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2020-06-22Merge pull request #39749 from aaronfranke/nan-editor-cameraRémi Verschelde
Avoid errors when the editor camera is inside the focused object
2020-06-22Merge pull request #39748 from bruvzg/macos_mouse_hide_counterRémi Verschelde
[macOS] Fix mouse cursor not shown after multiple mode changes.
2020-06-22Avoid errors when the editor camera is inside the focused objectAaron Franke
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
2020-06-22macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵bruvzg
CGDisplayShowCursor.
2020-06-22Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp
2020-06-22i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb)
2020-06-22Merge pull request #39741 from skyace65/Joint2DDocRémi Verschelde
Fix Joint2D disable collision description.
2020-06-21Fix Joint2D docskyace65
2020-06-21Merge pull request #39592 from vorblen/masterRémi Verschelde
Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21Merge pull request #39733 from Calinou/doc-vector-color-boolean-contextRémi Verschelde
Document how Vector2, Vector3 and Color behave in a boolean context
2020-06-21Merge pull request #34236 from madmiraal/enable-bullet-debugRémi Verschelde
Enable Bullet DEBUG on debug builds.
2020-06-21Merge pull request #39717 from hinlopen/empty-scroll-eats-inputRémi Verschelde
No longer scroll vertically when scrollbars are unavailable
2020-06-21Merge pull request #34219 from madmiraal/check-motion-before-bullet-sweepRémi Verschelde
Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21Merge pull request #39730 from madmiraal/fix-39718Rémi Verschelde
Fix creation of duplicate faces in CSG merge faces.
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
2020-06-21Document how Vector2, Vector3 and Color behave in a boolean contextHugo Locurcio
See #39731.
2020-06-21Check if point's index exists before adding it to the list of pointsMarcel Admiraal
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
2020-06-21Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msgRémi Verschelde
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音Rémi Verschelde
Move Haiku platform port to external repository
2020-06-21Merge pull request #39721 from aaronfranke/boolRémi Verschelde
Update bool documentation to be more clear
2020-06-21Update bool documentation to be more clearAaron Franke
2020-06-20No longer scroll vertically when scrollbars are unavailableStijn Hinlopen
2020-06-20Merge pull request #39715 from Calinou/remove-toolbutton-iconRémi Verschelde
Remove unused ToolButton editor icon
2020-06-20Remove unused ToolButton editor iconHugo Locurcio
Left-over from 31b7f02a29cdf4f1c30cfc37962f43f67380b9ad.
2020-06-20Move Haiku platform port to external repositoryRémi Verschelde
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
2020-06-20Merge pull request #39707 from mrushyendra/export_overwriteRémi Verschelde
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
2020-06-20Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵Maganty Rushyendra
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0.
2020-06-20Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scrollRémi Verschelde
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20Merge pull request #39701 from BastiaanOlij/fix_joystick_slidersRémi Verschelde
Fix missing slider joystick handling on Windows
2020-06-20Merge pull request #39689 from Calinou/new-assetlib-iconRémi Verschelde
Replace the AssetLib tab icon with a less confusing design
2020-06-20Merge pull request #39700 from nekomatata/osx-export-zip-fixRémi Verschelde
Set proper file type attribute for OSX zip export
2020-06-20Fix "Fully Axis-Locked" Freelook Navigation SchemeVorblen
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20Fix missing slider joystick handling on WindowsBastiaan Olij
2020-06-20Set proper file type attribute for OSX zip exportPouleyKetchoupp
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares.
2020-06-20Replace the AssetLib tab icon with a less confusing designHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/818.
2020-06-19Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-maxRémi Verschelde
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19Merge pull request #39427 from hcmlax/shortcut_issue_39351Rémi Verschelde
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19Merge pull request #39657 from Sl3dge78/20467Rémi Verschelde
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19Merge pull request #39684 from asmaloney/FileAccessBuffered-initRémi Verschelde
Ensure FileAccessBuffered structs are properly initialized
2020-06-19Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-nameRémi Verschelde
Prevent having spaces in signal's method in Connect Dialog
2020-06-19Merge pull request #39690 from Calinou/remove-toolbuttonRémi Verschelde
Remove ToolButton in favor of Button
2020-06-19Prevent having spaces in signal's method in Connect DialogDominik 'dreamsComeTrue' Jasiński
Fixes: #39647
2020-06-19Project Settings 'restart' message put focus on editor rather than project ↵Dominik 'dreamsComeTrue' Jasiński
itself Fixes: #39613
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Merge pull request #38932 from Calinou/increase-light3d-shadow-biasRémi Verschelde
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19Scroll horizontally when holding Shift with Scroll to Pan enabledHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/1077.
2020-06-19Merge pull request #32751 from Chaosus/shader_const_arrayYuri Roubinsky
Implemented global const array to shaders
2020-06-19Merge pull request #39678 from akien-mga/universae-fenestrasRémi Verschelde
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde
[mono] Implement generics GetNodesInGroup