull request #61003 from vnen/gdscript-await-stack-fixRémi Verschelde
2022-05-16Merge pull request #60507 from bruvzg/textmeshRémi Verschelde
Implement TextMesh.
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #61010 from derammo/visual_script_selector_pathsRémi Verschelde
2022-05-16Merge pull request #60986 from fire-forge/capitalismRémi Verschelde
2022-05-16Merge pull request #61068 from ↵Rémi Verschelde
Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
2022-05-16Merge pull request #61058 from Calinou/doc-performanceRémi Verschelde
2022-05-16Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collisionRémi Verschelde
2022-05-16Merge pull request #61071 from timothyqiu/leading-styleboxRémi Verschelde
2022-05-16Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.xRémi Verschelde
2022-05-16Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.xRémi Verschelde
2022-05-16Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.xRémi Verschelde
2022-05-16Merge pull request #60958 from smix8/navigation_server_rid_utility_4.xRémi Verschelde
2022-05-16Merge pull request #61074 from timoschwarzer/fix-ios-vibration-durationRémi Verschelde
2022-05-16Merge pull request #60999 from reduz/replace-rbhash-by-hashmapRémi Verschelde
2022-05-16Fix crash when editing pinned StyleBoxHaoyu Qiu
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-16Fix vibration duration on iOSTimo Schwarzer
Fixes #61063
2022-05-16Merge pull request #61070 from somnathsarkar/screenuv-fixHugo Locurcio
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-05-16Fix computation of screen_uvSomnath Sarkar
2022-05-16Use a different color for GPUParticlesAttractor3D editor gizmosHugo Locurcio
This makes attractor gizmos (orange) distinguishable from collision gizmos (blue).
2022-05-16Improve the Performance class documentationHugo Locurcio
This makes documentation for the Performance class 100% complete.